mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-13 10:23:15 +00:00
284 lines
9.1 KiB
Plaintext
284 lines
9.1 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:33
|
|
|
|
/obj/machinery/power/emitter
|
|
name = "Emitter"
|
|
desc = "A heavy duty industrial laser.\n<span class='notice'>Alt-click to rotate it clockwise.</span>"
|
|
icon = 'icons/obj/singularity.dmi'
|
|
icon_state = "emitter"
|
|
anchored = 0
|
|
density = 1
|
|
req_access = list(access_engine_equip)
|
|
|
|
use_power = 0
|
|
idle_power_usage = 10
|
|
active_power_usage = 300
|
|
|
|
var/active = 0
|
|
var/powered = 0
|
|
var/fire_delay = 100
|
|
var/maximum_fire_delay = 100
|
|
var/minimum_fire_delay = 20
|
|
var/last_shot = 0
|
|
var/shot_number = 0
|
|
var/state = 0
|
|
var/locked = 0
|
|
|
|
var/projectile_type = /obj/item/projectile/beam/emitter
|
|
|
|
var/projectile_sound = 'sound/weapons/emitter.ogg'
|
|
|
|
/obj/machinery/power/emitter/New()
|
|
..()
|
|
component_parts = list()
|
|
component_parts += new /obj/item/weapon/circuitboard/emitter(null)
|
|
component_parts += new /obj/item/weapon/stock_parts/micro_laser(null)
|
|
component_parts += new /obj/item/weapon/stock_parts/manipulator(null)
|
|
RefreshParts()
|
|
|
|
/obj/machinery/power/emitter/RefreshParts()
|
|
var/max_firedelay = 120
|
|
var/firedelay = 120
|
|
var/min_firedelay = 24
|
|
var/power_usage = 350
|
|
for(var/obj/item/weapon/stock_parts/micro_laser/L in component_parts)
|
|
max_firedelay -= 20 * L.rating
|
|
min_firedelay -= 4 * L.rating
|
|
firedelay -= 20 * L.rating
|
|
maximum_fire_delay = max_firedelay
|
|
minimum_fire_delay = min_firedelay
|
|
fire_delay = firedelay
|
|
for(var/obj/item/weapon/stock_parts/manipulator/M in component_parts)
|
|
power_usage -= 50 * M.rating
|
|
active_power_usage = power_usage
|
|
|
|
/obj/machinery/power/emitter/verb/rotate()
|
|
set name = "Rotate"
|
|
set category = "Object"
|
|
set src in oview(1)
|
|
|
|
if(usr.stat || !usr.canmove || usr.restrained())
|
|
return
|
|
if (src.anchored)
|
|
usr << "<span class='warning'>It is fastened to the floor!</span>"
|
|
return 0
|
|
src.dir = turn(src.dir, 270)
|
|
return 1
|
|
|
|
/obj/machinery/power/emitter/AltClick(mob/user)
|
|
..()
|
|
if(user.incapacitated())
|
|
user << "<span class='warning'>You can't do that right now!</span>"
|
|
return
|
|
if(!in_range(src, user))
|
|
return
|
|
else
|
|
rotate()
|
|
|
|
/obj/machinery/power/emitter/initialize()
|
|
..()
|
|
if(state == 2 && anchored)
|
|
connect_to_network()
|
|
|
|
/obj/machinery/power/emitter/Destroy()
|
|
if(ticker && ticker.current_state == GAME_STATE_PLAYING)
|
|
message_admins("Emitter deleted at ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
|
|
log_game("Emitter deleted at ([x],[y],[z])")
|
|
investigate_log("<font color='red'>deleted</font> at ([x],[y],[z])","singulo")
|
|
return ..()
|
|
|
|
/obj/machinery/power/emitter/update_icon()
|
|
if (active && powernet && avail(active_power_usage))
|
|
icon_state = "emitter_+a"
|
|
else
|
|
icon_state = "emitter"
|
|
|
|
|
|
/obj/machinery/power/emitter/attack_hand(mob/user)
|
|
src.add_fingerprint(user)
|
|
if(state == 2)
|
|
if(!powernet)
|
|
user << "<span class='warning'>The emitter isn't connected to a wire!</span>"
|
|
return 1
|
|
if(!src.locked)
|
|
if(src.active==1)
|
|
src.active = 0
|
|
user << "<span class='notice'>You turn off \the [src].</span>"
|
|
message_admins("Emitter turned off by [key_name_admin(user)](<A HREF='?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) (<A HREF='?_src_=holder;adminplayerobservefollow=\ref[user]'>FLW</A>) in ([x],[y],[z] - <A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
|
|
log_game("Emitter turned off by [key_name(user)] in ([x],[y],[z])")
|
|
investigate_log("turned <font color='red'>off</font> by [key_name(user)]","singulo")
|
|
else
|
|
src.active = 1
|
|
user << "<span class='notice'>You turn on \the [src].</span>"
|
|
src.shot_number = 0
|
|
src.fire_delay = maximum_fire_delay
|
|
investigate_log("turned <font color='green'>on</font> by [key_name(user)]","singulo")
|
|
update_icon()
|
|
else
|
|
user << "<span class='warning'>The controls are locked!</span>"
|
|
else
|
|
user << "<span class='warning'>The [src] needs to be firmly secured to the floor first!</span>"
|
|
return 1
|
|
|
|
|
|
/obj/machinery/power/emitter/emp_act(severity)//Emitters are hardened but still might have issues
|
|
// add_load(1000)
|
|
/* if((severity == 1)&&prob(1)&&prob(1))
|
|
if(src.active)
|
|
src.active = 0
|
|
src.use_power = 1 */
|
|
return 1
|
|
|
|
|
|
/obj/machinery/power/emitter/process()
|
|
if(stat & (BROKEN))
|
|
return
|
|
if(src.state != 2 || (!powernet && active_power_usage))
|
|
src.active = 0
|
|
update_icon()
|
|
return
|
|
if(((src.last_shot + src.fire_delay) <= world.time) && (src.active == 1))
|
|
|
|
if(!active_power_usage || avail(active_power_usage))
|
|
add_load(active_power_usage)
|
|
if(!powered)
|
|
powered = 1
|
|
update_icon()
|
|
investigate_log("regained power and turned <font color='green'>on</font>","singulo")
|
|
else
|
|
if(powered)
|
|
powered = 0
|
|
update_icon()
|
|
investigate_log("lost power and turned <font color='red'>off</font>","singulo")
|
|
log_game("Emitter lost power in ([x],[y],[z])")
|
|
message_admins("Emitter lost power in ([x],[y],[z] - <a href='?_src_=holder;adminplayerobservecoodjump=1;X=[x];Y=[y];Z=[z]'>JMP</a>)",0,1)
|
|
return
|
|
|
|
src.last_shot = world.time
|
|
if(src.shot_number < 3)
|
|
src.fire_delay = 2
|
|
src.shot_number ++
|
|
else
|
|
src.fire_delay = rand(minimum_fire_delay,maximum_fire_delay)
|
|
src.shot_number = 0
|
|
|
|
var/obj/item/projectile/A = PoolOrNew(projectile_type,src.loc)
|
|
|
|
A.dir = src.dir
|
|
playsound(src.loc, projectile_sound, 25, 1)
|
|
|
|
if(prob(35))
|
|
var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread
|
|
s.set_up(5, 1, src)
|
|
s.start()
|
|
|
|
switch(dir)
|
|
if(NORTH)
|
|
A.yo = 20
|
|
A.xo = 0
|
|
if(EAST)
|
|
A.yo = 0
|
|
A.xo = 20
|
|
if(WEST)
|
|
A.yo = 0
|
|
A.xo = -20
|
|
else // Any other
|
|
A.yo = -20
|
|
A.xo = 0
|
|
A.starting = loc
|
|
A.fire()
|
|
|
|
|
|
/obj/machinery/power/emitter/attackby(obj/item/W, mob/user, params)
|
|
|
|
if(istype(W, /obj/item/weapon/wrench))
|
|
if(active)
|
|
user << "<span class='warning'>Turn off \the [src] first!</span>"
|
|
return
|
|
switch(state)
|
|
if(0)
|
|
if(isinspace()) return
|
|
state = 1
|
|
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
|
|
user.visible_message("[user.name] secures [src.name] to the floor.", \
|
|
"<span class='notice'>You secure the external reinforcing bolts to the floor.</span>", \
|
|
"<span class='italics'>You hear a ratchet</span>")
|
|
src.anchored = 1
|
|
if(1)
|
|
state = 0
|
|
playsound(src.loc, 'sound/items/Ratchet.ogg', 75, 1)
|
|
user.visible_message("[user.name] unsecures [src.name] reinforcing bolts from the floor.", \
|
|
"<span class='notice'>You undo the external reinforcing bolts.</span>", \
|
|
"<span class='italics'>You hear a ratchet.</span>")
|
|
src.anchored = 0
|
|
if(2)
|
|
user << "<span class='warning'>The [src.name] needs to be unwelded from the floor!</span>"
|
|
return
|
|
|
|
if(istype(W, /obj/item/weapon/weldingtool))
|
|
var/obj/item/weapon/weldingtool/WT = W
|
|
if(active)
|
|
user << "Turn off \the [src] first."
|
|
return
|
|
switch(state)
|
|
if(0)
|
|
user << "<span class='warning'>The [src.name] needs to be wrenched to the floor!</span>"
|
|
if(1)
|
|
if (WT.remove_fuel(0,user))
|
|
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
|
|
user.visible_message("[user.name] starts to weld the [src.name] to the floor.", \
|
|
"<span class='notice'>You start to weld \the [src] to the floor...</span>", \
|
|
"<span class='italics'>You hear welding.</span>")
|
|
if (do_after(user,20/W.toolspeed, target = src))
|
|
if(!src || !WT.isOn()) return
|
|
state = 2
|
|
user << "<span class='notice'>You weld \the [src] to the floor.</span>"
|
|
connect_to_network()
|
|
if(2)
|
|
if (WT.remove_fuel(0,user))
|
|
playsound(src.loc, 'sound/items/Welder2.ogg', 50, 1)
|
|
user.visible_message("[user.name] starts to cut the [src.name] free from the floor.", \
|
|
"<span class='notice'>You start to cut \the [src] free from the floor...</span>", \
|
|
"<span class='italics'>You hear welding.</span>")
|
|
if (do_after(user,20/W.toolspeed, target = src))
|
|
if(!src || !WT.isOn()) return
|
|
state = 1
|
|
user << "<span class='notice'>You cut \the [src] free from the floor.</span>"
|
|
disconnect_from_network()
|
|
return
|
|
|
|
if(istype(W, /obj/item/weapon/card/id) || istype(W, /obj/item/device/pda))
|
|
if(emagged)
|
|
user << "<span class='warning'>The lock seems to be broken!</span>"
|
|
return
|
|
if(src.allowed(user))
|
|
if(active)
|
|
src.locked = !src.locked
|
|
user << "<span class='notice'>You [src.locked ? "lock" : "unlock"] the controls.</span>"
|
|
else
|
|
src.locked = 0 //just in case it somehow gets locked
|
|
user << "<span class='warning'>The controls can only be locked when \the [src] is online!</span>"
|
|
else
|
|
user << "<span class='danger'>Access denied.</span>"
|
|
return
|
|
|
|
if(default_deconstruction_screwdriver(user, "emitter_open", "emitter", W))
|
|
return
|
|
|
|
if(exchange_parts(user, W))
|
|
return
|
|
|
|
if(default_pry_open(W))
|
|
return
|
|
|
|
default_deconstruction_crowbar(W)
|
|
|
|
..()
|
|
return
|
|
|
|
/obj/machinery/power/emitter/emag_act(mob/user)
|
|
if(!emagged)
|
|
locked = 0
|
|
emagged = 1
|
|
if(user)
|
|
user.visible_message("[user.name] emags the [src.name].","<span class='notice'>You short out the lock.</span>")
|