mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2025-12-31 20:11:56 +00:00
**1. Meat hook** #75422 gave auto lathe's the ability to consume an item AND it's content's recursively so the autolathe can display multiple messages if it founds item's in that object content's which it will also recycle. This might catch player's off guard as they would not have expected that item to contain other stuff inside it so now the auto lathe(and any item implementing material container component) will display that item name & it's material worth being consumed. **New Format.** Here i inserted 3 item's 1. Shotgun 2. Foam Box Riot(full ammo inside) 3. Stack of iron The red line indicates where one item end's and the other one begin's. Notice how every part of the shotgun(it's bean slugs and even it's firing pin) are consumed and the same for the ammo box(the box + 40 of it's bullets) **2. Tentacle Gun** this is an abstract item So even though the auto lathe understood that & didn't touch it, it still tried to consume it's contents leaving behind an non functional tentacle gun. Now it will early return if the item is an hologram/abstract and won't touch any of that item's content's **3. Other Patches** - Indestructible item's inside an item's content's are not consumed but forced moved out - the total material worth of the item & it's contents are calculated and we check if there is enough space for all of them before we attempt to insert. This is important so we don't break an object by consuming only some of it's contents and leaving out the rest
648 lines
25 KiB
Plaintext
648 lines
25 KiB
Plaintext
/*!
|
|
This datum should be used for handling mineral contents of machines and whatever else is supposed to hold minerals and make use of them.
|
|
|
|
Variables:
|
|
amount - raw amount of the mineral this container is holding, calculated by the defined value SHEET_MATERIAL_AMOUNT=SHEET_MATERIAL_AMOUNT.
|
|
max_amount - max raw amount of mineral this container can hold.
|
|
sheet_type - type of the mineral sheet the container handles, used for output.
|
|
parent - object that this container is being used by, used for output.
|
|
MAX_STACK_SIZE - size of a stack of mineral sheets. Constant.
|
|
*/
|
|
|
|
/datum/component/material_container
|
|
/// The total amount of materials this material container contains
|
|
var/total_amount = 0
|
|
/// The maximum amount of materials this material container can contain
|
|
var/max_amount
|
|
/// Map of material ref -> amount
|
|
var/list/materials //Map of key = material ref | Value = amount
|
|
/// The list of materials that this material container can accept
|
|
var/list/allowed_materials
|
|
/// The typecache of things that this material container can accept
|
|
var/list/allowed_item_typecache
|
|
/// The last main material that was inserted into this container
|
|
var/last_inserted_id
|
|
/// Whether or not this material container allows specific amounts from sheets to be inserted
|
|
var/precise_insertion = FALSE
|
|
/// A callback for checking wheter we can insert a material into this container
|
|
var/datum/callback/insertion_check
|
|
/// A callback invoked before materials are inserted into this container
|
|
var/datum/callback/precondition
|
|
/// A callback invoked after materials are inserted into this container
|
|
var/datum/callback/after_insert
|
|
/// A callback invoked after sheets are retrieve from this container
|
|
var/datum/callback/after_retrieve
|
|
/// The material container flags. See __DEFINES/materials.dm.
|
|
var/mat_container_flags
|
|
|
|
/// Sets up the proper signals and fills the list of materials with the appropriate references.
|
|
/datum/component/material_container/Initialize(list/init_mats,
|
|
max_amt = 0,
|
|
_mat_container_flags=NONE,
|
|
list/allowed_mats=init_mats,
|
|
list/allowed_items,
|
|
datum/callback/_insertion_check,
|
|
datum/callback/_precondition,
|
|
datum/callback/_after_insert,
|
|
datum/callback/_after_retrieve)
|
|
|
|
if(!isatom(parent))
|
|
return COMPONENT_INCOMPATIBLE
|
|
|
|
materials = list()
|
|
max_amount = max(0, max_amt)
|
|
mat_container_flags = _mat_container_flags
|
|
|
|
allowed_materials = allowed_mats || list()
|
|
if(allowed_items)
|
|
if(ispath(allowed_items) && allowed_items == /obj/item/stack)
|
|
allowed_item_typecache = GLOB.typecache_stack
|
|
else
|
|
allowed_item_typecache = typecacheof(allowed_items)
|
|
|
|
insertion_check = _insertion_check
|
|
precondition = _precondition
|
|
after_insert = _after_insert
|
|
after_retrieve = _after_retrieve
|
|
|
|
for(var/mat in init_mats) //Make the assoc list material reference -> amount
|
|
var/mat_ref = GET_MATERIAL_REF(mat)
|
|
if(isnull(mat_ref))
|
|
continue
|
|
var/mat_amt = init_mats[mat]
|
|
if(isnull(mat_amt))
|
|
mat_amt = 0
|
|
materials[mat_ref] += mat_amt
|
|
|
|
if(_mat_container_flags & MATCONTAINER_NO_INSERT)
|
|
return
|
|
|
|
var/atom/atom_target = parent
|
|
atom_target.flags_1 |= HAS_CONTEXTUAL_SCREENTIPS_1
|
|
|
|
RegisterSignal(atom_target, COMSIG_ATOM_REQUESTING_CONTEXT_FROM_ITEM, PROC_REF(on_requesting_context_from_item))
|
|
|
|
/datum/component/material_container/Destroy(force, silent)
|
|
materials = null
|
|
allowed_materials = null
|
|
if(insertion_check)
|
|
QDEL_NULL(insertion_check)
|
|
if(precondition)
|
|
QDEL_NULL(precondition)
|
|
if(after_insert)
|
|
QDEL_NULL(after_insert)
|
|
if(after_retrieve)
|
|
QDEL_NULL(after_retrieve)
|
|
return ..()
|
|
|
|
|
|
/datum/component/material_container/RegisterWithParent()
|
|
. = ..()
|
|
|
|
if(!(mat_container_flags & MATCONTAINER_NO_INSERT))
|
|
RegisterSignal(parent, COMSIG_ATOM_ATTACKBY, PROC_REF(on_attackby))
|
|
if(mat_container_flags & MATCONTAINER_EXAMINE)
|
|
RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
|
|
|
|
|
|
/datum/component/material_container/vv_edit_var(var_name, var_value)
|
|
var/old_flags = mat_container_flags
|
|
. = ..()
|
|
if(var_name == NAMEOF(src, mat_container_flags) && parent)
|
|
if(!(old_flags & MATCONTAINER_EXAMINE) && mat_container_flags & MATCONTAINER_EXAMINE)
|
|
RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
|
|
else if(old_flags & MATCONTAINER_EXAMINE && !(mat_container_flags & MATCONTAINER_EXAMINE))
|
|
UnregisterSignal(parent, COMSIG_ATOM_EXAMINE)
|
|
|
|
if(old_flags & MATCONTAINER_NO_INSERT && !(mat_container_flags & MATCONTAINER_NO_INSERT))
|
|
RegisterSignal(parent, COMSIG_ATOM_ATTACKBY, PROC_REF(on_attackby))
|
|
else if(!(old_flags & MATCONTAINER_NO_INSERT) && mat_container_flags & MATCONTAINER_NO_INSERT)
|
|
UnregisterSignal(parent, COMSIG_ATOM_ATTACKBY)
|
|
|
|
|
|
/datum/component/material_container/proc/on_examine(datum/source, mob/user, list/examine_texts)
|
|
SIGNAL_HANDLER
|
|
|
|
for(var/I in materials)
|
|
var/datum/material/M = I
|
|
var/amt = materials[I]
|
|
if(amt)
|
|
examine_texts += span_notice("It has [amt] units of [lowertext(M.name)] stored.")
|
|
|
|
/// Proc that allows players to fill the parent with mats
|
|
/datum/component/material_container/proc/on_attackby(datum/source, obj/item/weapon, mob/living/user)
|
|
SIGNAL_HANDLER
|
|
|
|
user_insert(weapon, user)
|
|
|
|
return COMPONENT_NO_AFTERATTACK
|
|
|
|
/**
|
|
* inserts an item from the players hand into the container. Loops through all the contents inside reccursively
|
|
* Arguments
|
|
* * held_item - the item to insert
|
|
* * user - the mob inserting this item
|
|
* * breakdown_flags - how this item and all it's contents inside are broken down during insertion. This is unique to the machine doing the insertion
|
|
*/
|
|
/datum/component/material_container/proc/user_insert(obj/item/held_item, mob/living/user, breakdown_flags = mat_container_flags)
|
|
set waitfor = FALSE
|
|
. = 0
|
|
|
|
//differs from held_item when using TK
|
|
var/active_held = user.get_active_held_item()
|
|
//don't attack the machine
|
|
if(!(mat_container_flags & MATCONTAINER_ANY_INTENT) && user.combat_mode)
|
|
return
|
|
//can't allow abstract, hologram items
|
|
if((held_item.item_flags & ABSTRACT) || (held_item.flags_1 & HOLOGRAM_1))
|
|
return
|
|
//untouchable
|
|
if(held_item.resistance_flags & INDESTRUCTIBLE)
|
|
return
|
|
//user defined conditions
|
|
if(precondition && !precondition.Invoke(user))
|
|
return
|
|
|
|
//get all contents of this item reccursively
|
|
var/list/contents = held_item.get_all_contents_type(/obj/item)
|
|
//anything that isn't a stack cannot be split so find out if we have enough space, we don't want to consume half the contents of an object & leave it in a broken state
|
|
if(!isstack(held_item))
|
|
var/total_amount = 0
|
|
for(var/obj/item/weapon in contents)
|
|
total_amount += get_item_material_amount(weapon, breakdown_flags)
|
|
if(!has_space(total_amount))
|
|
to_chat(user, span_warning("[parent] doesn't have enough space for [held_item] [contents.len > 1 ? "And it's contents" : ""]!"))
|
|
return
|
|
|
|
/**
|
|
* to reduce chat spams we group all messages and print them after everything is over
|
|
* usefull when we are trying to insert all stock parts of an RPED into the autolathe for example
|
|
*/
|
|
var/list/inserts = list()
|
|
var/list/errors = list()
|
|
|
|
//loop through all contents inside this atom and salvage their material as well but in reverse so we don't delete parents before processing their children
|
|
for(var/i = length(contents); i >= 1 ; i--)
|
|
var/obj/item/target = contents[i]
|
|
|
|
//not a solid subtype or an hologram
|
|
if((target.item_flags & ABSTRACT) || (target.flags_1 & HOLOGRAM_1))
|
|
if(target == active_held) //was this the original item in the players hand? put it back because we coudn't salvage it
|
|
user.put_in_active_hand(target)
|
|
continue
|
|
|
|
//item is either not allowed for redemption, not in the allowed types
|
|
if((target.item_flags & NO_MAT_REDEMPTION) || (allowed_item_typecache && !is_type_in_typecache(target, allowed_item_typecache)))
|
|
if(!(mat_container_flags & MATCONTAINER_SILENT))
|
|
to_chat(user, span_warning("[parent] won't accept [target]!"))
|
|
if(target == active_held) //was this the original item in the players hand? put it back because we coudn't salvage it
|
|
user.put_in_active_hand(target)
|
|
continue
|
|
|
|
//untouchable, move it out the way, code copied from recycler
|
|
if(target.resistance_flags & INDESTRUCTIBLE)
|
|
if(!isturf(target.loc) && !isliving(target.loc))
|
|
target.forceMove(get_turf(parent))
|
|
continue
|
|
|
|
//if stack, check if we want to read precise amount of sheets to insert
|
|
var/obj/item/stack/item_stack = null
|
|
if(isstack(target) && precise_insertion)
|
|
var/atom/current_parent = parent
|
|
item_stack = target
|
|
var/requested_amount = tgui_input_number(user, "How much do you want to insert?", "Inserting [item_stack.singular_name]s", item_stack.amount, item_stack.amount)
|
|
if(!requested_amount || QDELETED(target) || QDELETED(user) || QDELETED(src))
|
|
continue
|
|
if(parent != current_parent || user.get_active_held_item() != active_held)
|
|
continue
|
|
if(requested_amount != item_stack.amount) //only split if its not the whole amount
|
|
target = split_stack(item_stack, requested_amount) //split off the requested amount
|
|
requested_amount = 0
|
|
|
|
//is this item a stack and was it split by the player?
|
|
var/was_stack_split = !isnull(item_stack) && item_stack != target
|
|
//if it was split then item_stack has the reference to the original stack/item
|
|
var/original_item = was_stack_split ? item_stack : target
|
|
//if this item is not the one the player is holding then don't remove it from their hand
|
|
if(original_item != active_held)
|
|
original_item = null
|
|
if(!isnull(original_item) && !user.temporarilyRemoveItemFromInventory(original_item)) //remove from hand(if split remove the original stack else the target)
|
|
to_chat(user, span_warning("[held_item] is stuck to you and cannot be placed into [parent]."))
|
|
return
|
|
|
|
//insert the item
|
|
var/item_name = target.name
|
|
var/inserted = insert_item(target, breakdown_flags = mat_container_flags)
|
|
if(inserted > 0)
|
|
. += inserted
|
|
var/message = null
|
|
|
|
//stack was either split by the container(!QDELETED(target) means the container only consumed a part of it) or by the player, put whats left back of the original stack back in players hand
|
|
if((!QDELETED(target) || was_stack_split))
|
|
|
|
//stack was split by player and that portion was not fully consumed, merge whats left back with the original stack
|
|
if(!QDELETED(target) && was_stack_split)
|
|
var/obj/item/stack/inserting_stack = target
|
|
item_stack.add(inserting_stack.amount)
|
|
qdel(inserting_stack)
|
|
|
|
//was this the original item in the players hand? put what's left back in the player's hand
|
|
if(!isnull(original_item))
|
|
user.put_in_active_hand(original_item)
|
|
message = "Only [inserted] amount of [item_name] was consumed by [parent]."
|
|
|
|
//collect all messages to print later
|
|
if(!message)
|
|
message = "[item_name] worth [inserted] material was consumed by [parent]."
|
|
if(inserts[message])
|
|
inserts[message] += 1
|
|
else
|
|
inserts[message] = 1
|
|
else
|
|
var/error_msg
|
|
if(inserted == -2)
|
|
error_msg = "[parent] has insufficient space to accept [target]"
|
|
else
|
|
error_msg = "[target] has insufficient materials to be accepted by [parent]"
|
|
|
|
//collect all messages to print later
|
|
if(errors[error_msg])
|
|
errors[error_msg] += 1
|
|
else
|
|
errors[error_msg] = 1
|
|
|
|
//player split the stack by the requested amount but even that split amount could not be salvaged. merge it back with the original
|
|
if(!isnull(item_stack) && was_stack_split)
|
|
var/obj/item/stack/inserting_stack = target
|
|
item_stack.add(inserting_stack.amount)
|
|
qdel(inserting_stack)
|
|
|
|
//was this the original item in the players hand? put it back because we coudn't salvage it
|
|
if(!isnull(original_item))
|
|
user.put_in_active_hand(original_item)
|
|
|
|
//print successfull inserts
|
|
for(var/success_msg in inserts)
|
|
var/count = inserts[success_msg]
|
|
for(var/i in 1 to count)
|
|
to_chat(user, span_notice(success_msg))
|
|
|
|
//print errors last
|
|
for(var/error_msg in errors)
|
|
var/count = errors[error_msg]
|
|
for(var/i in 1 to count)
|
|
to_chat(user, span_warning(error_msg))
|
|
|
|
/**
|
|
* Splits a stack. we don't use /obj/item/stack/proc/split_stack because Byond complains that should only be called asynchronously.
|
|
* This proc is also more faster because it doesn't deal with mobs, copying evidences or refreshing atom storages
|
|
*/
|
|
/datum/component/material_container/proc/split_stack(obj/item/stack/target, amount)
|
|
if(!target.use(amount, TRUE, FALSE))
|
|
return null
|
|
|
|
. = new target.type(target.drop_location(), amount, FALSE, target.mats_per_unit)
|
|
target.loc.atom_storage?.refresh_views()
|
|
|
|
target.is_zero_amount(delete_if_zero = TRUE)
|
|
|
|
/// Proc specifically for inserting items, returns the amount of materials entered.
|
|
/datum/component/material_container/proc/insert_item(obj/item/weapon, multiplier = 1, breakdown_flags = mat_container_flags)
|
|
if(QDELETED(weapon))
|
|
return MATERIAL_INSERT_ITEM_NO_MATS
|
|
multiplier = CEILING(multiplier, 0.01)
|
|
|
|
var/obj/item/target = weapon
|
|
|
|
var/material_amount = get_item_material_amount(target, breakdown_flags) * multiplier
|
|
if(!material_amount)
|
|
return MATERIAL_INSERT_ITEM_NO_MATS
|
|
var/obj/item/stack/item_stack
|
|
if(isstack(weapon) && !has_space(material_amount)) //not enugh space split and feed as many sheets possible
|
|
item_stack = weapon
|
|
var/space_left = max_amount - total_amount
|
|
if(!space_left)
|
|
return MATERIAL_INSERT_ITEM_NO_SPACE
|
|
var/material_per_sheet = material_amount / item_stack.amount
|
|
var/sheets_to_insert = round(space_left / material_per_sheet)
|
|
if(!sheets_to_insert)
|
|
return MATERIAL_INSERT_ITEM_NO_SPACE
|
|
target = split_stack(item_stack, sheets_to_insert)
|
|
material_amount = get_item_material_amount(target, breakdown_flags) * multiplier
|
|
if(!has_space(material_amount))
|
|
return MATERIAL_INSERT_ITEM_NO_SPACE
|
|
|
|
last_inserted_id = insert_item_materials(target, multiplier, breakdown_flags)
|
|
if(!isnull(last_inserted_id))
|
|
if(after_insert)
|
|
after_insert.Invoke(target, last_inserted_id, material_amount, src)
|
|
qdel(target) //item gone
|
|
return material_amount
|
|
else if(!isnull(item_stack) && item_stack != target) //insertion failed, merge the split stack back into the original
|
|
var/obj/item/stack/inserting_stack = target
|
|
item_stack.add(inserting_stack.amount)
|
|
qdel(inserting_stack)
|
|
return MATERIAL_INSERT_ITEM_FAILURE
|
|
|
|
/**
|
|
* Inserts the relevant materials from an item into this material container.
|
|
*
|
|
* Arguments:
|
|
* - [source][/obj/item]: The source of the materials we are inserting.
|
|
* - multiplier: The multiplier for the materials being inserted.
|
|
* - breakdown_flags: The breakdown bitflags that will be used to retrieve the materials from the source
|
|
*/
|
|
/datum/component/material_container/proc/insert_item_materials(obj/item/source, multiplier = 1, breakdown_flags = mat_container_flags)
|
|
var/primary_mat
|
|
var/max_mat_value = 0
|
|
var/list/item_materials = source.get_material_composition(breakdown_flags)
|
|
for(var/MAT in item_materials)
|
|
if(!can_hold_material(MAT))
|
|
continue
|
|
materials[MAT] += item_materials[MAT] * multiplier
|
|
total_amount += item_materials[MAT] * multiplier
|
|
if(item_materials[MAT] > max_mat_value)
|
|
max_mat_value = item_materials[MAT]
|
|
primary_mat = MAT
|
|
|
|
return primary_mat
|
|
|
|
/**
|
|
* The default check for whether we can add materials to this material container.
|
|
*
|
|
* Arguments:
|
|
* - [mat][/atom/material]: The material we are checking for insertability.
|
|
*/
|
|
/datum/component/material_container/proc/can_hold_material(datum/material/mat)
|
|
if(mat in allowed_materials)
|
|
return TRUE
|
|
if(istype(mat) && ((mat.id in allowed_materials) || (mat.type in allowed_materials)))
|
|
allowed_materials += mat // This could get messy with passing lists by ref... but if you're doing that the list expansion is probably being taken care of elsewhere anyway...
|
|
return TRUE
|
|
if(insertion_check?.Invoke(mat))
|
|
allowed_materials += mat
|
|
return TRUE
|
|
return FALSE
|
|
|
|
/// For inserting an amount of material
|
|
/datum/component/material_container/proc/insert_amount_mat(amt, datum/material/mat)
|
|
if(amt <= 0 || !has_space(amt))
|
|
return 0
|
|
|
|
var/total_amount_saved = total_amount
|
|
if(mat)
|
|
if(!istype(mat))
|
|
mat = GET_MATERIAL_REF(mat)
|
|
materials[mat] += amt
|
|
else
|
|
var/num_materials = length(materials)
|
|
if(!num_materials)
|
|
return 0
|
|
|
|
amt /= num_materials
|
|
for(var/i in materials)
|
|
materials[i] += amt
|
|
total_amount += amt
|
|
return (total_amount - total_amount_saved)
|
|
|
|
/// Uses an amount of a specific material, effectively removing it.
|
|
/datum/component/material_container/proc/use_amount_mat(amt, datum/material/mat)
|
|
if(!istype(mat))
|
|
mat = GET_MATERIAL_REF(mat)
|
|
|
|
if(!mat)
|
|
return 0
|
|
var/amount = materials[mat]
|
|
if(amount < amt)
|
|
return 0
|
|
|
|
materials[mat] -= amt
|
|
total_amount -= amt
|
|
return amt
|
|
|
|
/// Proc for transfering materials to another container.
|
|
/datum/component/material_container/proc/transer_amt_to(datum/component/material_container/T, amt, datum/material/mat)
|
|
if(!istype(mat))
|
|
mat = GET_MATERIAL_REF(mat)
|
|
if((amt == 0) || (!T) || (!mat))
|
|
return FALSE
|
|
if(amt<0)
|
|
return T.transer_amt_to(src, -amt, mat)
|
|
var/tr = min(amt, materials[mat], T.can_insert_amount_mat(amt, mat))
|
|
if(tr)
|
|
use_amount_mat(tr, mat)
|
|
T.insert_amount_mat(tr, mat)
|
|
return tr
|
|
return FALSE
|
|
|
|
/// Proc for checking if there is room in the component, returning the amount or else the amount lacking.
|
|
/datum/component/material_container/proc/can_insert_amount_mat(amt, datum/material/mat)
|
|
if(!amt || !mat)
|
|
return 0
|
|
|
|
if((total_amount + amt) <= max_amount)
|
|
return amt
|
|
else
|
|
return (max_amount - total_amount)
|
|
|
|
|
|
/// For consuming a dictionary of materials. mats is the map of materials to use and the corresponding amounts, example: list(M/datum/material/glass =100, datum/material/iron=SMALL_MATERIAL_AMOUNT * 2)
|
|
/datum/component/material_container/proc/use_materials(list/mats, multiplier=1)
|
|
if(!mats || !length(mats))
|
|
return FALSE
|
|
|
|
var/list/mats_to_remove = list() //Assoc list MAT | AMOUNT
|
|
|
|
for(var/x in mats) //Loop through all required materials
|
|
var/datum/material/req_mat = x
|
|
if(!istype(req_mat))
|
|
req_mat = GET_MATERIAL_REF(req_mat) //Get the ref if necesary
|
|
if(!materials[req_mat]) //Do we have the resource?
|
|
return FALSE //Can't afford it
|
|
var/amount_required = mats[x] * multiplier
|
|
if(amount_required < 0)
|
|
return FALSE //No negative mats
|
|
if(!(materials[req_mat] >= amount_required)) // do we have enough of the resource?
|
|
return FALSE //Can't afford it
|
|
mats_to_remove[req_mat] += amount_required //Add it to the assoc list of things to remove
|
|
continue
|
|
|
|
var/total_amount_save = total_amount
|
|
|
|
for(var/i in mats_to_remove)
|
|
total_amount_save -= use_amount_mat(mats_to_remove[i], i)
|
|
|
|
return total_amount_save - total_amount
|
|
|
|
/// For spawning mineral sheets at a specific location. Used by machines to output sheets.
|
|
/datum/component/material_container/proc/retrieve_sheets(sheet_amt, datum/material/material, atom/target = null)
|
|
if(!material.sheet_type)
|
|
return 0 //Add greyscale sheet handling here later
|
|
if(sheet_amt <= 0)
|
|
return 0
|
|
|
|
if(!target)
|
|
var/atom/parent_atom = parent
|
|
target = parent_atom.drop_location()
|
|
if(materials[material] < (sheet_amt * SHEET_MATERIAL_AMOUNT))
|
|
sheet_amt = round(materials[material] / SHEET_MATERIAL_AMOUNT)
|
|
var/count = 0
|
|
while(sheet_amt > MAX_STACK_SIZE)
|
|
var/obj/item/stack/sheet/new_sheets = new material.sheet_type(target, MAX_STACK_SIZE, null, list((material) = SHEET_MATERIAL_AMOUNT))
|
|
after_retrieve?.Invoke(new_sheets)
|
|
count += MAX_STACK_SIZE
|
|
use_amount_mat(sheet_amt * SHEET_MATERIAL_AMOUNT, material)
|
|
sheet_amt -= MAX_STACK_SIZE
|
|
if(sheet_amt >= 1)
|
|
var/obj/item/stack/sheet/new_sheets = new material.sheet_type(target, sheet_amt, null, list((material) = SHEET_MATERIAL_AMOUNT))
|
|
after_retrieve?.Invoke(new_sheets)
|
|
count += sheet_amt
|
|
use_amount_mat(sheet_amt * SHEET_MATERIAL_AMOUNT, material)
|
|
return count
|
|
|
|
|
|
/// Proc to get all the materials and dump them as sheets
|
|
/datum/component/material_container/proc/retrieve_all(target = null)
|
|
var/result = 0
|
|
for(var/MAT in materials)
|
|
var/amount = materials[MAT]
|
|
result += retrieve_sheets(amount2sheet(amount), MAT, target)
|
|
return result
|
|
|
|
/// Proc that returns TRUE if the container has space
|
|
/datum/component/material_container/proc/has_space(amt = 0)
|
|
return (total_amount + amt) <= max_amount
|
|
|
|
/// Checks if its possible to afford a certain amount of materials. Takes a dictionary of materials.
|
|
/datum/component/material_container/proc/has_materials(list/mats, multiplier=1)
|
|
if(!mats || !mats.len)
|
|
return FALSE
|
|
|
|
for(var/x in mats) //Loop through all required materials
|
|
var/datum/material/req_mat = x
|
|
if(!istype(req_mat))
|
|
if(ispath(req_mat)) //Is this an actual material, or is it a category?
|
|
req_mat = GET_MATERIAL_REF(req_mat) //Get the ref
|
|
|
|
else // Its a category. (For example MAT_CATEGORY_RIGID)
|
|
if(!has_enough_of_category(req_mat, mats[x], multiplier)) //Do we have enough of this category?
|
|
return FALSE
|
|
else
|
|
continue
|
|
|
|
if(!has_enough_of_material(req_mat, mats[x], multiplier))//Not a category, so just check the normal way
|
|
return FALSE
|
|
|
|
return TRUE
|
|
|
|
/// Returns all the categories in a recipe.
|
|
/datum/component/material_container/proc/get_categories(list/mats)
|
|
var/list/categories = list()
|
|
for(var/x in mats) //Loop through all required materials
|
|
if(!istext(x)) //This means its not a category
|
|
continue
|
|
categories += x
|
|
return categories
|
|
|
|
/// Returns TRUE if you have enough of the specified material.
|
|
/datum/component/material_container/proc/has_enough_of_material(datum/material/req_mat, amount, multiplier=1)
|
|
if(!materials[req_mat]) //Do we have the resource?
|
|
return FALSE //Can't afford it
|
|
var/amount_required = amount * multiplier
|
|
if(materials[req_mat] >= amount_required) // do we have enough of the resource?
|
|
return TRUE
|
|
return FALSE //Can't afford it
|
|
|
|
/// Returns TRUE if you have enough of a specified material category (Which could be multiple materials)
|
|
/datum/component/material_container/proc/has_enough_of_category(category, amount, multiplier=1)
|
|
for(var/i in SSmaterials.materials_by_category[category])
|
|
var/datum/material/mat = i
|
|
if(materials[mat] >= amount) //we have enough
|
|
return TRUE
|
|
return FALSE
|
|
|
|
/// Turns a material amount into the amount of sheets it should output
|
|
/datum/component/material_container/proc/amount2sheet(amt)
|
|
if(amt >= SHEET_MATERIAL_AMOUNT)
|
|
return round(amt / SHEET_MATERIAL_AMOUNT)
|
|
return FALSE
|
|
|
|
/// Turns an amount of sheets into the amount of material amount it should output
|
|
/datum/component/material_container/proc/sheet2amount(sheet_amt)
|
|
if(sheet_amt > 0)
|
|
return sheet_amt * SHEET_MATERIAL_AMOUNT
|
|
return FALSE
|
|
|
|
|
|
///returns the amount of material relevant to this container; if this container does not support glass, any glass in 'I' will not be taken into account
|
|
/datum/component/material_container/proc/get_item_material_amount(obj/item/I, breakdown_flags = mat_container_flags)
|
|
if(!istype(I) || !I.custom_materials)
|
|
return 0
|
|
var/material_amount = 0
|
|
var/list/item_materials = I.get_material_composition(breakdown_flags)
|
|
for(var/MAT in item_materials)
|
|
if(!can_hold_material(MAT))
|
|
continue
|
|
material_amount += item_materials[MAT]
|
|
return material_amount
|
|
|
|
/// Returns the amount of a specific material in this container.
|
|
/datum/component/material_container/proc/get_material_amount(datum/material/mat)
|
|
if(!istype(mat))
|
|
mat = GET_MATERIAL_REF(mat)
|
|
return materials[mat]
|
|
|
|
/datum/component/material_container/ui_static_data(mob/user)
|
|
var/list/data = list()
|
|
data["SHEET_MATERIAL_AMOUNT"] = SHEET_MATERIAL_AMOUNT
|
|
return data
|
|
|
|
/// List format is list(material_name = list(amount = ..., ref = ..., etc.))
|
|
/datum/component/material_container/ui_data(mob/user)
|
|
var/list/data = list()
|
|
|
|
for(var/datum/material/material as anything in materials)
|
|
var/amount = materials[material]
|
|
|
|
data += list(list(
|
|
"name" = material.name,
|
|
"ref" = REF(material),
|
|
"amount" = amount,
|
|
"sheets" = round(amount / SHEET_MATERIAL_AMOUNT),
|
|
"removable" = amount >= SHEET_MATERIAL_AMOUNT,
|
|
"color" = material.greyscale_colors
|
|
))
|
|
|
|
return data
|
|
|
|
/**
|
|
* Adds context sensitivy directly to the material container file for screentips
|
|
* Arguments:
|
|
* * source - refers to item that will display its screentip
|
|
* * context - refers to, in this case, an item in the users hand hovering over the material container, such as an autolathe
|
|
* * held_item - refers to the item that has materials accepted by the material container
|
|
* * user - refers to user who will see the screentip when the proper context and tool are there
|
|
*/
|
|
/datum/component/material_container/proc/on_requesting_context_from_item(datum/source, list/context, obj/item/held_item, mob/living/user)
|
|
SIGNAL_HANDLER
|
|
|
|
if(isnull(held_item))
|
|
return NONE
|
|
if(!(mat_container_flags & MATCONTAINER_ANY_INTENT) && user.combat_mode)
|
|
return NONE
|
|
if(held_item.item_flags & ABSTRACT)
|
|
return NONE
|
|
if((held_item.flags_1 & HOLOGRAM_1) || (held_item.item_flags & NO_MAT_REDEMPTION) || (allowed_item_typecache && !is_type_in_typecache(held_item, allowed_item_typecache)))
|
|
return NONE
|
|
var/list/item_materials = held_item.get_material_composition(mat_container_flags)
|
|
if(!length(item_materials))
|
|
return NONE
|
|
for(var/material in item_materials)
|
|
if(can_hold_material(material))
|
|
continue
|
|
return NONE
|
|
|
|
context[SCREENTIP_CONTEXT_LMB] = "Insert"
|
|
|
|
return CONTEXTUAL_SCREENTIP_SET
|