Files
Bubberstation/code/datums/components
jimmyl cd2dda91ee Facehuggers dont sleep people + muzzle code exorcism (#83721)
## About The Pull Request

Facehuggers dont make people fall asleep, instead making them unable if
on (already was in), and muffling speech
Xenomorphs still have decent tools to stun people in melee thats stuff
for another pr

muzzle is now an element and also just makes you talk like
word word word -> mmmmf mmmf mf
COMPLETELY evaporates BLOCKS_SPEECH flag

## Why It's Good For The Game

Being instantly sent to sleep by a facehugger thrown the hunter that
materialized from a vent then getting dragged to their goon cave where
you spend 2 minutes to get gibbed so someone else but you can play antag
is just extremely unfun
This should allow you to survive if youre quick enough after getting
hugged instead of being forced to get gibbed, allowing cooler xenomorph
combat (you could try fistfighting the dude or something idk)
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Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm