MrMelbertandGitHub e8d209c6f4 Fixes runtime in golem body swap, Fixes some hard deletes assocaited with golems and mind masters (#73373)
## About The Pull Request

Fixes #73368 

Golems didn't mind transfer on body swap until after the body was
finished creating, this created an issue as golems also did mind
assignment business while creating the body. So the
`mind.enslave_to_creator()` part runtime error'd and caused the create
to fail, which in turn caused the shell to not be consumed.

While sorting this out, I noticed that shells and golems hold a hard
reference to their owner. Yep, hard deletes. Changes mind `enslaved_to`
to a weakref, changes golem `owner` to a weakref, straight up removes
golem `owner` tracking on species because it was ONLY used for card
board golems when it could've just grabbed mind master

## Why It's Good For The Game

No more infinite golem shells

## Changelog

🆑 Melbert
fix: Transferring golem shells no longer make you a free man and also
results in infinite golem shells
fix: Servant golems are considerably less free
fix: Fixes some hard deletes related to mob minds being enslaved to
other mobs
/🆑
2023-02-17 15:06:49 -07:00
2023-02-17 00:50:30 +00:00
2023-02-17 15:04:37 -07:00
2022-12-22 04:42:48 -08:00
2022-12-21 08:34:36 +00:00
2021-10-27 01:50:55 +01:00
2022-11-01 11:45:57 +13:00

/tg/station codebase

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resentment resentment forinfinityandbyond

This is the codebase for the /tg/station flavoured fork of SpaceStation 13.

Space Station 13 is a paranoia-laden round-based roleplaying game set against the backdrop of a nonsensical, metal death trap masquerading as a space station, with charming spritework designed to represent the sci-fi setting and its dangerous undertones. Have fun, and survive!

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Maps and Away Missions

How to compile

On 2021-01-04 we have changed the way to compile the codebase.

The quick way. Find bin/server.cmd in this folder and double click it to automatically build and host the server on port 1337.

The long way. Find bin/build.cmd in this folder, and double click it to initiate the build. It consists of multiple steps and might take around 1-5 minutes to compile. If it closes, it means it has finished its job. You can then setup the server normally by opening tgstation.dmb in DreamDaemon.

Building tgstation in DreamMaker directly is now deprecated and might produce errors, such as 'tgui.bundle.js': cannot find file.

How to compile in VSCode and other build options.

Contributors

Guides for Contributors

/tg/station HACKMD account - Design documentation here

Interested in some starting lore?

LICENSE

All code after commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU AGPL v3.

All code before commit 333c566b88108de218d882840e61928a9b759d8f on 2014/31/12 at 4:38 PM PST is licensed under GNU GPL v3. (Including tools unless their readme specifies otherwise.)

See LICENSE and GPLv3.txt for more details.

The TGS DMAPI API is licensed as a subproject under the MIT license.

See the footer of code/__DEFINES/tgs.dm and code/modules/tgs/LICENSE for the MIT license.

All assets including icons and sound are under a Creative Commons 3.0 BY-SA license unless otherwise indicated.

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