Files
Bubberstation/code/controllers
Jacquerel 202e6b4ab5 Deoffset screen alert mobs (#85844)
## About The Pull Request

Fixes #85528

![image](https://github.com/user-attachments/assets/88342802-1b4b-464b-b5ca-62fb16a9d7f0)
Atoms shown in screen alerts have their pixel_z set to 0. This means
they won't inherit the mob offset in the world.

The drop shadow is still there but I'm uh, not sure I can get rid of it.

For a more opinionated change I also changed a bunch of the atom
references for midround alerts to stop referencing the default poster,
which now looks bad and ugly.
Most of them didn't make sense with that icon anyway.

## Why It's Good For The Game

Looks better.

## Changelog

🆑
fix: Mobs shown in ghost alerts shouldn't be offset out of the box
image: Several midround dynamic alert icons should be more demonstrative
of what is spawning
/🆑
2024-08-15 19:19:09 +02:00
..