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* Dusting applies `TRAIT_FORCED_STANDING` (#76738) Being dusted applies `TRAIT_FORCED_STANDING` before calling `death()` Just makes it so the dust animation fits the body perfectly, rather than your body going horizontal while the animation plays. I could've sworn it used to look like this, but got lost at some point. * Dusting applies `TRAIT_FORCED_STANDING` --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>