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**1. Meat hook** #75422 gave auto lathe's the ability to consume an item AND it's content's recursively so the autolathe can display multiple messages if it founds item's in that object content's which it will also recycle. This might catch player's off guard as they would not have expected that item to contain other stuff inside it so now the auto lathe(and any item implementing material container component) will display that item name & it's material worth being consumed. **New Format.** Here i inserted 3 item's 1. Shotgun 2. Foam Box Riot(full ammo inside) 3. Stack of iron The red line indicates where one item end's and the other one begin's. Notice how every part of the shotgun(it's bean slugs and even it's firing pin) are consumed and the same for the ammo box(the box + 40 of it's bullets) **2. Tentacle Gun** this is an abstract item So even though the auto lathe understood that & didn't touch it, it still tried to consume it's contents leaving behind an non functional tentacle gun. Now it will early return if the item is an hologram/abstract and won't touch any of that item's content's **3. Other Patches** - Indestructible item's inside an item's content's are not consumed but forced moved out - the total material worth of the item & it's contents are calculated and we check if there is enough space for all of them before we attempt to insert. This is important so we don't break an object by consuming only some of it's contents and leaving out the rest
25 KiB
25 KiB