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## About The Pull Request you can flip eyepatches using them inhand (or an action button) white blindfolds now blend your eye colors, like the comment says it should ## Why It's Good For The Game not a great eyepatch if it only works for one eye. ## Changelog 🆑 add: you can flip eyepatches fix: blindfolds now take into consideration both eye's colors for their color /🆑 Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
104 lines
2.9 KiB
Plaintext
104 lines
2.9 KiB
Plaintext
/datum/action/item_action/toggle
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/datum/action/item_action/toggle/New(Target)
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..()
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var/obj/item/item_target = target
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name = "Toggle [item_target.name]"
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/datum/action/item_action/toggle_light
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name = "Toggle Light"
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/datum/action/item_action/toggle_computer_light
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name = "Toggle Flashlight"
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/datum/action/item_action/toggle_hood
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name = "Toggle Hood"
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/datum/action/item_action/toggle_firemode
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name = "Toggle Firemode"
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/datum/action/item_action/toggle_gunlight
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name = "Toggle Gunlight"
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/datum/action/item_action/toggle_mode
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name = "Toggle Mode"
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/datum/action/item_action/toggle_barrier_spread
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name = "Toggle Barrier Spread"
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/datum/action/item_action/toggle_paddles
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name = "Toggle Paddles"
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/datum/action/item_action/toggle_mister
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name = "Toggle Mister"
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/datum/action/item_action/toggle_helmet_light
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name = "Toggle Helmet Light"
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/datum/action/item_action/toggle_welding_screen
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name = "Toggle Welding Screen"
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/datum/action/item_action/toggle_spacesuit
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name = "Toggle Suit Thermal Regulator"
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button_icon = 'icons/mob/actions/actions_spacesuit.dmi'
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button_icon_state = "thermal_off"
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/datum/action/item_action/toggle_spacesuit/apply_button_icon(atom/movable/screen/movable/action_button/button, force)
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var/obj/item/clothing/suit/space/suit = target
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if(istype(suit))
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button_icon_state = "thermal_[suit.thermal_on ? "on" : "off"]"
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return ..()
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/datum/action/item_action/toggle_helmet_flashlight
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name = "Toggle Helmet Flashlight"
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/datum/action/item_action/toggle_helmet_mode
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name = "Toggle Helmet Mode"
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/datum/action/item_action/toggle_voice_box
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name = "Toggle Voice Box"
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/datum/action/item_action/toggle_human_head
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name = "Toggle Human Head"
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/datum/action/item_action/toggle_helmet
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name = "Toggle Helmet"
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/datum/action/item_action/toggle_seclight
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name = "Toggle Seclight"
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/datum/action/item_action/toggle_jetpack
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name = "Toggle Jetpack"
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/datum/action/item_action/jetpack_stabilization
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name = "Toggle Jetpack Stabilization"
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/datum/action/item_action/jetpack_stabilization/IsAvailable(feedback = FALSE)
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var/obj/item/tank/jetpack/linked_jetpack = target
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if(!istype(linked_jetpack) || !linked_jetpack.on)
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return FALSE
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return ..()
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/datum/action/item_action/wheelys
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name = "Toggle Wheels"
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desc = "Pops out or in your shoes' wheels."
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button_icon = 'icons/mob/actions/actions_items.dmi'
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button_icon_state = "wheelys"
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/datum/action/item_action/kindle_kicks
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name = "Activate Kindle Kicks"
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desc = "Kick you feet together, activating the lights in your Kindle Kicks."
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button_icon = 'icons/mob/actions/actions_items.dmi'
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button_icon_state = "kindleKicks"
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/datum/action/item_action/storage_gather_mode
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name = "Switch gathering mode"
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desc = "Switches the gathering mode of a storage object."
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background_icon = 'icons/mob/actions/actions_items.dmi'
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background_icon_state = "storage_gather_switch"
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overlay_icon_state = "bg_tech_border"
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/datum/action/item_action/flip
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name = "Flip"
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