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## About The Pull Request Adds separate, Interdyne-brand Modsuits for Intrudyne pirates. Incredibly fast and more techy, including among other things an organ thrower module (which is, based on flavour text, Interdyne tech). To balance this, they discharge dramatically fast, encouraging fast get-in get-out approach. Sprite itself is mostly a combination of medical and syndicate suits, with labcoat bits for extra stylishness and evil feel. The colour pallete was enterily borrowed from Interdyne Pharmaceutics container sprite and Interdyne-produced E-surgery tools.    Lorewise, I borrowed a random idea from cyberpunk lore video I once watched and is now blurred for me now, upon seeing retrieval suits. Originally made by conjuction of Cybersun and Intrudyne, combining mechanics with supersoldier treatment for speed, allegadely for rapid response and retrieval off corpses. [By the way, it would be funny if someone coded an event where after cap's death on Revs or Cult, a bunch of guys in these suits would show up with sole goal of recovering the body and escaping with it (plus maybe some side syndicate objective)] Aaanyway, obviously, the rapid speed plays into a lot of Intrudyne-related tactics for the shady side of things as well. Much like a scalpel, their attacks are supposed to be fast, clean and precise. ## Why It's Good For The Game Consistency thing, mostly. It doesn't make much sense that a medical corp would use their competitors tools when they could develop a counter. Also ties with organ thrower module, why would they have made it, if they didn't have modsuits for it? ## Changelog 🆑 add: Added Interdyne ModSuits for Interdyne pirates. /🆑 --------- Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>