## About The Pull Request
- Kicks Martial Arts out of the attack chain.
- All Martial Arts attacks are now handled via unarmed attack or grab
signals
- This means all martial arts are now technically on the living level,
allowing any mob that can unarmed attack to martial arts. Sort of. YMMV.
- All martial arts block checking is now handled by the arts themselves,
meaning you can selectively decide for a martial arts strike to not be
blocked. Maybe good for the future.
- A comprehensive cleanup of all existing martial arts. Improving var
names, code, adding some missing animation calls, etc.
Fixes#74829
## Why It's Good For The Game
Untangles the mess that is martial arts, making it a lot easier to work
with the attack chain and making it overall a ton more consistent.
## Changelog
🆑 Melbert
refactor: Big martial arts refactor, they should now overall act a ton
more consistent. Also technically any mob can do martial arts. Let me
know if something is funky.
/🆑
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Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>