necromanceranneandGitHub e49d0db835 Nanite projectiles respect immunity to the temperature type that the bullet looks for when doing its special effect trigger (#87303)
## About The Pull Request

Inferno nanite bullets respect TRAIT_RESISTCOLD before blowing up the
target.

Cryo nanite bullets respect TRAIT_RESISTHEAT before imploding the
target.

## Why It's Good For The Game

All those years ago when I added this feature, I completely neglected
the fact that despite a mob being immune to the effects of temperature,
their temperature can still be adjusted, and therefore, these bullets
could still proc their effects against those targets.

As an example, If a human is immune to cold and spends all their time in
the cold, they will have absolutely no idea that this could still take
effect on them, as none of the hud elements would even warn them about
this fact.

I do consider this a fix since I just completely didn't intend for it to
work that way. Sorry.

## Changelog
🆑
fix: Nanite projectiles respect a targets immunity to any temperature
effects that the bullet might look for (cold immune targets against
inferno bullets/heat immune targets against cold bullets)
/🆑
2024-10-24 17:03:45 +02:00

/tg/station codebase

Build Status Percentage of issues still open Average time to resolve an issue Coverage

resentment technical debt forinfinityandbyond

Website Link
Website https://www.tgstation13.org
Code https://github.com/tgstation/tgstation
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This is the codebase for the /tg/station flavoured fork of SpaceStation 13.

Space Station 13 is a paranoia-laden round-based roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station, with charming spritework designed to represent the sci-fi setting and its dangerous undertones. Have fun, and survive!

All github inquiries (such as moderation actions) may be handled via the /tg/station discord #coding-general. Simply ping the @Maintainer role, following the guide on asking questions located in the channel description, with your issue!

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The quick way. Find bin/server.cmd in this folder and double click it to automatically build and host the server on port 1337.

The long way. Find bin/build.cmd in this folder, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile. If it closes, it means it has finished its job. You can then setup the server normally by opening tgstation.dmb in DreamDaemon.

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All code after commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU AGPL v3.

All code before commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU GPL v3. (Including tools unless their readme specifies otherwise.)

See LICENSE and GPLv3.txt for more details.

The TGS DMAPI is licensed as a subproject under the MIT license.

See the footer of code/__DEFINES/tgs.dm and code/modules/tgs/LICENSE for the MIT license.

All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.

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