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SkyratBot e135ddecc1 [MIRROR] Changes to the lore of Knock [MDB IGNORE] (#24891)
* Changes to the lore of Knock (#79542)

## About The Pull Request

This PR renames Knock to Lock, and changes most of the knowledge gain
lore.

## Why It's Good For The Game

The Knock Lore, is based on the Knock Principle from Cultist Simulator,
with the path description being copied from the wiki. Many other
keywords and concepts are fully lifted from that game (Locksmith's
Secret, Mother Of Ants, etc). In my vision, if a heretic path has to be
based on a principle from cultist simulator, it should have its own
spin, and also, the knowledge gain texts should tell a story. For
example, Ash tells the story of a watchman burning down their city after
being betrayed, and Cosmic is a love story between a knowledge seeker
and a monster from the beyond.

So I have decided to reflavour Knock. I have changed the name to Lock,
so at least it would feel similar, just like how Blade is akin to Edge.
Many powers also block people or confuse their paths instead of opening
new ways, and thus, I feel a path whose name implies that it *both*
opens and closes would be more self describing.

I have changed most of its lore to be about the Locked Labyrinth, where
knowledge seekers willingly trap themselves and submit themselves to
servitude to find ultimate freedom by progressing through its trials.
These are the Stewards, who are basically workers in an infinite and
malicious hotel in their dreams. Consider them assistants if you will
(this wasn't my intention when I wrote the lore, but thinking about it
in retrospect, it honestly fits). In the implied story, the heretic
joins their ranks, but keeps getting closer to the more corrupt members,
along with parasitic spirits. Ultimately, they manage to open the
Labyrinth's core, letting out the Stewards, allowing them to manifest in
the forms of heretic summon creatures.

The side path spells and the lock knowledge ritual I have not touched,
they were fine. Some items have been renamed and repathed.

I have kept the distinctive sound effect for using the Grasp, as its
unique enough. Though if someone did have a nice sound effect for
turning a lock and added some filters, I would add it.

**DB Issue**

I have renamed the achievement's define to MEDAL_LOCK_ASCENSION but kept
the value as "Knock", as I don't know how trigger a change in the DB. If
this is a blocking change, I'll try to figure out how to make a
migration file.

**Future improvements**

I would also come back later with another PR, that hands out names to
the eldritch beings spawned by the portal, based on the Stewards in the
knowledge gain lore that I added, along with some new ones that fit the
theme, and some jokey ones like Minotaur.

## Changelog

🆑
spellcheck: Renamed Knock to Locks, and changed most of the flavor text
of knowledge gain, and renamed some items and knowledges from the path.
/🆑

* Changes to the lore of Knock

---------

Co-authored-by: Profakos <profakos@gmail.com>
2023-11-09 15:31:16 -05:00
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