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59 lines
1.6 KiB
Plaintext
59 lines
1.6 KiB
Plaintext
#define MIDNIGHT_ROLLOVER 864000 //number of deciseconds in a day
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//Security levels
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#define SEC_LEVEL_GREEN 0
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#define SEC_LEVEL_BLUE 1
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#define SEC_LEVEL_RED 2
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#define SEC_LEVEL_DELTA 3
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//some arbitrary defines to be used by self-pruning global lists. (see master_controller)
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#define PROCESS_KILL 26 //Used to trigger removal from a processing list
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#define MANIFEST_ERROR_NAME 1
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#define MANIFEST_ERROR_COUNT 2
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#define MANIFEST_ERROR_ITEM 4
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#define TRANSITIONEDGE 7 //Distance from edge to move to another z-level
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//HUD styles. Please ensure HUD_VERSIONS is the same as the maximum index. Index order defines how they are cycled in F12.
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#define HUD_STYLE_STANDARD 1
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#define HUD_STYLE_REDUCED 2
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#define HUD_STYLE_NOHUD 3
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#define HUD_VERSIONS 3 //used in show_hud()
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//1 = standard hud
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//2 = reduced hud (just hands and intent switcher)
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//3 = no hud (for screenshots)
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#define MINERAL_MATERIAL_AMOUNT 2000
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//The amount of materials you get from a sheet of mineral like iron/diamond/glass etc
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#define CLICK_CD_MELEE 8
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#define CLICK_CD_RANGE 4
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#define CLICK_CD_BREAKOUT 100
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#define CLICK_CD_HANDCUFFED 10
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#define CLICK_CD_TKSTRANGLE 10
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#define CLICK_CD_RESIST 20
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//click cooldowns, in tenths of a second
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#define BE_CLOSE 1 //in the case of a silicon, to select if they need to be next to the atom
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#define NO_DEXTERY 1 //if other mobs (monkeys, aliens, etc) can use this
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//used by canUseTopic()
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//singularity defines
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#define STAGE_ONE 1
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#define STAGE_TWO 3
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#define STAGE_THREE 5
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#define STAGE_FOUR 7
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#define STAGE_FIVE 9
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//SOUND:
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#define SOUND_MINIMUM_PRESSURE 10
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#define FALLOFF_SOUNDS 1
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#define SURROUND_CAP 7 |