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## About The Pull Request Signals were initially only usable with component listeners, which while no longer the case has lead to outdated documentation, names, and a similar location in code. This pr pulls the two apart. Partially because mso thinks we should, but also because they really aren't directly linked anymore, and having them in this midstate just confuses people. [Renames comp_lookup to listen_lookup, since that's what it does](102b79694f) [Moves signal procs over to their own file](33d07d01fd) [Renames the PREQDELETING and QDELETING comsigs to drop the parent bit since they can hook to more then just comps now](335ea4ad08) [Does something similar to the attackby comsigs (PARENT -> ATOM)](210e57051d) [And finally passes over the examine signals](65917658fb) ## Why It's Good For The Game Code makes more sense, things are better teased apart, s just good imo ## Changelog 🆑 refactor: Pulled apart the last vestiges of names/docs directly linking signals to components /🆑
142 lines
5.5 KiB
Plaintext
142 lines
5.5 KiB
Plaintext
/**
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* # Nuclear Bomb Operator
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*
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* Component applied to handless non-carbon mobs to allow them to perform the function of a nuclear operative.
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* Effectively this means they need to be able to:
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* * Strip people
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* * Pick up the nuke disc, without having hands
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* * Place the nuke disc into the nuke
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* * Activate the nuke
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*
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* Human mobs do not need this component because they can already do all of those things.
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*/
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/datum/component/nuclear_bomb_operator
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/// A weak reference to a held nuclear disk, in place of holding it in our inventory, because we don't have one
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var/datum/weakref/disky
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/// Something to call when we collect the disk
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var/datum/callback/on_disk_collected
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/// Should return some overlays to display on the mob to show they're carrying a disk
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var/datum/callback/add_disk_overlays
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/datum/component/nuclear_bomb_operator/Initialize(datum/callback/on_disk_collected, datum/callback/add_disk_overlays)
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if (!ismob(parent))
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return COMPONENT_INCOMPATIBLE
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if (iscarbon(parent)) // Redundant
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return COMPONENT_INCOMPATIBLE
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src.on_disk_collected = on_disk_collected
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src.add_disk_overlays = add_disk_overlays
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/datum/component/nuclear_bomb_operator/RegisterWithParent()
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. = ..()
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RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
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RegisterSignals(parent, list(COMSIG_LIVING_DEATH, COMSIG_QDELETING), PROC_REF(on_death))
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RegisterSignal(parent, COMSIG_LIVING_UNARMED_ATTACK, PROC_REF(owner_attacked_atom)) // This only works for players, but I am not sure this should have AI anyway
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RegisterSignal(parent, COMSIG_ATOM_EXITED, PROC_REF(atom_exited_owner))
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RegisterSignal(parent, COMSIG_ATOM_UPDATE_OVERLAYS, PROC_REF(on_update_overlays))
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parent.add_traits(list(TRAIT_DISK_VERIFIER, TRAIT_CAN_STRIP, TRAIT_CAN_USE_NUKE), NUKE_OP_MINION_TRAIT)
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/datum/component/nuclear_bomb_operator/UnregisterFromParent()
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. = ..()
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UnregisterSignal(parent, list(
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COMSIG_ATOM_EXAMINE,
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COMSIG_LIVING_DEATH,
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COMSIG_QDELETING,
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COMSIG_ATOM_ATTACK_HAND,
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COMSIG_ATOM_EXITED,
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COMSIG_ATOM_UPDATE_OVERLAYS,
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))
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parent.remove_traits(list(TRAIT_DISK_VERIFIER, TRAIT_CAN_STRIP, TRAIT_CAN_USE_NUKE), NUKE_OP_MINION_TRAIT)
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/datum/component/nuclear_bomb_operator/Destroy(force, silent)
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QDEL_NULL(disky)
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return ..()
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/// Drop the disk on the floor, if we have it
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/datum/component/nuclear_bomb_operator/proc/drop_disky()
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var/obj/item/disk/nuclear/held_disk = disky?.resolve()
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if (!held_disk)
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return
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var/mob/mob_parent = parent
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held_disk.forceMove(mob_parent.drop_location())
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mob_parent.visible_message(span_danger("[mob_parent] drops [held_disk] onto the ground!"))
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disky = null
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mob_parent.update_appearance(updates = UPDATE_ICON)
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/// Add details about carrying the nuke disc to examination.
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/datum/component/nuclear_bomb_operator/proc/on_examine(atom/parent_atom, mob/examiner, list/examine_list)
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SIGNAL_HANDLER
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var/obj/item/disk/nuclear/held_disk = disky?.resolve()
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if (!held_disk)
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return
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var/mob/mob_parent = parent
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examine_list += span_notice("Wait... [mob_parent.p_are()] [mob_parent.p_they()] holding [held_disk]?")
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/// Drop the disk when we are killed
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/datum/component/nuclear_bomb_operator/proc/on_death(atom/parent_atom)
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SIGNAL_HANDLER
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drop_disky()
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/// Try to pick up the disk, put it down, or open the nuke panel
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/datum/component/nuclear_bomb_operator/proc/owner_attacked_atom(atom/parent_atom, atom/attacked_target, proximity, modifiers)
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SIGNAL_HANDLER
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if (!proximity)
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return
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if (!LAZYACCESS(modifiers, LEFT_CLICK))
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return
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var/obj/item/disk/nuclear/held_disk = disky?.resolve()
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if (held_disk)
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return try_put_down_disk(held_disk, attacked_target)
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if (istype(attacked_target, /obj/item/disk/nuclear))
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return try_pick_up_disk(attacked_target)
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if (istype(attacked_target, /obj/machinery/nuclearbomb))
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attacked_target.ui_interact(parent)
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return COMPONENT_CANCEL_ATTACK_CHAIN
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/// Picks up the nuke disk, if it can be picked up
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/datum/component/nuclear_bomb_operator/proc/try_pick_up_disk(obj/item/disk/nuclear/potential_disky)
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if(potential_disky.anchored)
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return
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var/mob/mob_parent = parent
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potential_disky.forceMove(mob_parent)
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disky = WEAKREF(potential_disky)
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mob_parent.update_appearance(updates = UPDATE_ICON)
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mob_parent.balloon_alert(mob_parent, "disk secured!")
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on_disk_collected?.InvokeAsync(potential_disky)
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/// Uses the disk on clicked atom, or places it on the ground
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/datum/component/nuclear_bomb_operator/proc/try_put_down_disk(obj/item/disk/nuclear/held_disk, atom/attacked_target)
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var/mob/mob_parent = parent
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if(!isopenturf(attacked_target))
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INVOKE_ASYNC(held_disk, TYPE_PROC_REF(/obj/item, melee_attack_chain), mob_parent, attacked_target)
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mob_parent.do_item_attack_animation(attacked_target, used_item = held_disk)
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return COMPONENT_CANCEL_ATTACK_CHAIN
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held_disk.forceMove(attacked_target)
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disky = null
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mob_parent.balloon_alert(mob_parent, "disk dropped!")
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mob_parent.update_appearance(updates = UPDATE_ICON)
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return COMPONENT_CANCEL_ATTACK_CHAIN
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/// Don't hold onto the reference if we lose the disk somehow
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/datum/component/nuclear_bomb_operator/proc/atom_exited_owner(atom/parent_atom, atom/movable/gone)
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SIGNAL_HANDLER
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var/obj/item/disk/nuclear/held_disk = disky?.resolve()
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if (held_disk != gone)
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return
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disky = null
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var/mob/mob_parent = parent
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mob_parent.update_appearance(updates = UPDATE_ICON)
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/// Display any disk-related overlays which need displaying
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/datum/component/nuclear_bomb_operator/proc/on_update_overlays(atom/parent_atom, list/overlays)
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SIGNAL_HANDLER
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if (!disky?.resolve())
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return
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var/mob/mob_parent = parent
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if (!istype(mob_parent) || mob_parent.stat == DEAD)
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return
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add_disk_overlays?.InvokeAsync(overlays)
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