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* Fixes gunpowder and teslium explosion scaling. (#64854) At some point chemical reaction explosions were moved to their own handler proc and gunpowder and teslium were changed to use timers instead of sleeps. It turns out that whoever did one of them forgot to pass the relevant explosion scaling arguments. As a result both gunpowder and teslium were using the default 0 + [V/10] power. This makes them actually pass the scaling args as intended. * Fixes gunpowder and teslium explosion scaling. Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>