This website requires JavaScript.
Explore
Help
Sign In
cyberpresidentvanellope
/
Bubberstation
Watch
1
Star
0
Fork
0
You've already forked Bubberstation
mirror of
https://github.com/Bubberstation/Bubberstation.git
synced
2026-01-28 10:01:58 +00:00
Code
Issues
Packages
Projects
Releases
Wiki
Activity
Files
dcebf2cd4a108662136ab3f8ea6a66b9da5d5196
Bubberstation
/
code
/
modules
/
projectiles
History
Aranclanos
b8caf8768e
I didn't even knew that you could add the empty shells to other guns, oh well.
...
Same fix for the rest of the projectile guns, now they won't "fire" invisible bullets.
2013-03-28 11:17:41 -03:00
..
ammunition
Alien runtimes fixes from Cael.
2013-01-13 22:08:16 +00:00
guns
I didn't even knew that you could add the empty shells to other guns, oh well.
2013-03-28 11:17:41 -03:00
projectile
Updates HUD stuff!
2013-03-08 21:32:00 +00:00
ammunition.dm
-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
2012-07-23 00:48:51 +00:00
gun.dm
Removes an unnecessary check from the gun afterattack(). flag does handle rechargers.
2013-03-11 04:52:53 +00:00
projectile.dm
Big text styling overhaul. Mostly affects reagent related stuff.
2013-03-06 17:44:49 +00:00