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* Fixes the MODsuit-related screenshot tests * Fixes eye sprites not refreshing properly when they're meant to * Fixed outfits calling too many update procs and pre/post_equip twice because of some silly code * Fixes glass golems not being transparent * Fixed the map compilation errors * Added the screenshot for the vox primalis * Updates the colors of the moth bodyparts to be easier to work with (making them whiter) * Fixes the antag icon for blood brothers * Fixes nightmares looking stupid in their antag icon and also failing the screenshot test * Fixes the humanoid screenshot * Updated the blood brother icon with the new colors for moths (because ours are greyscaled) * Updates some of the randomization stuff for moths, making it possibly functional again * Cleans up our moth species override a bit * Updates the screenshot_humanoids test to allow for better control over the screenshots * Updated the lizard, ashwalker and silverscale screenshots * I totally didn't forget the .dm * Moved the set_species before the prepare_human_for_preview() * The moth's fixed, by the way! In the prefs menu too! * The xenos are fixed too! * Pink felinids, how 'bout that? * Fixed the mush people (so they actually look like the icon that was there already!) * Snails are fixed too, splitting the .dmi edit in a different commit * Added https://github.com/tgstation/tgstation/pull/68013 early * Revert "Fixed the map compilation errors" This reverts commit b7db0a1f507ed3721d88883338508c058ffb7804. * Okay just Icebox this time * Podpeople hair still is broken :( * Turns out they weren't getting their snouts and frills properly... Now they do! * Possibly fixes that issue with Tram making compile maps fail