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Colossus' Titan's Finale ability has a 0.5 seconds delay before starting the attack (#78171)
## About The Pull Request ided pls nerf ## Why It's Good For The Game This motherfucker is horrid to fight with a crusher because the first attack that he does in this action is a shotgun blast, which you just eat with your face and die. The only reasonable way to trigger this attack is with a ranged weapon or with a hiero's trophy, the former being antithetical to the challenge/playstyle that is crusher mining and the latter being wildly uncontrollable. Half a second should be ample time to dodge out of harm's way before server-lagging touhou begins. ## Changelog 🆑 balance: colossus' near-death attack now starts after a 0.5 seconds delay /🆑
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@@ -297,6 +297,7 @@
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colossus = firer
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colossus.say("Perish.", spans = list("colossus", "yell"))
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SLEEP_CHECK_DEATH(0.5 SECONDS, firer) //gives dumbasses in melee range a slim chance to retreat
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var/finale_counter = 10
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for(var/i in 1 to 20)
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if(finale_counter > 4 && colossus)
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