mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-13 02:13:06 +00:00
62 lines
1.8 KiB
Plaintext
62 lines
1.8 KiB
Plaintext
/datum/round_event_control/abductor
|
|
name = "Abductors"
|
|
typepath = /datum/round_event/abductor
|
|
weight = 5
|
|
max_occurrences = 1
|
|
|
|
earliest_start = 18000 // 30 min
|
|
|
|
gamemode_blacklist = list("nuclear","wizard","revolution","abduction")
|
|
|
|
/datum/round_event/abductor
|
|
|
|
/datum/round_event/abductor/start()
|
|
//spawn abductor team
|
|
processing = 0 //so it won't fire again in next subsystem tick
|
|
if(!makeAbductorTeam())
|
|
message_admins("Abductor event failed to find players. Retrying in 30s.")
|
|
spawn(300)
|
|
makeAbductorTeam()
|
|
|
|
/datum/round_event/abductor/proc/makeAbductorTeam()
|
|
var/list/mob/dead/observer/candidates = pollCandidates("Do you wish to be considered for an Abductor Team?", "abductor", null, ROLE_ABDUCTOR )
|
|
|
|
if(candidates.len >= 2)
|
|
//Oh god why we can't have static functions
|
|
var/number = ticker.mode.abductor_teams + 1
|
|
|
|
var/datum/game_mode/abduction/temp
|
|
if(ticker.mode.config_tag == "abduction")
|
|
temp = ticker.mode
|
|
else
|
|
temp = new
|
|
|
|
var/agent_mind = pick(candidates)
|
|
candidates -= agent_mind
|
|
var/scientist_mind = pick(candidates)
|
|
|
|
var/mob/living/carbon/human/agent=makeBody(agent_mind)
|
|
var/mob/living/carbon/human/scientist=makeBody(scientist_mind)
|
|
|
|
agent_mind = agent.mind
|
|
scientist_mind = scientist.mind
|
|
|
|
temp.scientists.len = number
|
|
temp.agents.len = number
|
|
temp.abductors.len = 2*number
|
|
temp.team_objectives.len = number
|
|
temp.team_names.len = number
|
|
temp.scientists[number] = scientist_mind
|
|
temp.agents[number] = agent_mind
|
|
temp.abductors |= list(agent_mind,scientist_mind)
|
|
temp.make_abductor_team(number,preset_scientist=scientist_mind,preset_agent=agent_mind)
|
|
temp.post_setup_team(number)
|
|
|
|
ticker.mode.abductor_teams++
|
|
|
|
if(ticker.mode.config_tag != "abduction")
|
|
ticker.mode.abductors |= temp.abductors
|
|
processing = 1 //So it will get gc'd
|
|
return 1
|
|
else
|
|
return 0 |