* Fixes ghosts orbit animations not being reliable for the no floating trait (#65051)
Moved all the logic of adding the TRAIT_NO_FLOATING_ANIM to the orbiter component.
* Fixes ghosts not reliably bobbing when they should be bobbing
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.