mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-31 12:01:47 +00:00
* Fix roundstart seed and fish asset runtimes (#71452) ## About The Pull Request Fixes annoying roundstart runtimes coming from a wrong deduplication method. `sprites[id]` was empty at the time of the check and only got filled when it started actually building the spritesheet. Now it's tracked in a local variable. No changelog update since it's not visible on the player side. * Fix roundstart seed and fish asset runtimes Co-authored-by: disappointedButNotSuprised <57324037+disappointedButNotSuprised@users.noreply.github.com>
22 lines
672 B
Plaintext
22 lines
672 B
Plaintext
/datum/asset/spritesheet/fish
|
|
name = "fish"
|
|
|
|
/datum/asset/spritesheet/fish/create_spritesheets()
|
|
var/list/id_list = list()
|
|
for (var/path in subtypesof(/obj/item/fish))
|
|
var/obj/item/fish/fish_type = path
|
|
var/fish_icon = initial(fish_type.icon)
|
|
var/fish_icon_state = initial(fish_type.icon_state)
|
|
var/id = sanitize_css_class_name("[fish_icon][fish_icon_state]")
|
|
if(id in id_list) //no dupes
|
|
continue
|
|
id_list += id
|
|
Insert(id, fish_icon, fish_icon_state)
|
|
|
|
|
|
/datum/asset/simple/fishing_minigame
|
|
assets = list(
|
|
"fishing_background_default" = 'icons/ui_icons/fishing/default.png',
|
|
"fishing_background_lavaland" = 'icons/ui_icons/fishing/lavaland.png'
|
|
)
|