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Bubberstation/code/datums
carlarctg dd8d13d8bc Several common 'household' reagents can be used as improvised medicine treatment. Updated first aid analyzer information. (#77746)
## About The Pull Request

Several common 'household' reagents can be used as improvised medicine
treatment.

Drinking tea will help mend (non-bone) wounds over time.

Flour and corn starch may be splashed onto wounds to help dry them up,
though they'll have a negative effect on burn wounds.

Added a new reagent, saltwater, made by combining table salt with water.

Table salt and saltwater can be splashed onto wounds as well, reducing
bleeding and improving sanitization and disinfection significantly.
However, the coarse undiluted salt will irritate the wounds, reducing
clot rate and flesh healing, and both of the reagents will increase a
burn wound's infestation rate.

Altered Table Salt's recipe to just need sodium and chloride. Changed
the recipe of Pentetic Acid and Heparin to need table salt (sodium x
chloride) and thus slightly altered the total output of those reagents
(pentacid went from 5u per reaction to 4u, heparin 4u->3u)

Saline-Glucose Solution now needs 2u of saltwater and 1u of sugar,
meaning the overall recipe should be completely unchanged in practice.
Contact me on discord if any issues arise from these chemical changes!

First aid analyzers now give easy-to-understand direct information, with
the specific recommended treatments bolded in the analysis text. They
also have a 'unique' extra bit of info, telling you about improvised
ways to remedy your wound.
## Why It's Good For The Game

Wounds have a very poor amount of interaction with the rest of the game
and have not had much added to them post-merge, especially in
'improvised' ways to help Not Die to a wound while you crawl your way to
a emergency medkit or medbay. I researched info on this and found some
interesting ideas - some of them I'll have to leave for later because
this PR kept growing out of scope (Improvised bone gel, ice on wounds
which turned into wound temperature mechanics, crutches, a 'suture item'
component refactor...)

As for what this actually does to benefit the game, it allows more
dynamic wound Gameplay as people use first aid analyzers to get
information on treatment when medbay blows up, helps them stabilize by
splashing flour onto themselves before looking for some actual
treatment, helps traitors realize how they can self-treat many crippling
wounds (at risk, of course). It expands treatment options to things
beside medkits and medbay, but always does so in ways that have
downsides that make them not ideal as _treatment_, and more beneficial
as stabilizing before seeking true professional help. This thus
significantly increases the rather shallow depth of wounds as a system
to interact with.

> Several common 'household' reagents can be used as improvised medicine
treatment.

From what I could tell by looking at several sources for each
'realistic' treatment, these are indeed semi-reasonable things that are
done to wounds by some people as household treatment.

It goes without saying that you should **not do any of these things in
real life** without consulting a doctor unless your blood is also
spilling out by the gallon into the floor. All these 'realistic
treatments' have drastic downsides and are meant for the short-term
only. Except the tea.

> Drinking tea will help mend (non-bone) wounds over time.

Tea is healthy, we all know that.

> Flour and corn starch may be splashed onto wounds to help dry them up,
though they'll have a negative effect on burn wounds.

Flour and apparently starch dries wounds up but risks infection. That's
not a thing for blood wounds yet but oh well.

> Table salt and saltwater can be splashed onto wounds as well, reducing
bleeding and improving sanitization and disinfection significantly.
However, the coarse undiluted salt will irritate the wounds, reducing
clot rate and flesh healing, and both of the reagents will increase a
burn wound's infestation rate.

Salt kills bacteria via osmosis, but it also kills your own cells, and
some bacteria like salt.

> Added a new reagent, saltwater, made by combining table salt with
water.

> Altered Table Salt's recipe to just need sodium and chloride. Changed
the recipe of Pentetic Acid and Heparin to need table salt (sodium x
chloride) and thus slightly altered the total output of those reagents
(pentacid went from 5u per reaction to 4u, heparin 4u->3u)

> Saline-Glucose Solution now needs 2u of saltwater and 1u of sugar,
meaning the overall recipe should be completely unchanged in practice.
Contact me on discord if any issues arise from these chemical changes!

I wish I hadn't had to mess with reagents like this, but I needed to
because just adding mixing salt and water caused the saline glucose
recipe to basically split itself into half saltwater half glucose.

I removed the water requirement for table salt (Why did it even have
that, salt ain't wet bro?), made saline-glucose need 2u saltwater and 1u
sugar, and altered relevant recipes so they didn't also cause unwanted
table salt to react from their sodium and chloride ingredients.

A happy side-effect is that saline glucose solution is even easier to
make now as an improvised chem by mixing salt, water, and sugar, which
fits pretty perfectly (especially as a temporary blood substitute)

> First aid analyzers now give easy-to-understand direct information,
with the specific recommended treatments bolded in the analysis text.
They also have a 'unique' extra bit of info, telling you about
improvised ways to remedy your wound.

You might notice that as the wounds get more serious the text gets more
direct and concise and reluctantly hands out more and more improvised
treatment options, so that's fun. As for the improvised section itself,
it helps people be actually aware of these ways to help treat themselves
rather than delegating it to hyper-gamer knowledge.

The bolded treatment bit is pretty neat and means your eyes can
inmediately focus on what you can do to save yourself - very useful if
you have a weeping avulsion and no bandages.
## Changelog
🆑
add: Several common 'household' reagents can be used as improvised
medicine treatment.
add: Drinking tea will help mend (non-bone) wounds over time.
add: Flour and corn starch may be splashed onto wounds to help dry them
up, though they'll have a negative effect on burn wounds.
add: Added a new reagent, saltwater, made by combining table salt with
water.
add: Table salt and saltwater can be splashed onto wounds as well,
reducing bleeding and improving sanitization and disinfection
significantly. However, the coarse undiluted salt will irritate the
wounds, reducing clot rate and flesh healing, and both of the reagents
will increase a burn wound's infestation rate.
add: Altered Table Salt's recipe to just need sodium and chloride.
Changed the recipe of Pentetic Acid and Heparin to need table salt
(sodium x chloride) and thus slightly altered the total output of those
reagents (pentacid went from 5u per reaction to 4u, heparin 4u->3u)
add: Saline-Glucose Solution now needs 2u of saltwater and 1u of sugar,
meaning the overall recipe should be completely unchanged in practice.
Contact me on discord if any issues arise from these chemical changes!
qol: First aid analyzers now give easy-to-understand direct information,
with the specific recommended treatments bolded in the analysis text.
They also have a 'unique' extra bit of info, telling you about
improvised ways to remedy your wound.
/🆑

---------

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2023-09-11 14:44:31 -06:00
..
2023-08-31 14:57:19 -04:00
2023-09-07 20:25:52 +01:00
2023-08-06 03:37:03 +00:00
2023-09-08 17:27:25 +02:00
2023-08-31 14:57:19 -04:00