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* Adds a unit test to detect double stacked lights * we really need to get that night vision pr done * lints fixes --------- Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com> Co-authored-by: Paxilmaniac <paxilmaniac@gmail.com>
29 lines
1.4 KiB
Plaintext
29 lines
1.4 KiB
Plaintext
/// These tests perform no behavior of their own, and have their tests offloaded onto other procs.
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/// This is useful in cases like in build_appearance_list where we want to know if any fail,
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/// but is not useful to right a test for.
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/// This file exists so that you can change any of these to TEST_FOCUS and only check for that test.
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/// For example, change /datum/unit_test/focus_only/invalid_overlays to TEST_FOCUS(/datum/unit_test/focus_only/invalid_overlays),
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/// and you will only test the check for invalid overlays in appearance building.
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/datum/unit_test/focus_only
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/// Checks that every overlay passed into build_appearance_list exists in the icon
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/datum/unit_test/focus_only/invalid_overlays
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/// Checks that every icon sent to the research_designs spritesheet is valid
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/datum/unit_test/focus_only/invalid_research_designs
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/// Checks that every icon sent to vending machines is valid
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/datum/unit_test/focus_only/invalid_vending_machine_icon_states
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/// Checks that space does not initialize multiple times
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/datum/unit_test/focus_only/multiple_space_initialization
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/// Checks that smoothing_groups and canSmoothWith are properly sorted in /atom/Initialize
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/datum/unit_test/focus_only/sorted_smoothing_groups
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/// Checks that floor tiles are properly mapped to broken/burnt
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/datum/unit_test/focus_only/valid_turf_states
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/// Checks that no light shares a tile/pixel offsets with another
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/datum/unit_test/focus_only/stacked_lights
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