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## About The Pull Request **1. Qol** - Adds examines & screentips for screwdriver, crowbar, wrench acts & inserting reagents - Adds examines for viewing reagents present & efficiency of the smoke machine - Removes power cell from smoke machine required component parts. It's used nowhere in operation & is a waste of a good cell **2. Code Improvements** - Replaced `attackby()` with `item_interaction()` - Begins & ends processing only when the player turns the machine on/off & not just when power is available - Removed unused vars like `cooldown` & `user_amount` - Correctly autodocs remaining vars - Improved UI code to use existing `BeakerDisplay` props **3. Fixes** - You no longer hit the smoke machine when inserting reagents into it via beaker or other open containers - You can hit the smoke machine with tools like screwdriver, crowbar, wrench & open containers when in combat mode - No abstract & hologram item interactions with smoke machine ## Changelog 🆑 qol: adds examines & screentips for tool & container actions on the smoke machine qol: smoke machine no longer requires a power cell for construction code: autodocs & removes vars for some machine, Updated attack chain to latest standards for smoke machine fix: You no longer hit the smoke machine with the beaker fix: You can hit the smoke machine with tools & beakers when in combat mode fix: no abstract & hologram item interactions allowed with smoke machine /🆑 --------- Co-authored-by: _0Steven <42909981+00-Steven@users.noreply.github.com> Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>