mirror of
https://github.com/Bubberstation/Bubberstation.git
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## About The Pull Request So MODsuits do this thing here with `get_cell` in that they don't return anything when they're closed  And I... can't tell why they do this. I looked through every use of `get_cell` and the only things affected by this are A. Suit Storage Units, which I believe have always been intended to charge MODsuits? and B. Inducers So I removed the `open` check. Allowing both Inducers and Suit Storage Units to charge mods without needing you screwdriver their panel open first. I also took the opportunity to allow SSUs to charge multiple items at once (divvying charge accross all items) ## Why It's Good For The Game I asked Fikou and they said it was "probably not" intended that you need to screwdriver them open so yeah. I think I remember charging my MODs during the original test merges years back but I can't remember if I opened the suit first when I did or not. Either way, it's not super intuitive. Though it's already not very intuitive that SSUs charge things. ## Changelog 🆑 Melbert qol: Suit Storage Units charge MODsuits while their cell panel is closed or open, rather than only when screwed open qol: Inducers can charge MODsuits while their cell panel is closed or open, rather than only when screwed open qol: Suit Storage Units will charge all items within simultaneously (if possible) /🆑 --------- Co-authored-by: san7890 <the@san7890.com>
772 lines
27 KiB
Plaintext
772 lines
27 KiB
Plaintext
/// MODsuits, trade-off between armor and utility
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/obj/item/mod
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name = "Base MOD"
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desc = "You should not see this, yell at a coder!"
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icon = 'icons/obj/clothing/modsuit/mod_clothing.dmi'
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worn_icon = 'icons/mob/clothing/modsuit/mod_clothing.dmi'
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/obj/item/mod/control
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name = "MOD control unit"
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desc = "The control unit of a Modular Outerwear Device, a powered suit that protects against various environments."
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icon_state = "standard-control"
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inhand_icon_state = "mod_control"
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base_icon_state = "control"
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w_class = WEIGHT_CLASS_BULKY
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slot_flags = ITEM_SLOT_BACK
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strip_delay = 10 SECONDS
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armor_type = /datum/armor/none
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actions_types = list(
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/datum/action/item_action/mod/deploy,
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/datum/action/item_action/mod/activate,
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/datum/action/item_action/mod/panel,
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/datum/action/item_action/mod/module,
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/datum/action/item_action/mod/deploy/ai,
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/datum/action/item_action/mod/activate/ai,
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/datum/action/item_action/mod/panel/ai,
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/datum/action/item_action/mod/module/ai,
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)
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resistance_flags = NONE
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max_heat_protection_temperature = SPACE_SUIT_MAX_TEMP_PROTECT
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min_cold_protection_temperature = SPACE_SUIT_MIN_TEMP_PROTECT
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siemens_coefficient = 0.5
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alternate_worn_layer = HANDS_LAYER+0.1 //we want it to go above generally everything, but not hands
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/// The MOD's theme, decides on some stuff like armor and statistics.
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var/datum/mod_theme/theme = /datum/mod_theme
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/// Looks of the MOD.
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var/skin = "standard"
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/// Theme of the MOD TGUI
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var/ui_theme = "ntos"
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/// If the suit is deployed and turned on.
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var/active = FALSE
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/// If the suit wire/module hatch is open.
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var/open = FALSE
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/// If the suit is ID locked.
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var/locked = FALSE
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/// If the suit is malfunctioning.
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var/malfunctioning = FALSE
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/// If the suit is currently activating/deactivating.
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var/activating = FALSE
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/// How long the MOD is electrified for.
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var/seconds_electrified = MACHINE_NOT_ELECTRIFIED
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/// If the suit interface is broken.
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var/interface_break = FALSE
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/// How much module complexity can this MOD carry.
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var/complexity_max = DEFAULT_MAX_COMPLEXITY
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/// How much module complexity this MOD is carrying.
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var/complexity = 0
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/// Power usage of the MOD.
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var/charge_drain = DEFAULT_CHARGE_DRAIN
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/// Slowdown of the MOD when not active.
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var/slowdown_inactive = 1.25
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/// Slowdown of the MOD when active.
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var/slowdown_active = 0.75
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/// How long this MOD takes each part to seal.
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var/activation_step_time = MOD_ACTIVATION_STEP_TIME
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/// Extended description of the theme.
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var/extended_desc
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/// MOD helmet.
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var/obj/item/clothing/head/mod/helmet
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/// MOD chestplate.
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var/obj/item/clothing/suit/mod/chestplate
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/// MOD gauntlets.
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var/obj/item/clothing/gloves/mod/gauntlets
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/// MOD boots.
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var/obj/item/clothing/shoes/mod/boots
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/// MOD core.
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var/obj/item/mod/core/core
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/// Associated list of parts (helmet, chestplate, gauntlets, boots) to their unsealed worn layer.
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var/list/mod_parts = list()
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/// Associated list of parts that can overslot to their overslot (overslot means the part can cover another layer of clothing).
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var/list/overslotting_parts = list()
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/// Modules the MOD currently possesses.
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var/list/modules = list()
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/// Currently used module.
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var/obj/item/mod/module/selected_module
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/// AI or pAI mob inhabiting the MOD.
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var/mob/living/silicon/ai_assistant
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/// The MODlink datum, letting us call people from the suit.
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var/datum/mod_link/mod_link
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/// The starting MODlink frequency, overridden on subtypes that want it to be something.
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var/starting_frequency = null
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/// Delay between moves as AI.
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var/static/movedelay = 0
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/// Cooldown for AI moves.
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COOLDOWN_DECLARE(cooldown_mod_move)
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/// Person wearing the MODsuit.
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var/mob/living/carbon/human/wearer
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/obj/item/mod/control/Initialize(mapload, datum/mod_theme/new_theme, new_skin, obj/item/mod/core/new_core)
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. = ..()
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if(!movedelay)
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movedelay = CONFIG_GET(number/movedelay/run_delay)
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if(new_theme)
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theme = new_theme
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theme = GLOB.mod_themes[theme]
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slot_flags = theme.slot_flags
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extended_desc = theme.extended_desc
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slowdown_inactive = theme.slowdown_inactive
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slowdown_active = theme.slowdown_active
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activation_step_time = theme.activation_step_time
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complexity_max = theme.complexity_max
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ui_theme = theme.ui_theme
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charge_drain = theme.charge_drain
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set_wires(new /datum/wires/mod(src))
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if(length(req_access))
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locked = TRUE
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new_core?.install(src)
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helmet = new /obj/item/clothing/head/mod(src)
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mod_parts += helmet
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chestplate = new /obj/item/clothing/suit/mod(src)
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chestplate.allowed += theme.allowed_suit_storage
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mod_parts += chestplate
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gauntlets = new /obj/item/clothing/gloves/mod(src)
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mod_parts += gauntlets
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boots = new /obj/item/clothing/shoes/mod(src)
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mod_parts += boots
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var/list/all_parts = mod_parts + src
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for(var/obj/item/part as anything in all_parts)
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part.name = "[theme.name] [part.name]"
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part.desc = "[part.desc] [theme.desc]"
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part.set_armor(theme.armor_type)
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part.resistance_flags = theme.resistance_flags
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part.flags_1 |= theme.atom_flags //flags like initialization or admin spawning are here, so we cant set, have to add
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part.heat_protection = NONE
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part.cold_protection = NONE
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part.max_heat_protection_temperature = theme.max_heat_protection_temperature
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part.min_cold_protection_temperature = theme.min_cold_protection_temperature
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part.siemens_coefficient = theme.siemens_coefficient
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for(var/obj/item/part as anything in mod_parts)
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RegisterSignal(part, COMSIG_ATOM_DESTRUCTION, PROC_REF(on_part_destruction))
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RegisterSignal(part, COMSIG_QDELETING, PROC_REF(on_part_deletion))
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set_mod_skin(new_skin || theme.default_skin)
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update_speed()
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RegisterSignal(src, COMSIG_ATOM_EXITED, PROC_REF(on_exit))
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RegisterSignal(src, COMSIG_SPEED_POTION_APPLIED, PROC_REF(on_potion))
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for(var/obj/item/mod/module/module as anything in theme.inbuilt_modules)
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module = new module(src)
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install(module)
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START_PROCESSING(SSobj, src)
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/obj/item/mod/control/Destroy()
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STOP_PROCESSING(SSobj, src)
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for(var/obj/item/mod/module/module as anything in modules)
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uninstall(module, deleting = TRUE)
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for(var/obj/item/part as anything in mod_parts)
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overslotting_parts -= part
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var/atom/deleting_atom
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if(!QDELETED(helmet))
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deleting_atom = helmet
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helmet = null
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mod_parts -= deleting_atom
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qdel(deleting_atom)
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if(!QDELETED(chestplate))
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deleting_atom = chestplate
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chestplate = null
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mod_parts -= deleting_atom
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qdel(deleting_atom)
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if(!QDELETED(gauntlets))
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deleting_atom = gauntlets
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gauntlets = null
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mod_parts -= deleting_atom
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qdel(deleting_atom)
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if(!QDELETED(boots))
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deleting_atom = boots
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boots = null
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mod_parts -= deleting_atom
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qdel(deleting_atom)
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if(core)
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QDEL_NULL(core)
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QDEL_NULL(wires)
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QDEL_NULL(mod_link)
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return ..()
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/obj/item/mod/control/atom_destruction(damage_flag)
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for(var/obj/item/mod/module/module as anything in modules)
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uninstall(module)
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for(var/obj/item/part as anything in mod_parts)
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if(!overslotting_parts[part])
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continue
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var/obj/item/overslot = overslotting_parts[part]
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overslot.forceMove(drop_location())
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overslotting_parts[part] = null
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if(ai_assistant)
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if(ispAI(ai_assistant))
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INVOKE_ASYNC(src, PROC_REF(remove_pai), /* user = */ null, /* forced = */ TRUE) // async to appease spaceman DMM because the branch we don't run has a do_after
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else
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for(var/datum/action/action as anything in actions)
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if(action.owner == ai_assistant)
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action.Remove(ai_assistant)
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new /obj/item/mod/ai_minicard(drop_location(), ai_assistant)
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return ..()
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/obj/item/mod/control/examine(mob/user)
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. = ..()
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if(active)
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. += span_notice("Charge: [core ? "[get_charge_percent()]%" : "No core"].")
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. += span_notice("Selected module: [selected_module || "None"].")
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if(!open && !active)
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if(!wearer)
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. += span_notice("You could equip it to turn it on.")
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. += span_notice("You could open the cover with a <b>screwdriver</b>.")
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else if(open)
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. += span_notice("You could close the cover with a <b>screwdriver</b>.")
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. += span_notice("You could use <b>modules</b> on it to install them.")
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. += span_notice("You could remove modules with a <b>crowbar</b>.")
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. += span_notice("You could update the access lock with an <b>ID</b>.")
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. += span_notice("You could access the wire panel with a <b>wire tool</b>.")
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if(core)
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. += span_notice("You could remove [core] with a <b>wrench</b>.")
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else
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. += span_notice("You could use a <b>MOD core</b> on it to install one.")
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if(isnull(ai_assistant))
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. += span_notice("You could install an AI or pAI using their <b>storage card</b>.")
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else if(isAI(ai_assistant))
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. += span_notice("You could remove [ai_assistant] with an <b>intellicard</b>.")
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. += span_notice("You could copy/set link frequency with a <b>multitool</b>.")
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. += span_notice("<i>You could examine it more thoroughly...</i>")
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/obj/item/mod/control/examine_more(mob/user)
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. = ..()
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. += "<i>[extended_desc]</i>"
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/obj/item/mod/control/process(seconds_per_tick)
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if(seconds_electrified > MACHINE_NOT_ELECTRIFIED)
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seconds_electrified--
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if(mod_link.link_call)
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subtract_charge(0.25 * DEFAULT_CHARGE_DRAIN * seconds_per_tick)
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if(!active)
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return
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if(!get_charge() && active && !activating)
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power_off()
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return
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var/malfunctioning_charge_drain = 0
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if(malfunctioning)
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malfunctioning_charge_drain = rand(0.2 * DEFAULT_CHARGE_DRAIN, 4 * DEFAULT_CHARGE_DRAIN) // About triple power usage on average.
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subtract_charge((charge_drain + malfunctioning_charge_drain) * seconds_per_tick)
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for(var/obj/item/mod/module/module as anything in modules)
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if(malfunctioning && module.active && SPT_PROB(5, seconds_per_tick))
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module.on_deactivation(display_message = TRUE)
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module.on_process(seconds_per_tick)
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/obj/item/mod/control/equipped(mob/user, slot)
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..()
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if(slot & slot_flags)
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set_wearer(user)
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else if(wearer)
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unset_wearer()
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/obj/item/mod/control/dropped(mob/user)
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. = ..()
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if(!wearer)
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return
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clean_up()
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/obj/item/mod/control/item_action_slot_check(slot)
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if(slot & slot_flags)
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return TRUE
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// Grant pinned actions to pin owners, gives AI pinned actions to the AI and not the wearer
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/obj/item/mod/control/grant_action_to_bearer(datum/action/action)
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if (!istype(action, /datum/action/item_action/mod/pinnable))
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return ..()
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var/datum/action/item_action/mod/pinnable/pinned = action
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give_item_action(action, pinned.pinner, slot_flags)
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/obj/item/mod/control/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change = TRUE)
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. = ..()
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if(!wearer || old_loc != wearer || loc == wearer)
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return
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clean_up()
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/obj/item/mod/control/allow_attack_hand_drop(mob/user)
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if(user != wearer)
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return ..()
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for(var/obj/item/part as anything in mod_parts)
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if(part.loc != src)
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balloon_alert(user, "retract parts first!")
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playsound(src, 'sound/machines/scanbuzz.ogg', 25, FALSE, SILENCED_SOUND_EXTRARANGE)
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return FALSE
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/obj/item/mod/control/MouseDrop(atom/over_object)
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if(usr != wearer || !istype(over_object, /atom/movable/screen/inventory/hand))
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return ..()
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for(var/obj/item/part as anything in mod_parts)
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if(part.loc != src)
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balloon_alert(wearer, "retract parts first!")
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playsound(src, 'sound/machines/scanbuzz.ogg', 25, FALSE, SILENCED_SOUND_EXTRARANGE)
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return
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if(!wearer.incapacitated())
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var/atom/movable/screen/inventory/hand/ui_hand = over_object
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if(wearer.putItemFromInventoryInHandIfPossible(src, ui_hand.held_index))
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add_fingerprint(usr)
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return ..()
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/obj/item/mod/control/wrench_act(mob/living/user, obj/item/wrench)
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if(..())
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return TRUE
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if(seconds_electrified && get_charge() && shock(user))
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return TRUE
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if(open)
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if(!core)
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balloon_alert(user, "no core!")
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return TRUE
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balloon_alert(user, "removing core...")
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wrench.play_tool_sound(src, 100)
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if(!wrench.use_tool(src, user, 3 SECONDS) || !open)
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balloon_alert(user, "interrupted!")
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return TRUE
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wrench.play_tool_sound(src, 100)
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balloon_alert(user, "core removed")
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core.forceMove(drop_location())
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return TRUE
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return ..()
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/obj/item/mod/control/screwdriver_act(mob/living/user, obj/item/screwdriver)
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. = ..()
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if(.)
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return TRUE
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if(active || activating || ai_controller)
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balloon_alert(user, "deactivate suit first!")
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playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return FALSE
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balloon_alert(user, "[open ? "closing" : "opening"] cover...")
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screwdriver.play_tool_sound(src, 100)
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if(screwdriver.use_tool(src, user, 1 SECONDS))
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if(active || activating)
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balloon_alert(user, "deactivate suit first!")
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screwdriver.play_tool_sound(src, 100)
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balloon_alert(user, "cover [open ? "closed" : "opened"]")
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open = !open
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else
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balloon_alert(user, "interrupted!")
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return TRUE
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/obj/item/mod/control/crowbar_act(mob/living/user, obj/item/crowbar)
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. = ..()
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if(!open)
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balloon_alert(user, "open the cover first!")
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playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return FALSE
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if(!allowed(user))
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balloon_alert(user, "insufficient access!")
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playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return
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if(SEND_SIGNAL(src, COMSIG_MOD_MODULE_REMOVAL, user) & MOD_CANCEL_REMOVAL)
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playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return FALSE
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if(length(modules))
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var/list/removable_modules = list()
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for(var/obj/item/mod/module/module as anything in modules)
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if(!module.removable)
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continue
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removable_modules += module
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var/obj/item/mod/module/module_to_remove = tgui_input_list(user, "Which module to remove?", "Module Removal", removable_modules)
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if(!module_to_remove?.mod)
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return FALSE
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uninstall(module_to_remove)
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module_to_remove.forceMove(drop_location())
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crowbar.play_tool_sound(src, 100)
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SEND_SIGNAL(src, COMSIG_MOD_MODULE_REMOVED, user)
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return TRUE
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balloon_alert(user, "no modules!")
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playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return FALSE
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/obj/item/mod/control/attackby(obj/item/attacking_item, mob/living/user, params)
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if(istype(attacking_item, /obj/item/pai_card))
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if(!open)
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balloon_alert(user, "open the cover first!")
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return FALSE
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insert_pai(user, attacking_item)
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return TRUE
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if(istype(attacking_item, /obj/item/mod/module))
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if(!open)
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balloon_alert(user, "open the cover first!")
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playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return FALSE
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install(attacking_item, user)
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SEND_SIGNAL(src, COMSIG_MOD_MODULE_ADDED, user)
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return TRUE
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else if(istype(attacking_item, /obj/item/mod/core))
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if(!open)
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balloon_alert(user, "open the cover first!")
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playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
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return FALSE
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if(core)
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balloon_alert(user, "core already installed!")
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playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
|
|
return FALSE
|
|
var/obj/item/mod/core/attacking_core = attacking_item
|
|
attacking_core.install(src)
|
|
balloon_alert(user, "core installed")
|
|
playsound(src, 'sound/machines/click.ogg', 50, TRUE, SILENCED_SOUND_EXTRARANGE)
|
|
return TRUE
|
|
else if(is_wire_tool(attacking_item) && open)
|
|
wires.interact(user)
|
|
return TRUE
|
|
else if(open && attacking_item.GetID())
|
|
update_access(user, attacking_item.GetID())
|
|
return TRUE
|
|
return ..()
|
|
|
|
/obj/item/mod/control/get_cell()
|
|
var/obj/item/stock_parts/cell/cell = get_charge_source()
|
|
if(!istype(cell))
|
|
return null
|
|
return cell
|
|
|
|
/obj/item/mod/control/GetAccess()
|
|
if(ai_controller)
|
|
return req_access.Copy()
|
|
else
|
|
return ..()
|
|
|
|
/obj/item/mod/control/emag_act(mob/user, obj/item/card/emag/emag_card)
|
|
locked = !locked
|
|
balloon_alert(user, "suit access [locked ? "locked" : "unlocked"]")
|
|
return TRUE
|
|
|
|
/obj/item/mod/control/emp_act(severity)
|
|
. = ..()
|
|
if(!active || !wearer)
|
|
return
|
|
to_chat(wearer, span_notice("[severity > 1 ? "Light" : "Strong"] electromagnetic pulse detected!"))
|
|
if(. & EMP_PROTECT_CONTENTS)
|
|
return
|
|
selected_module?.on_deactivation(display_message = TRUE)
|
|
wearer.apply_damage(5 / severity, BURN, spread_damage=TRUE)
|
|
to_chat(wearer, span_danger("You feel [src] heat up from the EMP, burning you slightly."))
|
|
if(wearer.stat < UNCONSCIOUS && prob(10))
|
|
wearer.emote("scream")
|
|
|
|
/obj/item/mod/control/visual_equipped(mob/user, slot, initial = FALSE)
|
|
if(slot & slot_flags)
|
|
set_wearer(user)
|
|
|
|
/obj/item/mod/control/on_outfit_equip(mob/living/carbon/human/outfit_wearer, visuals_only, item_slot)
|
|
. = ..()
|
|
quick_activation()
|
|
|
|
/obj/item/mod/control/doStrip(mob/stripper, mob/owner)
|
|
if(active && !toggle_activate(stripper, force_deactivate = TRUE))
|
|
return
|
|
for(var/obj/item/part as anything in mod_parts)
|
|
if(part.loc == src)
|
|
continue
|
|
retract(null, part)
|
|
return ..()
|
|
|
|
/obj/item/mod/control/update_icon_state()
|
|
icon_state = "[skin]-[base_icon_state][active ? "-sealed" : ""]"
|
|
return ..()
|
|
|
|
/obj/item/mod/control/proc/set_wearer(mob/living/carbon/human/user)
|
|
if (wearer == user)
|
|
// This should also not happen.
|
|
// This path is hit when equipping an outfit with visualsOnly, but only sometimes, and this eventually gets called twice.
|
|
// I'm not sure this proc should ever be being called by visualsOnly, but it is,
|
|
// and this was an emergency patch.
|
|
return
|
|
else if (!isnull(wearer))
|
|
stack_trace("set_wearer() was called with a new wearer without unset_wearer() being called")
|
|
|
|
wearer = user
|
|
SEND_SIGNAL(src, COMSIG_MOD_WEARER_SET, wearer)
|
|
RegisterSignal(wearer, COMSIG_ATOM_EXITED, PROC_REF(on_exit))
|
|
RegisterSignal(wearer, COMSIG_SPECIES_GAIN, PROC_REF(on_species_gain))
|
|
update_charge_alert()
|
|
for(var/obj/item/mod/module/module as anything in modules)
|
|
module.on_equip()
|
|
|
|
/obj/item/mod/control/proc/unset_wearer()
|
|
for(var/obj/item/mod/module/module as anything in modules)
|
|
module.on_unequip()
|
|
UnregisterSignal(wearer, list(COMSIG_ATOM_EXITED, COMSIG_SPECIES_GAIN))
|
|
SEND_SIGNAL(src, COMSIG_MOD_WEARER_UNSET, wearer)
|
|
wearer.update_spacesuit_hud_icon("0")
|
|
wearer = null
|
|
|
|
/obj/item/mod/control/proc/clean_up()
|
|
if(active || activating)
|
|
for(var/obj/item/mod/module/module as anything in modules)
|
|
if(!module.active)
|
|
continue
|
|
module.on_deactivation(display_message = FALSE)
|
|
for(var/obj/item/part as anything in mod_parts)
|
|
seal_part(part, seal = FALSE)
|
|
for(var/obj/item/part as anything in mod_parts)
|
|
retract(null, part)
|
|
if(active)
|
|
finish_activation(on = FALSE)
|
|
mod_link?.end_call()
|
|
var/mob/old_wearer = wearer
|
|
unset_wearer()
|
|
old_wearer.temporarilyRemoveItemFromInventory(src)
|
|
|
|
/obj/item/mod/control/proc/on_species_gain(datum/source, datum/species/new_species, datum/species/old_species)
|
|
SIGNAL_HANDLER
|
|
|
|
var/list/all_parts = mod_parts + src
|
|
for(var/obj/item/part in all_parts)
|
|
if(!(new_species.no_equip_flags & part.slot_flags) || is_type_in_list(new_species, part.species_exception))
|
|
continue
|
|
forceMove(drop_location())
|
|
return
|
|
|
|
/obj/item/mod/control/proc/quick_module(mob/user)
|
|
if(!length(modules))
|
|
return
|
|
var/list/display_names = list()
|
|
var/list/items = list()
|
|
for(var/obj/item/mod/module/module as anything in modules)
|
|
if(module.module_type == MODULE_PASSIVE)
|
|
continue
|
|
display_names[module.name] = REF(module)
|
|
var/image/module_image = image(icon = module.icon, icon_state = module.icon_state)
|
|
if(module == selected_module)
|
|
module_image.underlays += image(icon = 'icons/hud/radial.dmi', icon_state = "module_selected")
|
|
else if(module.active)
|
|
module_image.underlays += image(icon = 'icons/hud/radial.dmi', icon_state = "module_active")
|
|
if(!COOLDOWN_FINISHED(module, cooldown_timer))
|
|
module_image.add_overlay(image(icon = 'icons/hud/radial.dmi', icon_state = "module_cooldown"))
|
|
items += list(module.name = module_image)
|
|
if(!length(items))
|
|
return
|
|
var/radial_anchor = src
|
|
if(istype(user.loc, /obj/effect/dummy/phased_mob))
|
|
radial_anchor = get_turf(user.loc) //they're phased out via some module, anchor the radial on the turf so it may still display
|
|
var/pick = show_radial_menu(user, radial_anchor, items, custom_check = FALSE, require_near = TRUE, tooltips = TRUE)
|
|
if(!pick)
|
|
return
|
|
var/module_reference = display_names[pick]
|
|
var/obj/item/mod/module/picked_module = locate(module_reference) in modules
|
|
if(!istype(picked_module))
|
|
return
|
|
picked_module.on_select()
|
|
|
|
/obj/item/mod/control/proc/shock(mob/living/user)
|
|
if(!istype(user) || get_charge() < 1)
|
|
return FALSE
|
|
do_sparks(5, TRUE, src)
|
|
var/check_range = TRUE
|
|
return electrocute_mob(user, get_charge_source(), src, 0.7, check_range)
|
|
|
|
/obj/item/mod/control/proc/install(obj/item/mod/module/new_module, mob/user)
|
|
for(var/obj/item/mod/module/old_module as anything in modules)
|
|
if(is_type_in_list(new_module, old_module.incompatible_modules) || is_type_in_list(old_module, new_module.incompatible_modules))
|
|
if(user)
|
|
balloon_alert(user, "[new_module] incompatible with [old_module]!")
|
|
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
|
|
return
|
|
var/complexity_with_module = complexity
|
|
complexity_with_module += new_module.complexity
|
|
if(complexity_with_module > complexity_max)
|
|
if(user)
|
|
balloon_alert(user, "[new_module] would make [src] too complex!")
|
|
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
|
|
return
|
|
new_module.forceMove(src)
|
|
modules += new_module
|
|
complexity += new_module.complexity
|
|
new_module.mod = src
|
|
new_module.RegisterSignal(src, COMSIG_ITEM_GET_WORN_OVERLAYS, TYPE_PROC_REF(/obj/item/mod/module, add_module_overlay))
|
|
new_module.on_install()
|
|
if(wearer)
|
|
new_module.on_equip()
|
|
if(active)
|
|
new_module.on_suit_activation()
|
|
if(user)
|
|
balloon_alert(user, "[new_module] added")
|
|
playsound(src, 'sound/machines/click.ogg', 50, TRUE, SILENCED_SOUND_EXTRARANGE)
|
|
|
|
/obj/item/mod/control/proc/uninstall(obj/item/mod/module/old_module, deleting = FALSE)
|
|
modules -= old_module
|
|
complexity -= old_module.complexity
|
|
if(wearer)
|
|
old_module.on_unequip()
|
|
if(active)
|
|
old_module.on_suit_deactivation(deleting = deleting)
|
|
if(old_module.active)
|
|
old_module.on_deactivation(display_message = !deleting, deleting = deleting)
|
|
old_module.UnregisterSignal(src, COMSIG_ITEM_GET_WORN_OVERLAYS)
|
|
old_module.on_uninstall(deleting = deleting)
|
|
QDEL_LIST_ASSOC_VAL(old_module.pinned_to)
|
|
old_module.mod = null
|
|
|
|
/// Intended for callbacks, don't use normally, just get wearer by itself.
|
|
/obj/item/mod/control/proc/get_wearer()
|
|
return wearer
|
|
|
|
/obj/item/mod/control/proc/update_access(mob/user, obj/item/card/id/card)
|
|
if(!allowed(user))
|
|
balloon_alert(user, "insufficient access!")
|
|
playsound(src, 'sound/machines/scanbuzz.ogg', 25, TRUE, SILENCED_SOUND_EXTRARANGE)
|
|
return
|
|
req_access = card.access.Copy()
|
|
balloon_alert(user, "access updated")
|
|
|
|
/obj/item/mod/control/proc/get_charge_source()
|
|
return core?.charge_source()
|
|
|
|
/obj/item/mod/control/proc/get_charge()
|
|
return core?.charge_amount() || 0
|
|
|
|
/obj/item/mod/control/proc/get_max_charge()
|
|
return core?.max_charge_amount() || 1 //avoid dividing by 0
|
|
|
|
/obj/item/mod/control/proc/get_charge_percent()
|
|
return ROUND_UP((get_charge() / get_max_charge()) * 100)
|
|
|
|
/obj/item/mod/control/proc/add_charge(amount)
|
|
return core?.add_charge(amount) || FALSE
|
|
|
|
/obj/item/mod/control/proc/subtract_charge(amount)
|
|
return core?.subtract_charge(amount) || FALSE
|
|
|
|
/obj/item/mod/control/proc/check_charge(amount)
|
|
return core?.check_charge(amount) || FALSE
|
|
|
|
/**
|
|
* Updates the wearer's hud according to the current state of the MODsuit
|
|
*/
|
|
/obj/item/mod/control/proc/update_charge_alert()
|
|
if(isnull(wearer))
|
|
return
|
|
var/state_to_use
|
|
if(!active)
|
|
state_to_use = "0"
|
|
else if(isnull(core))
|
|
state_to_use = "coreless"
|
|
else
|
|
state_to_use = core.get_charge_icon_state()
|
|
|
|
wearer.update_spacesuit_hud_icon(state_to_use || "0")
|
|
|
|
/obj/item/mod/control/proc/update_speed()
|
|
var/list/all_parts = mod_parts + src
|
|
for(var/obj/item/part as anything in all_parts)
|
|
part.slowdown = (active ? slowdown_active : slowdown_inactive) / length(all_parts)
|
|
wearer?.update_equipment_speed_mods()
|
|
|
|
/obj/item/mod/control/proc/power_off()
|
|
balloon_alert(wearer, "no power!")
|
|
toggle_activate(wearer, force_deactivate = TRUE)
|
|
|
|
/obj/item/mod/control/proc/set_mod_color(new_color)
|
|
var/list/all_parts = mod_parts + src
|
|
for(var/obj/item/part as anything in all_parts)
|
|
part.remove_atom_colour(WASHABLE_COLOUR_PRIORITY)
|
|
part.add_atom_colour(new_color, FIXED_COLOUR_PRIORITY)
|
|
wearer?.regenerate_icons()
|
|
|
|
/obj/item/mod/control/proc/set_mod_skin(new_skin)
|
|
if(active)
|
|
CRASH("[src] tried to set skin while active!")
|
|
skin = new_skin
|
|
var/list/used_skin = theme.skins[new_skin]
|
|
if(used_skin[CONTROL_LAYER])
|
|
alternate_worn_layer = used_skin[CONTROL_LAYER]
|
|
var/list/skin_updating = mod_parts + src
|
|
for(var/obj/item/part as anything in skin_updating)
|
|
part.icon = used_skin[MOD_ICON_OVERRIDE] || 'icons/obj/clothing/modsuit/mod_clothing.dmi'
|
|
part.worn_icon = used_skin[MOD_WORN_ICON_OVERRIDE] || 'icons/mob/clothing/modsuit/mod_clothing.dmi'
|
|
part.icon_state = "[skin]-[part.base_icon_state]"
|
|
for(var/obj/item/clothing/part as anything in mod_parts)
|
|
var/used_category
|
|
if(part == helmet)
|
|
used_category = HELMET_FLAGS
|
|
if(part == chestplate)
|
|
used_category = CHESTPLATE_FLAGS
|
|
if(part == gauntlets)
|
|
used_category = GAUNTLETS_FLAGS
|
|
if(part == boots)
|
|
used_category = BOOTS_FLAGS
|
|
var/list/category = used_skin[used_category]
|
|
part.clothing_flags = category[UNSEALED_CLOTHING] || NONE
|
|
part.visor_flags = category[SEALED_CLOTHING] || NONE
|
|
part.flags_inv = category[UNSEALED_INVISIBILITY] || NONE
|
|
part.visor_flags_inv = category[SEALED_INVISIBILITY] || NONE
|
|
part.flags_cover = category[UNSEALED_COVER] || NONE
|
|
part.visor_flags_cover = category[SEALED_COVER] || NONE
|
|
part.alternate_worn_layer = category[UNSEALED_LAYER]
|
|
mod_parts[part] = part.alternate_worn_layer
|
|
if(!category[CAN_OVERSLOT])
|
|
if(overslotting_parts[part])
|
|
var/obj/item/overslot = overslotting_parts[part]
|
|
overslot.forceMove(drop_location())
|
|
overslotting_parts -= part
|
|
continue
|
|
overslotting_parts |= part
|
|
wearer?.regenerate_icons()
|
|
|
|
/obj/item/mod/control/proc/on_exit(datum/source, atom/movable/part, direction)
|
|
SIGNAL_HANDLER
|
|
|
|
if(part.loc == src)
|
|
return
|
|
if(part == core)
|
|
core.uninstall()
|
|
return
|
|
if(part.loc == wearer)
|
|
return
|
|
if(part in modules)
|
|
uninstall(part)
|
|
return
|
|
if(part in mod_parts)
|
|
if(!wearer)
|
|
part.forceMove(src)
|
|
return
|
|
retract(wearer, part)
|
|
if(active)
|
|
INVOKE_ASYNC(src, PROC_REF(toggle_activate), wearer, TRUE)
|
|
|
|
/obj/item/mod/control/proc/on_part_destruction(obj/item/part, damage_flag)
|
|
SIGNAL_HANDLER
|
|
|
|
if(overslotting_parts[part])
|
|
var/obj/item/overslot = overslotting_parts[part]
|
|
overslot.forceMove(drop_location())
|
|
overslotting_parts[part] = null
|
|
if(QDELETED(src))
|
|
return
|
|
atom_destruction(damage_flag)
|
|
|
|
/obj/item/mod/control/proc/on_part_deletion(obj/item/part) //the part doesnt count as being qdeleted, so our destroying does an infinite loop, fix later
|
|
SIGNAL_HANDLER
|
|
|
|
if(QDELETED(src))
|
|
return
|
|
qdel(src)
|
|
|
|
/obj/item/mod/control/proc/on_overslot_exit(datum/source, atom/movable/overslot, direction)
|
|
SIGNAL_HANDLER
|
|
|
|
if(overslot != overslotting_parts[source])
|
|
return
|
|
overslotting_parts[source] = null
|
|
|
|
/obj/item/mod/control/proc/on_potion(atom/movable/source, obj/item/slimepotion/speed/speed_potion, mob/living/user)
|
|
SIGNAL_HANDLER
|
|
|
|
if(slowdown_inactive <= 0)
|
|
to_chat(user, span_warning("[src] has already been coated with red, that's as fast as it'll go!"))
|
|
return SPEED_POTION_STOP
|
|
if(active)
|
|
to_chat(user, span_warning("It's too dangerous to smear [speed_potion] on [src] while it's active!"))
|
|
return SPEED_POTION_STOP
|
|
to_chat(user, span_notice("You slather the red gunk over [src], making it faster."))
|
|
set_mod_color(COLOR_RED)
|
|
slowdown_inactive = 0
|
|
slowdown_active = 0
|
|
update_speed()
|
|
qdel(speed_potion)
|
|
return SPEED_POTION_STOP
|
|
|
|
/// Disables the mod link frequency attached to this unit.
|
|
/obj/item/mod/control/proc/disable_modlink()
|
|
if(isnull(mod_link))
|
|
return
|
|
|
|
mod_link.end_call()
|
|
mod_link.frequency = null
|