mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-16 03:56:20 +00:00
## About The Pull Request This PR does many things, I'll try to explain the basic/background stuff to the main thing first: 1. Adds a new remote that allows a human to function like an AI. It controls a fly that will fly around the station slowly, and when it reaches a machine then the person can interact with it as if they were an AI. This required changing a lot of silicon/AI checks with one that also checks for this remote, and some messing with shared ui state. 2. Moves req_access from the obj and bot to ``/atom/movable`` which lets it be shared between the two, no more copy-paste and one side lacking features/checks/signals the other has. 3. Adds a check for AI config for AI-related station traits, which was lacking prior Now for the good part... Adds a new station trait that replaces the AI with a Human. This person is equipped with an AI headset (including Binary), an advanced camera console, an omni door wand, the machine controller, and their laws. They are immune to the SAT's turrets (even if set to target borgs) and are slow outside of the SAT, mimicing the actions of the AI. They interact with the world through their advanced camera console, which allows them to do most AI stuff needed, and the holopad they can connect to without having to ring first (like Command can). They are given a paper with the laws they must follow, but since they are human they are able to bend it. Cyborgs that run the default lawset are "slaved" to them via an unremovable law 0, so the Human AI can bend the laws if they really need to (for their own survival n such), and make the cyborgs obey their commands above laws, but in general this shouldn't be a frequent occurrence. This does take into account the unique AI trait, so it's not guaranteed Asimov. When this station trait rolls, all Intellicards, AI uploads, and AI core boards are destroyed and are unresearchable. They can be spawned by admins in-game if necessary. Maybe in the future we can also exclude Oldstation from this but I haven't really decided. Extra perks: Human AI spawns with a Robotic voicebox (unless they are a body purist) and teleport blocking implant, so they can't use teleporters to bypass their on-station slowdown. They also have an infinite laser pointer that can be used to blind through their camera console. This is unfortunately nerfed from the recent borg balance PR that removed its stun. This was meant to be the alternative to no longer being able to permanently lock borgs down like AIs can (or more than one, for that matter). They aren't affected by Roburgers, Acid, and Fuel's toxicity. Bots salute them like they do Beepsky (which is now a trait) They spawn with SyndEye to replace the AI's tracking ability They do not have a bank account ### The machine remote The machine remote has a little fly in it that flies to the machines it is pointed to, working as the arms and legs of the Human AI. It scans the machine and punches in the action the AI does, and is how the AI accesses basically anything. This fly slowly moves from one machine to the next, and can be recalled with Alt Click. It works on machines and bots. ### Video (Low quality to fit Github) https://github.com/tgstation/tgstation/assets/53777086/e16509f8-8bed-42b5-9fbf-7e37165a11e8 ## Why It's Good For The Game I've seen a funny screenshot one day of a person replacing the AI by using a bunch of door remotes, camera console, crew monitoring console, and a few other things. I've been thinking about that for a few years and really wanted to make it official if not easier to make possible, because it is an incredibly funny interaction. This makes it a reality, and while they aren't as powerful as regular AIs, I think it makes for better and funnier in-game moments. With the same weight as Cargorilla (1), I hope this wouldn't be rolling too often and ruin rounds, but instead show off the different capabilities that Humans and AIs can do, to do the job of an AI. You win some you lose some. ## Changelog 🆑 JohnFulpWillard, Tattax add: Adds a new station trait job: The Human AI. /🆑 --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
365 lines
12 KiB
Plaintext
365 lines
12 KiB
Plaintext
#define RND_TECH_DISK "tech"
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#define RND_DESIGN_DISK "design"
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/*
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Research and Development (R&D) Console
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This is the main work horse of the R&D system. It contains the menus/controls for the Destructive Analyzer, Protolathe, and Circuit
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imprinter.
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Basic use: When it first is created, it will attempt to link up to related devices within 3 squares. It'll only link up if they
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aren't already linked to another console. Any consoles it cannot link up with (either because all of a certain type are already
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linked or there aren't any in range), you'll just not have access to that menu. In the settings menu, there are menu options that
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allow a player to attempt to re-sync with nearby consoles. You can also force it to disconnect from a specific console.
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The only thing that requires ordnance access is locking and unlocking the console on the settings menu.
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Nothing else in the console has ID requirements.
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*/
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/obj/machinery/computer/rdconsole
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name = "R&D Console"
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desc = "A console used to interface with R&D tools."
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icon_screen = "rdcomp"
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icon_keyboard = "rd_key"
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circuit = /obj/item/circuitboard/computer/rdconsole
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req_access = list(ACCESS_RESEARCH) // Locking and unlocking the console requires research access
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/// Reference to global science techweb
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var/datum/techweb/stored_research
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/// The stored technology disk, if present
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var/obj/item/disk/tech_disk/t_disk
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/// The stored design disk, if present
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var/obj/item/disk/design_disk/d_disk
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/// Determines if the console is locked, and consequently if actions can be performed with it
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var/locked = FALSE
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/// Used for compressing data sent to the UI via static_data as payload size is of concern
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var/id_cache = list()
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/// Sequence var for the id cache
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var/id_cache_seq = 1
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/proc/CallMaterialName(ID)
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if (istype(ID, /datum/material))
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var/datum/material/material = ID
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return material.name
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else if(GLOB.chemical_reagents_list[ID])
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var/datum/reagent/reagent = GLOB.chemical_reagents_list[ID]
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return reagent.name
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return ID
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/obj/machinery/computer/rdconsole/LateInitialize()
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. = ..()
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if(!CONFIG_GET(flag/no_default_techweb_link) && !stored_research)
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CONNECT_TO_RND_SERVER_ROUNDSTART(stored_research, src)
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if(stored_research)
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stored_research.consoles_accessing += src
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/obj/machinery/computer/rdconsole/Destroy()
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if(stored_research)
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stored_research.consoles_accessing -= src
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stored_research = null
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if(t_disk)
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t_disk.forceMove(get_turf(src))
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t_disk = null
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if(d_disk)
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d_disk.forceMove(get_turf(src))
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d_disk = null
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return ..()
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/obj/machinery/computer/rdconsole/attackby(obj/item/D, mob/user, params)
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//Loading a disk into it.
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if(istype(D, /obj/item/disk))
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if(istype(D, /obj/item/disk/tech_disk))
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if(t_disk)
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to_chat(user, span_warning("A technology disk is already loaded!"))
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return
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if(!user.transferItemToLoc(D, src))
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to_chat(user, span_warning("[D] is stuck to your hand!"))
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return
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t_disk = D
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else if (istype(D, /obj/item/disk/design_disk))
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if(d_disk)
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to_chat(user, span_warning("A design disk is already loaded!"))
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return
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if(!user.transferItemToLoc(D, src))
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to_chat(user, span_warning("[D] is stuck to your hand!"))
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return
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d_disk = D
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else
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to_chat(user, span_warning("Machine cannot accept disks in that format."))
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return
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to_chat(user, span_notice("You insert [D] into \the [src]!"))
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return
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return ..()
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/obj/machinery/computer/rdconsole/multitool_act(mob/living/user, obj/item/multitool/tool)
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. = ..()
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if(!QDELETED(tool.buffer) && istype(tool.buffer, /datum/techweb))
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stored_research = tool.buffer
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return TRUE
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/obj/machinery/computer/rdconsole/proc/research_node(id, mob/user)
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if(!stored_research || !stored_research.available_nodes[id] || stored_research.researched_nodes[id])
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say("Node unlock failed: Either no techweb is found, node is already researched or is not available!")
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return FALSE
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var/datum/techweb_node/TN = SSresearch.techweb_node_by_id(id)
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if(!istype(TN))
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say("Node unlock failed: Unknown error.")
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return FALSE
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var/list/price = TN.get_price(stored_research)
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if(stored_research.can_afford(price))
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user.investigate_log("researched [id]([json_encode(price)]) on techweb id [stored_research.id].", INVESTIGATE_RESEARCH)
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if(istype(stored_research, /datum/techweb/science))
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SSblackbox.record_feedback("associative", "science_techweb_unlock", 1, list("id" = "[id]", "name" = TN.display_name, "price" = "[json_encode(price)]", "time" = SQLtime()))
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if(stored_research.research_node_id(id))
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say("Successfully researched [TN.display_name].")
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var/logname = "Unknown"
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if(HAS_AI_ACCESS(user))
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logname = "AI [user.name]"
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if(iscyborg(user))
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logname = "CYBORG [user.name]"
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if(iscarbon(user))
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var/obj/item/card/id/idcard = user.get_active_held_item()
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if(istype(idcard))
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logname = "[idcard.registered_name]"
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if(ishuman(user))
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var/mob/living/carbon/human/H = user
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var/obj/item/I = H.wear_id
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if(istype(I))
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var/obj/item/card/id/ID = I.GetID()
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if(istype(ID))
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logname = "[ID.registered_name]"
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stored_research.research_logs += list(list(
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"node_name" = TN.display_name,
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"node_cost" = price["General Research"],
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"node_researcher" = logname,
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"node_research_location" = "[get_area(src)] ([src.x],[src.y],[src.z])",
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))
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return TRUE
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else
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say("Failed to research node: Internal database error!")
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return FALSE
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say("Not enough research points...")
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return FALSE
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/obj/machinery/computer/rdconsole/emag_act(mob/user, obj/item/card/emag/emag_card)
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. = ..()
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if (obj_flags & EMAGGED)
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return
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balloon_alert(user, "security protocols disabled")
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playsound(src, SFX_SPARKS, 75, TRUE, SHORT_RANGE_SOUND_EXTRARANGE)
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obj_flags |= EMAGGED
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locked = FALSE
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return TRUE
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/obj/machinery/computer/rdconsole/ui_interact(mob/user, datum/tgui/ui = null)
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. = ..()
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ui = SStgui.try_update_ui(user, src, ui)
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if (!ui)
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ui = new(user, src, "Techweb", name)
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ui.open()
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/obj/machinery/computer/rdconsole/ui_assets(mob/user)
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return list(
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get_asset_datum(/datum/asset/spritesheet/research_designs),
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)
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// heavy data from this proc should be moved to static data when possible
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/obj/machinery/computer/rdconsole/ui_data(mob/user)
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var/list/data = list()
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data["stored_research"] = !!stored_research
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data["locked"] = locked
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if(!stored_research) //lack of a research node is all we care about.
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return data
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data += list(
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"nodes" = list(),
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"experiments" = list(),
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"researched_designs" = stored_research.researched_designs,
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"points" = stored_research.research_points,
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"points_last_tick" = stored_research.last_bitcoins,
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"web_org" = stored_research.organization,
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"sec_protocols" = !(obj_flags & EMAGGED),
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"t_disk" = null,
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"d_disk" = null,
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)
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if (t_disk)
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data["t_disk"] = list (
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"stored_research" = t_disk.stored_research.researched_nodes,
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)
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if (d_disk)
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data["d_disk"] = list("blueprints" = list())
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for (var/datum/design/D in d_disk.blueprints)
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data["d_disk"]["blueprints"] += D.id
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// Serialize all nodes to display
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for(var/v in stored_research.tiers)
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var/datum/techweb_node/n = SSresearch.techweb_node_by_id(v)
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// Ensure node is supposed to be visible
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if (stored_research.hidden_nodes[v])
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continue
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data["nodes"] += list(list(
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"id" = n.id,
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"can_unlock" = stored_research.can_unlock_node(n),
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"tier" = stored_research.tiers[n.id],
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))
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// Get experiments and serialize them
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var/list/exp_to_process = stored_research.available_experiments.Copy()
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for (var/e in stored_research.completed_experiments)
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exp_to_process += stored_research.completed_experiments[e]
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for (var/e in exp_to_process)
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var/datum/experiment/ex = e
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data["experiments"][ex.type] = list(
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"name" = ex.name,
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"description" = ex.description,
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"tag" = ex.exp_tag,
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"progress" = ex.check_progress(),
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"completed" = ex.completed,
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"performance_hint" = ex.performance_hint,
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)
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return data
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/**
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* Compresses an ID to an integer representation using the id_cache, used for deduplication
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* in sent JSON payloads
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*
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* Arguments:
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* * id - the ID to compress
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*/
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/obj/machinery/computer/rdconsole/proc/compress_id(id)
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if (!id_cache[id])
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id_cache[id] = id_cache_seq
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id_cache_seq += 1
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return id_cache[id]
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/obj/machinery/computer/rdconsole/ui_static_data(mob/user)
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. = list(
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"static_data" = list(),
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"point_types_abbreviations" = SSresearch.point_types,
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)
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// Build node cache...
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// Note this looks a bit ugly but its to reduce the size of the JSON payload
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// by the greatest amount that we can, as larger JSON payloads result in
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// hanging when the user opens the UI
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var/node_cache = list()
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for (var/node_id in SSresearch.techweb_nodes)
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var/datum/techweb_node/node = SSresearch.techweb_nodes[node_id] || SSresearch.error_node
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var/compressed_id = "[compress_id(node.id)]"
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node_cache[compressed_id] = list(
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"name" = node.display_name,
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"description" = node.description
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)
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if (LAZYLEN(node.research_costs))
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node_cache[compressed_id]["costs"] = list()
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for (var/node_cost in node.research_costs)
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node_cache[compressed_id]["costs"]["[compress_id(node_cost)]"] = node.research_costs[node_cost]
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if (LAZYLEN(node.prereq_ids))
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node_cache[compressed_id]["prereq_ids"] = list()
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for (var/prerequisite_node in node.prereq_ids)
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node_cache[compressed_id]["prereq_ids"] += compress_id(prerequisite_node)
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if (LAZYLEN(node.design_ids))
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node_cache[compressed_id]["design_ids"] = list()
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for (var/unlocked_design in node.design_ids)
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node_cache[compressed_id]["design_ids"] += compress_id(unlocked_design)
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if (LAZYLEN(node.unlock_ids))
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node_cache[compressed_id]["unlock_ids"] = list()
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for (var/unlocked_node in node.unlock_ids)
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node_cache[compressed_id]["unlock_ids"] += compress_id(unlocked_node)
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if (LAZYLEN(node.required_experiments))
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node_cache[compressed_id]["required_experiments"] = node.required_experiments
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if (LAZYLEN(node.discount_experiments))
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node_cache[compressed_id]["discount_experiments"] = node.discount_experiments
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// Build design cache
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var/design_cache = list()
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var/datum/asset/spritesheet/research_designs/spritesheet = get_asset_datum(/datum/asset/spritesheet/research_designs)
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var/size32x32 = "[spritesheet.name]32x32"
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for (var/design_id in SSresearch.techweb_designs)
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var/datum/design/design = SSresearch.techweb_designs[design_id] || SSresearch.error_design
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var/compressed_id = "[compress_id(design.id)]"
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var/size = spritesheet.icon_size_id(design.id)
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design_cache[compressed_id] = list(
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design.name,
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"[size == size32x32 ? "" : "[size] "][design.id]"
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)
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// Ensure id cache is included for decompression
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var/flat_id_cache = list()
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for (var/id in id_cache)
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flat_id_cache += id
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.["static_data"] = list(
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"node_cache" = node_cache,
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"design_cache" = design_cache,
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"id_cache" = flat_id_cache,
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)
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/obj/machinery/computer/rdconsole/ui_act(action, list/params)
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. = ..()
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if (.)
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return
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add_fingerprint(usr)
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// Check if the console is locked to block any actions occuring
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if (locked && action != "toggleLock")
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say("Console is locked, cannot perform further actions.")
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return TRUE
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switch (action)
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if ("toggleLock")
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if(obj_flags & EMAGGED)
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to_chat(usr, span_boldwarning("Security protocol error: Unable to access locking protocols."))
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return TRUE
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if(allowed(usr))
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locked = !locked
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else
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to_chat(usr, span_boldwarning("Unauthorized Access."))
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return TRUE
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if ("researchNode")
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research_node(params["node_id"], usr)
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return TRUE
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if ("ejectDisk")
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eject_disk(params["type"])
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return TRUE
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if ("uploadDisk")
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if (params["type"] == RND_DESIGN_DISK)
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if(QDELETED(d_disk))
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say("No design disk inserted!")
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return TRUE
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for(var/D in d_disk.blueprints)
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if(D)
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stored_research.add_design(D, TRUE)
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say("Uploading blueprints from disk.")
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d_disk.on_upload(stored_research)
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return TRUE
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if (params["type"] == RND_TECH_DISK)
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if (QDELETED(t_disk))
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say("No tech disk inserted!")
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return TRUE
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say("Uploading technology disk.")
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t_disk.stored_research.copy_research_to(stored_research)
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return TRUE
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//Tech disk-only action.
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if ("loadTech")
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if(QDELETED(t_disk))
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say("No tech disk inserted!")
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return
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stored_research.copy_research_to(t_disk.stored_research)
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say("Downloading to technology disk.")
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return TRUE
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/obj/machinery/computer/rdconsole/proc/eject_disk(type)
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if(type == RND_DESIGN_DISK && d_disk)
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d_disk.forceMove(get_turf(src))
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d_disk = null
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if(type == RND_TECH_DISK && t_disk)
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t_disk.forceMove(get_turf(src))
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t_disk = null
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#undef RND_TECH_DISK
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#undef RND_DESIGN_DISK
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