Files
Bubberstation/code/datums/components
SkyratBot ecebc5c5a2 [MIRROR] Fixes ghosts not reliably bobbing when they should be bobbing [MDB IGNORE] (#11654)
* Fixes ghosts orbit animations not being reliable for the no floating trait (#65051)

Moved all the logic of adding the TRAIT_NO_FLOATING_ANIM to the orbiter component.

* Fixes ghosts not reliably bobbing when they should be bobbing

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-02-22 12:56:16 +00:00
..
2021-09-25 04:17:06 +01:00
2021-09-19 22:24:40 +01:00

Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

HackMD page for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm