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https://github.com/Bubberstation/Bubberstation.git
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Conflicts: code/_onclick/hud/alien.dm code/_onclick/hud/alien_larva.dm code/_onclick/hud/hud.dm code/_onclick/hud/human.dm code/_onclick/hud/monkey.dm code/_onclick/hud/other_mobs.dm code/_onclick/hud/robot.dm code/game/machinery/Sleeper.dm code/modules/mob/living/carbon/alien/larva/death.dm code/modules/mob/living/carbon/brain/death.dm code/modules/mob/living/carbon/human/death.dm code/modules/mob/living/carbon/human/life.dm code/modules/mob/living/carbon/human/species.dm code/modules/mob/living/carbon/life.dm code/modules/mob/living/carbon/monkey/death.dm code/modules/mob/living/death.dm code/modules/mob/living/life.dm code/modules/mob/living/silicon/ai/death.dm code/modules/mob/living/silicon/ai/life.dm code/modules/mob/living/silicon/ai/login.dm code/modules/mob/living/silicon/pai/death.dm code/modules/mob/living/silicon/robot/death.dm code/modules/mob/living/silicon/robot/robot.dm code/modules/mob/mob_defines.dm
170 lines
4.6 KiB
Plaintext
170 lines
4.6 KiB
Plaintext
/datum/hud/monkey/New(mob/living/carbon/monkey/owner, ui_style = 'icons/mob/screen_midnight.dmi')
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..()
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var/obj/screen/using
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var/obj/screen/inventory/inv_box
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using = new /obj/screen/act_intent()
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using.icon = ui_style
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using.icon_state = mymob.a_intent
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using.screen_loc = ui_acti
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static_inventory += using
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action_intent = using
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using = new /obj/screen/mov_intent()
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using.icon = ui_style
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using.icon_state = (mymob.m_intent == "run" ? "running" : "walking")
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using.screen_loc = ui_movi
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static_inventory += using
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using = new /obj/screen/drop()
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using.icon = ui_style
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using.screen_loc = ui_drop_throw
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static_inventory += using
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inv_box = new /obj/screen/inventory()
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inv_box.name = "r_hand"
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inv_box.icon = ui_style
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inv_box.icon_state = "hand_r_inactive"
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if(mymob && !mymob.hand) //This being 0 or null means the right hand is in use
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inv_box.icon_state = "hand_r_active"
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inv_box.screen_loc = ui_rhand
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inv_box.slot_id = slot_r_hand
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inv_box.layer = 19
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r_hand_hud_object = inv_box
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if(owner.handcuffed)
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inv_box.overlays += image("icon"='icons/mob/screen_gen.dmi', "icon_state"="markus")
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static_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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inv_box.name = "l_hand"
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inv_box.icon = ui_style
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inv_box.icon_state = "hand_l_inactive"
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if(mymob && mymob.hand) //This being 1 means the left hand is in use
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inv_box.icon_state = "hand_l_active"
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inv_box.screen_loc = ui_lhand
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inv_box.slot_id = slot_l_hand
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inv_box.layer = 19
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l_hand_hud_object = inv_box
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if(owner.handcuffed)
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inv_box.overlays += image("icon"='icons/mob/screen_gen.dmi', "icon_state"="gabrielle")
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static_inventory += inv_box
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using = new /obj/screen/inventory()
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using.name = "hand"
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using.icon = ui_style
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using.icon_state = "swap_1_m" //extra wide!
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using.screen_loc = ui_swaphand1
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using.layer = 19
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static_inventory += using
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using = new /obj/screen/inventory()
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using.name = "hand"
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using.icon = ui_style
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using.icon_state = "swap_2"
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using.screen_loc = ui_swaphand2
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using.layer = 19
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static_inventory += using
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inv_box = new /obj/screen/inventory()
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inv_box.name = "mask"
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inv_box.icon = ui_style
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inv_box.icon_state = "mask"
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inv_box.screen_loc = ui_monkey_mask
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inv_box.slot_id = slot_wear_mask
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inv_box.layer = 19
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static_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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inv_box.name = "head"
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inv_box.icon = ui_style
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inv_box.icon_state = "head"
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inv_box.screen_loc = ui_monkey_head
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inv_box.slot_id = slot_head
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inv_box.layer = 19
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static_inventory += inv_box
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inv_box = new /obj/screen/inventory()
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inv_box.name = "back"
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inv_box.icon = ui_style
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inv_box.icon_state = "back"
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inv_box.screen_loc = ui_back
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inv_box.slot_id = slot_back
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inv_box.layer = 19
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static_inventory += inv_box
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throw_icon = new /obj/screen/throw_catch()
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throw_icon.icon = ui_style
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throw_icon.screen_loc = ui_drop_throw
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hotkeybuttons += throw_icon
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internals = new /obj/screen/internals()
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infodisplay += internals
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healths = new /obj/screen/healths()
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infodisplay += healths
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pull_icon = new /obj/screen/pull()
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pull_icon.icon = ui_style
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pull_icon.update_icon(mymob)
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pull_icon.screen_loc = ui_pull_resist
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static_inventory += pull_icon
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lingchemdisplay = new /obj/screen/ling/chems()
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infodisplay += lingchemdisplay
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lingstingdisplay = new /obj/screen/ling/sting()
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infodisplay += lingstingdisplay
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zone_select = new /obj/screen/zone_sel()
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zone_select.icon = ui_style
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zone_select.update_icon(mymob)
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static_inventory += zone_select
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mymob.client.screen = list()
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using = new /obj/screen/resist()
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using.icon = ui_style
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using.screen_loc = ui_pull_resist
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hotkeybuttons += using
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/datum/hud/monkey/persistant_inventory_update()
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if(!mymob)
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return
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var/mob/living/carbon/monkey/M = mymob
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if(hud_shown)
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if(M.back)
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M.back.screen_loc = ui_back
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M.client.screen += M.back
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if(M.wear_mask)
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M.wear_mask.screen_loc = ui_monkey_mask
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M.client.screen += M.wear_mask
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if(M.head)
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M.head.screen_loc = ui_monkey_head
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M.client.screen += M.head
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else
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if(M.back)
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M.back.screen_loc = null
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if(M.wear_mask)
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M.wear_mask.screen_loc = null
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if(M.head)
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M.head.screen_loc = null
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if(hud_version != HUD_STYLE_NOHUD)
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if(M.r_hand)
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M.r_hand.screen_loc = ui_rhand
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M.client.screen += M.r_hand
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if(M.l_hand)
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M.l_hand.screen_loc = ui_lhand
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M.client.screen += M.l_hand
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else
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if(M.r_hand)
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M.r_hand.screen_loc = null
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if(M.l_hand)
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M.l_hand.screen_loc = null
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/mob/living/carbon/monkey/create_mob_hud()
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if(client && !hud_used)
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hud_used = new /datum/hud/monkey(src, ui_style2icon(client.prefs.UI_style))
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