Files
Bubberstation/code/modules/reagents/reagent_containers.dm
2015-12-31 19:47:15 -05:00

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/obj/item/weapon/reagent_containers
name = "Container"
desc = "..."
icon = 'icons/obj/chemical.dmi'
icon_state = null
w_class = 1
var/amount_per_transfer_from_this = 5
var/list/possible_transfer_amounts = list(5,10,15,20,25,30)
var/volume = 30
var/list/list_reagents = null
var/spawned_disease = null
var/disease_amount = 20
var/spillable = 0
/obj/item/weapon/reagent_containers/New(location, vol = 0)
..()
if (vol > 0)
volume = vol
create_reagents(volume)
if(spawned_disease)
var/datum/disease/F = new spawned_disease(0)
var/list/data = list("viruses"= list(F))
reagents.add_reagent("blood", disease_amount, data)
if(list_reagents)
reagents.add_reagent_list(list_reagents)
/obj/item/weapon/reagent_containers/attack_self(mob/user)
if(possible_transfer_amounts.len)
var/i=0
for(var/A in possible_transfer_amounts)
i++
if(A == amount_per_transfer_from_this)
if(i<possible_transfer_amounts.len)
amount_per_transfer_from_this = possible_transfer_amounts[i+1]
else
amount_per_transfer_from_this = possible_transfer_amounts[1]
user << "<span class='notice'>[src]'s transfer amount is now [amount_per_transfer_from_this] units.</span>"
return
/obj/item/weapon/reagent_containers/attack(mob/M, mob/user, def_zone)
return
/obj/item/weapon/reagent_containers/afterattack(obj/target, mob/user , flag)
return
/obj/item/weapon/reagent_containers/proc/reagentlist(obj/item/weapon/reagent_containers/snack) //Attack logs for regents in pills
var/data
if(snack.reagents.reagent_list && snack.reagents.reagent_list.len) //find a reagent list if there is and check if it has entries
for (var/datum/reagent/R in snack.reagents.reagent_list) //no reagents will be left behind
data += "[R.id]([R.volume] units); " //Using IDs because SOME chemicals(I'm looking at you, chlorhydrate-beer) have the same names as other chemicals.
return data
else return "No reagents"
/obj/item/weapon/reagent_containers/proc/canconsume(mob/eater, mob/user)
if(!iscarbon(eater))
return 0
var/mob/living/carbon/C = eater
var/covered = ""
if(C.is_mouth_covered(head_only = 1))
covered = "headgear"
else if(C.is_mouth_covered(mask_only = 1))
covered = "mask"
if(covered)
var/who = (isnull(user) || eater == user) ? "your" : "their"
user << "<span class='warning'>You have to remove [who] [covered] first!</span>"
return 0
return 1
/obj/item/weapon/reagent_containers/ex_act()
if(reagents)
for(var/datum/reagent/R in reagents.reagent_list)
R.on_ex_act()
..()
/obj/item/weapon/reagent_containers/fire_act()
reagents.chem_temp += 30
reagents.handle_reactions()
..()
/obj/item/weapon/reagent_containers/throw_impact(atom/target)
. = ..()
if(!reagents || !reagents.total_volume || !spillable)
return
if(ismob(target) && target.reagents)
reagents.total_volume *= rand(5,10) * 0.1 //Not all of it makes contact with the target
var/mob/M = target
var/R
target.visible_message("<span class='danger'>[M] has been splashed with something!</span>", \
"<span class='userdanger'>[M] has been splashed with something!</span>")
for(var/datum/reagent/A in reagents.reagent_list)
R += A.id + " ("
R += num2text(A.volume) + "),"
if(thrownby)
add_logs(thrownby, M, "splashed", R)
reagents.reaction(target, TOUCH)
else if((target.CanPass(src, get_turf(src))) && thrownby && thrownby.mind && thrownby.mind.assigned_role == "Bartender")
visible_message("<span class='notice'>[src] lands onto the [target.name] without spilling a single drop.</span>")
return
else
visible_message("<span class='notice'>[src] spills its contents all over [target].</span>")
reagents.reaction(target, TOUCH)
if(qdeleted(src))
return
reagents.clear_reagents()