Files
Bubberstation/code/modules/projectiles/projectile
necromanceranne e49d0db835 Nanite projectiles respect immunity to the temperature type that the bullet looks for when doing its special effect trigger (#87303)
## About The Pull Request

Inferno nanite bullets respect TRAIT_RESISTCOLD before blowing up the
target.

Cryo nanite bullets respect TRAIT_RESISTHEAT before imploding the
target.

## Why It's Good For The Game

All those years ago when I added this feature, I completely neglected
the fact that despite a mob being immune to the effects of temperature,
their temperature can still be adjusted, and therefore, these bullets
could still proc their effects against those targets.

As an example, If a human is immune to cold and spends all their time in
the cold, they will have absolutely no idea that this could still take
effect on them, as none of the hud elements would even warn them about
this fact.

I do consider this a fix since I just completely didn't intend for it to
work that way. Sorry.

## Changelog
🆑
fix: Nanite projectiles respect a targets immunity to any temperature
effects that the bullet might look for (cold immune targets against
inferno bullets/heat immune targets against cold bullets)
/🆑
2024-10-24 17:03:45 +02:00
..
2024-10-09 02:03:50 +02:00