Files
Bubberstation/code/modules/mob/mob_grab.dm
phil235 c7b7230827 Change some for loop with grabbed_by to be typeless since grabbed_by only contains grabs.
Replace super weird "locate(/obj/item/weapon/grab, locate(/obj/item/weapon/grab, mob.grabbed_by.len))" by simple if(grabbed_by.len)"
Cleans up Process_Grab to be easier to read.
Simplifies MobBump() proc, especially the part about pushing a mob that is pulling or is pullsed/grabbed. We no longer check for mobs in a 1 tile radius every time we bump a mob.
Fixes runtime with clear_reagents_to_vomit_pool() due to a typo.
2016-03-03 14:20:42 +01:00

6.3 KiB