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## About The Pull Request Reworks duffel bags in line with oranges proposed plan.  Basically, instead of just making you slower all the time, they make you slower while you have them open, but give you the same speed while they're closed. As a trade off, opening and closing them takes time, 2.1 seconds (matches the sound) and 0.5 respectively. https://github.com/tgstation/tgstation/assets/58055496/555d2cd0-038e-4b0b-a693-0c66dac16f5b [Adds support for limiting extra storage, uses it to make syndie stuff cool](d0b2bbf937) [d0b2bbf](d0b2bbf937) Syndicate bags currently ignore downsides by just ignoring the slowdown, but that's kinda boring so let's just buff em instead. They now support holding a limited amount of bulky items (3), filtered down to things that would otherwise constitute going loud (or otherwise be useful to carry around as a loudish traitor) I may have gone a bit overboard on what I whitelisted here, lemme know yeah? I also did some fenangling with backpack uses of create_storage, I don't like this pattern it was a bad idea I think. ## Why It's Good For The Game I'm unsure if these delays enough, I think any length of time is decent since it means you need to stop moving and focus on it for a bit. My hope is this will make them a proper sidegrade, rather then something that goes unused/acts as newbie bait ## Changelog 🆑 balance: Duffelbags will now only make you slow while they are unzipped. As a tradeoff, you now need to stand still and zip/unzip them to access their contents/not move real slow. /🆑 --------- Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>