mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-10 09:42:29 +00:00
## About The Pull Request just trying to salvage https://github.com/tgstation/tgstation/pull/85603 mostly https://github.com/user-attachments/assets/32f4634a-ff76-4a4e-9ddb-7607e1e7a2d0 ## Why It's Good For The Game more sound variety ## Changelog 🆑 grungussuss sound: ballistics have new handling sounds /🆑
355 lines
12 KiB
Plaintext
355 lines
12 KiB
Plaintext
/obj/item/gun/ballistic/automatic
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w_class = WEIGHT_CLASS_NORMAL
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can_suppress = TRUE
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burst_size = 3
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fire_delay = 2
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actions_types = list(/datum/action/item_action/toggle_firemode)
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semi_auto = TRUE
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fire_sound = 'sound/items/weapons/gun/smg/shot.ogg'
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fire_sound_volume = 90
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rack_sound = 'sound/items/weapons/gun/smg/smgrack.ogg'
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suppressed_sound = 'sound/items/weapons/gun/smg/shot_suppressed.ogg'
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burst_fire_selection = TRUE
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drop_sound = 'sound/items/handling/gun/ballistics/smg/smg_drop1.ogg'
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pickup_sound = 'sound/items/handling/gun/ballistics/smg/smg_pickup1.ogg'
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/obj/item/gun/ballistic/automatic/proto
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name = "\improper Nanotrasen Saber SMG"
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desc = "A prototype full-auto 9mm submachine gun, designated 'SABR'. Has a threaded barrel for suppressors."
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icon_state = "saber"
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burst_size = 1
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actions_types = list()
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mag_display = TRUE
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empty_indicator = TRUE
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accepted_magazine_type = /obj/item/ammo_box/magazine/smgm9mm
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pin = null
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bolt_type = BOLT_TYPE_LOCKING
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show_bolt_icon = FALSE
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/obj/item/gun/ballistic/automatic/proto/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/automatic_fire, 0.2 SECONDS)
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/obj/item/gun/ballistic/automatic/proto/unrestricted
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pin = /obj/item/firing_pin
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/obj/item/gun/ballistic/automatic/c20r
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name = "\improper C-20r SMG"
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desc = "A bullpup three-round burst .45 SMG, designated 'C-20r'. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp."
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icon_state = "c20r"
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inhand_icon_state = "c20r"
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selector_switch_icon = TRUE
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accepted_magazine_type = /obj/item/ammo_box/magazine/smgm45
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fire_delay = 2
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burst_size = 3
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pin = /obj/item/firing_pin/implant/pindicate
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mag_display = TRUE
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mag_display_ammo = TRUE
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empty_indicator = TRUE
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/obj/item/gun/ballistic/automatic/c20r/add_bayonet_point()
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AddComponent(/datum/component/bayonet_attachable, offset_x = 26, offset_y = 12)
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/obj/item/gun/ballistic/automatic/c20r/update_overlays()
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. = ..()
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if(!chambered && empty_indicator) //this is duplicated due to a layering issue with the select fire icon.
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. += "[icon_state]_empty"
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/obj/item/gun/ballistic/automatic/c20r/unrestricted
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pin = /obj/item/firing_pin
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/obj/item/gun/ballistic/automatic/c20r/Initialize(mapload)
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. = ..()
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update_appearance()
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/obj/item/gun/ballistic/automatic/wt550
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name = "\improper WT-550 Autorifle"
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desc = "Recalled by Nanotrasen due to public backlash around heat distribution resulting in unintended discombobulation. \
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This outcry was fabricated through various Syndicate-backed misinformation operations to force Nanotrasen to abandon \
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its ballistics weapon program, cornering them into the energy weapons market. Most often found today in the hands of pirates, \
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underfunded security personnel, cargo technicians, theoritical physicists and gang bangers out on the rim. \
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Light-weight and fully automatic. Uses 4.6x30mm rounds."
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icon_state = "wt550"
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w_class = WEIGHT_CLASS_BULKY
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inhand_icon_state = "arg"
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accepted_magazine_type = /obj/item/ammo_box/magazine/wt550m9
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fire_delay = 2
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can_suppress = FALSE
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burst_size = 1
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actions_types = list()
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mag_display = TRUE
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mag_display_ammo = TRUE
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empty_indicator = TRUE
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/obj/item/gun/ballistic/automatic/wt550/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/automatic_fire, 0.3 SECONDS)
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/obj/item/gun/ballistic/automatic/wt550/add_bayonet_point()
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AddComponent(/datum/component/bayonet_attachable, offset_x = 25, offset_y = 12)
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/obj/item/gun/ballistic/automatic/smartgun
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name = "\improper Abielle Smart-SMG"
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desc = "An old experiment in smart-weapon technology that guides bullets towards the target the gun was aimed at when fired. \
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While the tracking functions worked fine, the gun is prone to insanely wide spread thanks to it's practically non-existant barrel."
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icon_state = "smartgun"
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inhand_icon_state = "smartgun"
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accepted_magazine_type = /obj/item/ammo_box/magazine/smartgun
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burst_size = 4
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fire_delay = 1
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spread = 40
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dual_wield_spread = 20
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actions_types = list()
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bolt_type = BOLT_TYPE_LOCKING
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can_suppress = FALSE
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mag_display = TRUE
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empty_indicator = TRUE
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click_on_low_ammo = FALSE
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/// List of the possible firing sounds
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var/list/firing_sound_list = list(
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'sound/items/weapons/gun/smartgun/smartgun_shoot_1.ogg',
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'sound/items/weapons/gun/smartgun/smartgun_shoot_2.ogg',
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'sound/items/weapons/gun/smartgun/smartgun_shoot_3.ogg',
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)
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/obj/item/gun/ballistic/automatic/smartgun/fire_sounds()
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var/picked_fire_sound = pick(firing_sound_list)
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playsound(src, picked_fire_sound, fire_sound_volume, vary_fire_sound)
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/obj/item/gun/ballistic/automatic/mini_uzi
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name = "\improper Type U3 Uzi"
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desc = "A lightweight, burst-fire submachine gun, for when you really want someone dead. Uses 9mm rounds."
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icon_state = "miniuzi"
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accepted_magazine_type = /obj/item/ammo_box/magazine/uzim9mm
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burst_size = 2
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bolt_type = BOLT_TYPE_OPEN
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show_bolt_icon = FALSE
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mag_display = TRUE
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rack_sound = 'sound/items/weapons/gun/pistol/slide_lock.ogg'
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/**
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* Weak uzi for syndicate chimps. It comes in a 4 TC kit.
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* Roughly 9 damage per bullet every 0.2 seconds, equaling out to downing an opponent in a bit over a second, if they have no armor.
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*/
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/obj/item/gun/ballistic/automatic/mini_uzi/chimpgun
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name = "\improper MONK-10"
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desc = "Developed by Syndicate monkeys, for syndicate Monkeys. Despite the name, this weapon resembles an Uzi significantly more than a MAC-10. Uses 9mm rounds. There's a label on the other side of the gun that says \"Do what comes natural.\""
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projectile_damage_multiplier = 0.4
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projectile_wound_bonus = -25
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pin = /obj/item/firing_pin/monkey
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/obj/item/gun/ballistic/automatic/m90
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name = "\improper M-90gl Carbine"
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desc = "A three-round burst .223 toploading carbine, designated 'M-90gl'. Has an attached underbarrel grenade launcher."
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desc_controls = "Right-click to use grenade launcher."
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icon_state = "m90"
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w_class = WEIGHT_CLASS_BULKY
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inhand_icon_state = "m90"
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selector_switch_icon = TRUE
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accepted_magazine_type = /obj/item/ammo_box/magazine/m223
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can_suppress = FALSE
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var/obj/item/gun/ballistic/revolver/grenadelauncher/underbarrel
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burst_size = 3
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fire_delay = 2
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spread = 5
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pin = /obj/item/firing_pin/implant/pindicate
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mag_display = TRUE
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empty_indicator = TRUE
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fire_sound = 'sound/items/weapons/gun/smg/shot_alt.ogg'
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/obj/item/gun/ballistic/automatic/m90/Initialize(mapload)
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. = ..()
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underbarrel = new /obj/item/gun/ballistic/revolver/grenadelauncher(src)
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update_appearance()
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/obj/item/gun/ballistic/automatic/m90/Destroy()
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QDEL_NULL(underbarrel)
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return ..()
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/obj/item/gun/ballistic/automatic/m90/unrestricted
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pin = /obj/item/firing_pin
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/obj/item/gun/ballistic/automatic/m90/unrestricted/Initialize(mapload)
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. = ..()
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underbarrel = new /obj/item/gun/ballistic/revolver/grenadelauncher/unrestricted(src)
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update_appearance()
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/obj/item/gun/ballistic/automatic/m90/try_fire_gun(atom/target, mob/living/user, params)
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if(LAZYACCESS(params2list(params), RIGHT_CLICK))
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return underbarrel.try_fire_gun(target, user, params)
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return ..()
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/obj/item/gun/ballistic/automatic/m90/item_interaction(mob/living/user, obj/item/tool, list/modifiers)
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if(isammocasing(tool))
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if(istype(tool, underbarrel.magazine.ammo_type))
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underbarrel.attack_self(user)
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underbarrel.attackby(tool, user, list2params(modifiers))
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return ITEM_INTERACT_BLOCKING
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return ..()
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/obj/item/gun/ballistic/automatic/tommygun
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name = "\improper Thompson SMG"
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desc = "Based on the classic 'Chicago Typewriter'."
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icon_state = "tommygun"
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inhand_icon_state = "shotgun"
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selector_switch_icon = TRUE
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w_class = WEIGHT_CLASS_BULKY
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slot_flags = 0
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accepted_magazine_type = /obj/item/ammo_box/magazine/tommygunm45
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can_suppress = FALSE
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burst_size = 1
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actions_types = list()
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fire_delay = 1
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bolt_type = BOLT_TYPE_OPEN
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empty_indicator = TRUE
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show_bolt_icon = FALSE
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/// Rate of fire, set on initialize only
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var/rof = 0.1 SECONDS
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/obj/item/gun/ballistic/automatic/tommygun/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/automatic_fire, rof)
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/**
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* Weak tommygun for syndicate chimps. It comes in a 4 TC kit.
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* Roughly 9 damage per bullet every 0.2 seconds, equaling out to downing an opponent in a bit over a second, if they have no armor.
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*/
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/obj/item/gun/ballistic/automatic/tommygun/chimpgun
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name = "\improper Typewriter"
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desc = "It was the best of times, it was the BLURST of times!? You stupid monkeys!"
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fire_delay = 2
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rof = 0.2 SECONDS
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projectile_damage_multiplier = 0.4
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projectile_wound_bonus = -25
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pin = /obj/item/firing_pin/monkey
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/obj/item/gun/ballistic/automatic/ar
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name = "\improper NT-ARG 'Boarder'"
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desc = "A robust assault rifle used by Nanotrasen fighting forces."
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icon_state = "arg"
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inhand_icon_state = "arg"
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slot_flags = 0
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accepted_magazine_type = /obj/item/ammo_box/magazine/m223
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can_suppress = FALSE
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burst_size = 3
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fire_delay = 1
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// L6 SAW //
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/obj/item/gun/ballistic/automatic/l6_saw
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name = "\improper L6 SAW"
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desc = "A heavily modified 7mm light machine gun, designated 'L6 SAW'. Has 'Aussec Armoury - 2531' engraved on the receiver below the designation."
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icon_state = "l6"
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inhand_icon_state = "l6closedmag"
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base_icon_state = "l6"
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w_class = WEIGHT_CLASS_HUGE
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slot_flags = 0
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accepted_magazine_type = /obj/item/ammo_box/magazine/m7mm
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weapon_weight = WEAPON_HEAVY
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burst_size = 1
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actions_types = list()
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can_suppress = FALSE
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spread = 7
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pin = /obj/item/firing_pin/implant/pindicate
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bolt_type = BOLT_TYPE_OPEN
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show_bolt_icon = FALSE
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mag_display = TRUE
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mag_display_ammo = TRUE
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tac_reloads = FALSE
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fire_sound = 'sound/items/weapons/gun/l6/shot.ogg'
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rack_sound = 'sound/items/weapons/gun/l6/l6_rack.ogg'
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suppressed_sound = 'sound/items/weapons/gun/general/heavy_shot_suppressed.ogg'
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var/cover_open = FALSE
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/obj/item/gun/ballistic/automatic/l6_saw/unrestricted
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pin = /obj/item/firing_pin
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/obj/item/gun/ballistic/automatic/l6_saw/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/update_icon_updates_onmob)
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AddComponent(/datum/component/automatic_fire, 0.2 SECONDS)
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/obj/item/gun/ballistic/automatic/l6_saw/examine(mob/user)
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. = ..()
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. += "<b>alt + click</b> to [cover_open ? "close" : "open"] the dust cover."
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if(cover_open && magazine)
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. += span_notice("It seems like you could use an <b>empty hand</b> to remove the magazine.")
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/obj/item/gun/ballistic/automatic/l6_saw/click_alt(mob/user)
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cover_open = !cover_open
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balloon_alert(user, "cover [cover_open ? "opened" : "closed"]")
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playsound(src, 'sound/items/weapons/gun/l6/l6_door.ogg', 60, TRUE)
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update_appearance()
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return CLICK_ACTION_SUCCESS
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/obj/item/gun/ballistic/automatic/l6_saw/update_icon_state()
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. = ..()
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inhand_icon_state = "[base_icon_state][cover_open ? "open" : "closed"][magazine ? "mag":"nomag"]"
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/obj/item/gun/ballistic/automatic/l6_saw/update_overlays()
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. = ..()
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. += "l6_door_[cover_open ? "open" : "closed"]"
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/obj/item/gun/ballistic/automatic/l6_saw/try_fire_gun(atom/target, mob/living/user, params)
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if(cover_open)
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balloon_alert(user, "close the cover!")
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return FALSE
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. = ..()
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if(.)
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update_appearance()
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return .
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//ATTACK HAND IGNORING PARENT RETURN VALUE
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/obj/item/gun/ballistic/automatic/l6_saw/attack_hand(mob/user, list/modifiers)
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if (loc != user)
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..()
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return
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if (!cover_open)
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balloon_alert(user, "open the cover!")
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return
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..()
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/obj/item/gun/ballistic/automatic/l6_saw/attackby(obj/item/A, mob/user, params)
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if(!cover_open && istype(A, accepted_magazine_type))
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balloon_alert(user, "open the cover!")
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return
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..()
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// Old Semi-Auto Rifle //
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/obj/item/gun/ballistic/automatic/surplus
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name = "surplus rifle"
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desc = "One of countless obsolete ballistic rifles that still sees use as a cheap deterrent. Uses 10mm ammo and its bulky frame prevents one-hand firing."
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icon_state = "surplus"
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worn_icon_state = null
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weapon_weight = WEAPON_HEAVY
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accepted_magazine_type = /obj/item/ammo_box/magazine/m10mm/rifle
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fire_delay = 30
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burst_size = 1
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can_unsuppress = TRUE
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can_suppress = TRUE
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w_class = WEIGHT_CLASS_HUGE
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slot_flags = ITEM_SLOT_BACK
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actions_types = list()
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mag_display = TRUE
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// Laser rifle (rechargeable magazine) //
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/obj/item/gun/ballistic/automatic/laser
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name = "laser rifle"
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desc = "Though sometimes mocked for the relatively weak firepower of their energy weapons, the logistic miracle of rechargeable ammunition has given Nanotrasen a decisive edge over many a foe."
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icon_state = "oldrifle"
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w_class = WEIGHT_CLASS_BULKY
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inhand_icon_state = "arg"
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accepted_magazine_type = /obj/item/ammo_box/magazine/recharge
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empty_indicator = TRUE
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fire_delay = 2
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can_suppress = FALSE
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burst_size = 0
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actions_types = list()
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fire_sound = 'sound/items/weapons/laser.ogg'
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casing_ejector = FALSE
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