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e4edb06fb8f19596eb99802cd7f9bfeaeb45ff63
Bubberstation/code/modules/projectiles/projectile
History
Time-Green 3508fa5d63 Fixes magic locker sprite being weird (#55589)
Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2020-12-19 13:20:18 -08:00
..
bullets
pass_flags handling refactor + rewrites a part of projectiles for the n-th time (#54924)
2020-12-10 09:29:27 +13:00
energy
Defines damage flags. (#53158)
2020-08-24 08:20:33 -03:00
magic
…
reusable
Foam darts and other unembeddable bullets will no longer leave ghost shrapnel (#54994)
2020-11-23 19:35:04 -08:00
special
Refactors Beams to use signals: Revived from 2019 edition! BONUS: Medbeams are also refactored to use signals (#55193)
2020-12-18 13:52:55 -08:00
beams.dm
Reduces the light range of all beam (lasers, disablers, emitter shots) projectiles (#53328)
2020-09-07 16:48:32 -03:00
bullets.dm
Defines damage flags. (#53158)
2020-08-24 08:20:33 -03:00
magic.dm
Fixes magic locker sprite being weird (#55589)
2020-12-19 13:20:18 -08:00
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