Files
Bubberstation/code/modules/reagents/reagent_containers/spray.dm
phil235 eaef2e842a Spray bottles now use a "stream" mode toggled by clicking the bottle.
The stream mode launches a chem puff that does not react with objects or turfs on its trajectory, it only reacts with standing mobs in its way, the puff doesn't go through the mob and is immediately deleted after reacting, or with the things on the last tile it can reach.
This mode is the initial mode for the nukeops chemsprayer (but the mode can still be toggled if you want to spray things on many tiles). Also the chemsprayer always spray 10 units per use now, and its range in spray mode is reduced to 4 tiles (so player aren't confused by the puff doing nothing when they aim very far and the amount transfered to each tile encountered is very low(amount is divided by range))
Fixes the chem puff appearing behind mobs it passes through.
2016-02-18 20:55:40 +01:00

211 lines
8.0 KiB
Plaintext

/obj/item/weapon/reagent_containers/spray
name = "spray bottle"
desc = "A spray bottle, with an unscrewable top."
icon = 'icons/obj/janitor.dmi'
icon_state = "cleaner"
item_state = "cleaner"
flags = OPENCONTAINER | NOBLUDGEON
slot_flags = SLOT_BELT
throwforce = 0
w_class = 2
throw_speed = 3
throw_range = 7
var/stream_mode = 0 //whether we use the more focused mode
var/current_range = 3 //the range of tiles the sprayer will reach.
var/spray_range = 3 //the range of tiles the sprayer will reach when in spray mode.
var/stream_range = 1 //the range of tiles the sprayer will reach when in stream mode.
var/stream_amount = 10 //the amount of reagents transfered when in stream mode.
amount_per_transfer_from_this = 5
volume = 250
possible_transfer_amounts = list()
/obj/item/weapon/reagent_containers/spray/afterattack(atom/A as mob|obj, mob/user)
if(istype(A, /obj/item/weapon/storage) || istype(A, /obj/structure/table) || istype(A, /obj/structure/rack) || istype(A, /obj/structure/closet) \
|| istype(A, /obj/item/weapon/reagent_containers) || istype(A, /obj/structure/sink) || istype(A, /obj/structure/janitorialcart) || istype(A, /obj/machinery/hydroponics))
return
if(istype(A, /obj/effect/proc_holder/spell))
return
if(istype(A, /obj/structure/reagent_dispensers) && get_dist(src,A) <= 1) //this block copypasted from reagent_containers/glass, for lack of a better solution
if(!A.reagents.total_volume && A.reagents)
user << "<span class='notice'>\The [A] is empty.</span>"
return
if(reagents.total_volume >= reagents.maximum_volume)
user << "<span class='notice'>\The [src] is full.</span>"
return
var/trans = A.reagents.trans_to(src, 50) //transfer 50u , using the spray's transfer amount would take too long to refill
user << "<span class='notice'>You fill \the [src] with [trans] units of the contents of \the [A].</span>"
return
if(reagents.total_volume < amount_per_transfer_from_this)
user << "<span class='warning'>\The [src] is empty!</span>"
return
spray(A)
playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1, -6)
user.changeNext_move(CLICK_CD_RANGE*2)
user.newtonian_move(get_dir(A, user))
var/turf/T = get_turf(src)
if(reagents.has_reagent("sacid"))
message_admins("[key_name_admin(user)] fired sulphuric acid from \a [src] at (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>[get_area(src)] ([T.x], [T.y], [T.z])</a>).")
log_game("[key_name(user)] fired sulphuric acid from \a [src] at [get_area(src)] ([T.x], [T.y], [T.z]).")
if(reagents.has_reagent("facid"))
message_admins("[key_name_admin(user)] fired Fluacid from \a [src] at (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>[get_area(src)] ([T.x], [T.y], [T.z])</a>).")
log_game("[key_name(user)] fired Fluacid from \a [src] at [get_area(src)] ([T.x], [T.y], [T.z]).")
if(reagents.has_reagent("lube"))
message_admins("[key_name_admin(user)] fired Space lube from \a [src] at (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[T.x];Y=[T.y];Z=[T.z]'>[get_area(src)] ([T.x], [T.y], [T.z])</a>).")
log_game("[key_name(user)] fired Space lube from \a [src] at [get_area(src)] ([T.x], [T.y], [T.z]).")
return
/obj/item/weapon/reagent_containers/spray/proc/spray(atom/A)
var/range = max(min(spray_range, get_dist(src, A)), 1)
var/obj/effect/decal/chempuff/D = new /obj/effect/decal/chempuff(get_turf(src))
D.create_reagents(amount_per_transfer_from_this)
var/puff_reagent_left = range //how many turf, mob or dense objet we can react with before we consider the chem puff consumed
if(stream_mode)
reagents.trans_to(D, amount_per_transfer_from_this)
puff_reagent_left = 1
else
reagents.trans_to(D, amount_per_transfer_from_this, 1/range)
D.color = mix_color_from_reagents(D.reagents.reagent_list)
var/wait_step = max(round(2+3/range), 2)
spawn(0)
var/range_left = range
for(var/i=0, i<range, i++)
range_left--
step_towards(D,A)
sleep(wait_step)
for(var/atom/T in get_turf(D))
if(T == D || T.invisibility) //we ignore the puff itself and stuff below the floor
continue
if(puff_reagent_left <= 0)
break
if(stream_mode)
if(ismob(T))
var/mob/M = T
if(!M.lying || !range_left)
D.reagents.reaction(M, VAPOR)
puff_reagent_left -= 1
else if(!range_left)
D.reagents.reaction(T, VAPOR)
else
D.reagents.reaction(T, VAPOR)
if(ismob(T))
puff_reagent_left -= 1
if(puff_reagent_left > 0 && (!stream_mode || !range_left))
D.reagents.reaction(get_turf(D), VAPOR)
puff_reagent_left -= 1
if(puff_reagent_left <= 0) // we used all the puff so we delete it.
qdel(D)
return
qdel(D)
/obj/item/weapon/reagent_containers/spray/attack_self(mob/user)
stream_mode = !stream_mode
if(stream_mode)
amount_per_transfer_from_this = stream_amount
current_range = stream_range
else
amount_per_transfer_from_this = initial(amount_per_transfer_from_this)
current_range = spray_range
user << "<span class='notice'>You switch the nozzle setting to [stream_mode ? "\"stream\"":"\"spray\""]. You'll now use [amount_per_transfer_from_this] units per use.</span>"
/obj/item/weapon/reagent_containers/spray/verb/empty()
set name = "Empty Spray Bottle"
set category = "Object"
set src in usr
if(usr.incapacitated())
return
if (alert(usr, "Are you sure you want to empty that?", "Empty Bottle:", "Yes", "No") != "Yes")
return
if(isturf(usr.loc) && src.loc == usr)
usr << "<span class='notice'>You empty \the [src] onto the floor.</span>"
reagents.reaction(usr.loc)
src.reagents.clear_reagents()
//space cleaner
/obj/item/weapon/reagent_containers/spray/cleaner
name = "space cleaner"
desc = "BLAM!-brand non-foaming space cleaner!"
list_reagents = list("cleaner" = 250)
//pepperspray
/obj/item/weapon/reagent_containers/spray/pepper
name = "pepperspray"
desc = "Manufactured by UhangInc, used to blind and down an opponent quickly."
icon = 'icons/obj/weapons.dmi'
icon_state = "pepperspray"
item_state = "pepperspray"
volume = 40
stream_range = 4
amount_per_transfer_from_this = 5
list_reagents = list("condensedcapsaicin" = 40)
//water flower
/obj/item/weapon/reagent_containers/spray/waterflower
name = "water flower"
desc = "A seemingly innocent sunflower...with a twist."
icon = 'icons/obj/hydroponics/harvest.dmi'
icon_state = "sunflower"
item_state = "sunflower"
amount_per_transfer_from_this = 1
volume = 10
list_reagents = list("water" = 10)
/obj/item/weapon/reagent_containers/spray/waterflower/attack_self(mob/user) //Don't allow changing how much the flower sprays
return
//chemsprayer
/obj/item/weapon/reagent_containers/spray/chemsprayer
name = "chem sprayer"
desc = "A utility used to spray large amounts of reagents in a given area."
icon = 'icons/obj/guns/projectile.dmi'
icon_state = "chemsprayer"
item_state = "chemsprayer"
throwforce = 0
w_class = 3
stream_mode = 1
current_range = 7
spray_range = 4
stream_range = 7
amount_per_transfer_from_this = 10
volume = 600
origin_tech = "combat=3;materials=3;engineering=3"
/obj/item/weapon/reagent_containers/spray/chemsprayer/spray(atom/A)
var/direction = get_dir(src, A)
var/turf/T = get_turf(A)
var/turf/T1 = get_step(T,turn(direction, 90))
var/turf/T2 = get_step(T,turn(direction, -90))
var/list/the_targets = list(T,T1,T2)
for(var/i=1, i<=3, i++) // intialize sprays
if(reagents.total_volume < 1)
return
..(the_targets[i])
/obj/item/weapon/reagent_containers/spray/chemsprayer/bioterror
list_reagents = list("sodium_thiopental" = 100, "coniine" = 100, "venom" = 100, "condensedcapsaicin" = 100, "initropidril" = 100, "polonium" = 100)
// Plant-B-Gone
/obj/item/weapon/reagent_containers/spray/plantbgone // -- Skie
name = "Plant-B-Gone"
desc = "Kills those pesky weeds!"
icon = 'icons/obj/hydroponics/equipment.dmi'
icon_state = "plantbgone"
item_state = "plantbgone"
volume = 100
list_reagents = list("plantbgone" = 100)