Files
Bubberstation/code/__DEFINES
Jacquerel ef10313b70 [no gbp] Jump jets activate a linked jetpack in a more sensible way (#78296)
## About The Pull Request

fikou pointed out that the code I wrote not only wasn't reliable on
destroy but also was overengineered
but only _after_ he merged it 😠 

now we just ask the jetpack module if it is on rather than using a weird
trait

## Changelog

not player facing
2023-09-14 18:54:25 +02:00
..
2023-09-04 21:37:16 -06:00
2023-05-22 14:51:00 +12:00
2023-08-17 21:59:22 -04:00
2023-09-09 12:39:42 +00:00
2023-04-09 17:13:06 -06:00
2023-08-31 14:57:19 -04:00
2023-08-22 08:54:11 +12:00
2023-09-07 16:33:31 +01:00
2023-07-25 15:07:42 -06:00
2023-08-19 06:24:57 +00:00
2023-07-27 00:53:54 -04:00
2023-01-24 18:34:27 +00:00
2022-12-31 16:10:27 +01:00
2023-07-01 15:36:26 +01:00
2023-07-06 12:07:34 -07:00
2023-08-26 02:55:43 -04:00
2023-08-19 06:24:57 +00:00

This folder is full of #define statements. They are similar to constants, but must come before any code that references them, and they do not take up memory the way constants do.

The values in this folder are NOT options. They are not for hosts to play with. Some of the values are arbitrary and only need to be different from similar constants; for example, the genetic mutation numbers in genetics.dm mean nothing, but MUST be distinct.

It is wise not to touch them unless you understand what they do, where they're used, and most importantly, how to undo your changes if you screw it up.

  • Sayu