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https://github.com/Bubberstation/Bubberstation.git
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## About The Pull Request Signals were initially only usable with component listeners, which while no longer the case has lead to outdated documentation, names, and a similar location in code. This pr pulls the two apart. Partially because mso thinks we should, but also because they really aren't directly linked anymore, and having them in this midstate just confuses people. [Renames comp_lookup to listen_lookup, since that's what it does](102b79694f) [Moves signal procs over to their own file](33d07d01fd) [Renames the PREQDELETING and QDELETING comsigs to drop the parent bit since they can hook to more then just comps now](335ea4ad08) [Does something similar to the attackby comsigs (PARENT -> ATOM)](210e57051d) [And finally passes over the examine signals](65917658fb) ## Why It's Good For The Game Code makes more sense, things are better teased apart, s just good imo ## Changelog 🆑 refactor: Pulled apart the last vestiges of names/docs directly linking signals to components /🆑
160 lines
5.5 KiB
Plaintext
160 lines
5.5 KiB
Plaintext
/datum/component/scope
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/// How far we can extend, with modifier of 1, up to our vision edge, higher numbers multiply.
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var/range_modifier = 1
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/// Fullscreen object we use for tracking the shots.
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var/atom/movable/screen/fullscreen/cursor_catcher/scope/tracker
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/datum/component/scope/Initialize(range_modifier)
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if(!isgun(parent))
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return COMPONENT_INCOMPATIBLE
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src.range_modifier = range_modifier
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/datum/component/scope/Destroy(force, silent)
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if(tracker)
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stop_zooming(tracker.owner)
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return ..()
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/datum/component/scope/RegisterWithParent()
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RegisterSignal(parent, COMSIG_MOVABLE_MOVED, PROC_REF(on_move))
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RegisterSignal(parent, COMSIG_ITEM_AFTERATTACK_SECONDARY, PROC_REF(on_secondary_afterattack))
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RegisterSignal(parent, COMSIG_GUN_TRY_FIRE, PROC_REF(on_gun_fire))
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RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
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/datum/component/scope/UnregisterFromParent()
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UnregisterSignal(parent, list(
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COMSIG_MOVABLE_MOVED,
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COMSIG_ITEM_AFTERATTACK_SECONDARY,
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COMSIG_GUN_TRY_FIRE,
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COMSIG_ATOM_EXAMINE,
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))
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/datum/component/scope/process(seconds_per_tick)
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var/mob/user_mob = tracker.owner
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var/client/user_client = user_mob.client
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if(!user_client)
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stop_zooming(user_mob)
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return
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tracker.calculate_params()
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if(!length(user_client.keys_held & user_client.movement_keys))
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user_mob.face_atom(tracker.given_turf)
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animate(user_client, world.tick_lag, pixel_x = tracker.given_x, pixel_y = tracker.given_y)
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/datum/component/scope/proc/on_move(atom/movable/source, atom/oldloc, dir, forced)
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SIGNAL_HANDLER
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if(!tracker)
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return
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stop_zooming(tracker.owner)
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/datum/component/scope/proc/on_secondary_afterattack(datum/source, atom/target, mob/user, proximity_flag, click_parameters)
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SIGNAL_HANDLER
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if(tracker)
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stop_zooming(user)
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else
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start_zooming(user)
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return COMPONENT_SECONDARY_CANCEL_ATTACK_CHAIN
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/datum/component/scope/proc/on_gun_fire(obj/item/gun/source, mob/living/user, atom/target, flag, params)
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SIGNAL_HANDLER
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if(!tracker?.given_turf || target == get_target(tracker.given_turf))
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return NONE
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INVOKE_ASYNC(source, TYPE_PROC_REF(/obj/item/gun, fire_gun), get_target(tracker.given_turf), user)
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return COMPONENT_CANCEL_GUN_FIRE
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/datum/component/scope/proc/on_examine(datum/source, mob/user, list/examine_list)
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SIGNAL_HANDLER
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examine_list += span_notice("You can scope in with <b>right-click</b>.")
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/**
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* We find and return the best target to hit on a given turf.
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*
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* Arguments:
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* * target_turf: The turf we are looking for targets on.
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*/
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/datum/component/scope/proc/get_target(turf/target_turf)
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var/list/object_targets = list()
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var/list/non_dense_targets = list()
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for(var/atom/movable/possible_target in target_turf)
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if(possible_target.layer <= PROJECTILE_HIT_THRESHHOLD_LAYER)
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continue
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if(possible_target.invisibility > tracker.owner.see_invisible)
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continue
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if(!possible_target.mouse_opacity)
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continue
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if(iseffect(possible_target))
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continue
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if(ismob(possible_target))
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if(possible_target == tracker.owner)
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continue
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return possible_target
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if(!possible_target.density)
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non_dense_targets += possible_target
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continue
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object_targets += possible_target
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for(var/obj/important_object as anything in object_targets)
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return important_object
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for(var/obj/unimportant_object as anything in non_dense_targets)
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return unimportant_object
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return target_turf
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/**
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* We start zooming by hiding the mouse pointer, adding our tracker overlay and starting our processing.
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*
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* Arguments:
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* * user: The mob we are starting zooming on.
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*/
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/datum/component/scope/proc/start_zooming(mob/user)
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if(!user.client)
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return
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user.client.mouse_override_icon = 'icons/effects/mouse_pointers/scope_hide.dmi'
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user.update_mouse_pointer()
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user.playsound_local(parent, 'sound/weapons/scope.ogg', 75, TRUE)
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tracker = user.overlay_fullscreen("scope", /atom/movable/screen/fullscreen/cursor_catcher/scope, 0)
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tracker.assign_to_mob(user, range_modifier)
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RegisterSignal(user, COMSIG_MOB_SWAP_HANDS, PROC_REF(stop_zooming))
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START_PROCESSING(SSprojectiles, src)
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/**
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* We stop zooming, canceling processing, resetting stuff back to normal and deleting our tracker.
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*
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* Arguments:
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* * user: The mob we are canceling zooming on.
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*/
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/datum/component/scope/proc/stop_zooming(mob/user)
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SIGNAL_HANDLER
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STOP_PROCESSING(SSprojectiles, src)
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UnregisterSignal(user, COMSIG_MOB_SWAP_HANDS)
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if(user.client)
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animate(user.client, 0.2 SECONDS, pixel_x = 0, pixel_y = 0)
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user.client.mouse_override_icon = null
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user.update_mouse_pointer()
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user.playsound_local(parent, 'sound/weapons/scope.ogg', 75, TRUE, frequency = -1)
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tracker = null
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user.clear_fullscreen("scope")
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/atom/movable/screen/fullscreen/cursor_catcher/scope
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icon_state = "scope"
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/// Multiplier for given_X an given_y.
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var/range_modifier = 1
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/atom/movable/screen/fullscreen/cursor_catcher/scope/assign_to_mob(mob/new_owner, range_modifier)
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src.range_modifier = range_modifier
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return ..()
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/atom/movable/screen/fullscreen/cursor_catcher/scope/Click(location, control, params)
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if(usr == owner)
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calculate_params()
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return ..()
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/atom/movable/screen/fullscreen/cursor_catcher/scope/calculate_params()
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var/list/modifiers = params2list(mouse_params)
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var/icon_x = text2num(LAZYACCESS(modifiers, VIS_X)) || view_list[1]*world.icon_size/2
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var/icon_y = text2num(LAZYACCESS(modifiers, VIS_Y)) || view_list[2]*world.icon_size/2
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given_x = round(range_modifier * (icon_x - view_list[1]*world.icon_size/2))
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given_y = round(range_modifier * (icon_y - view_list[2]*world.icon_size/2))
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given_turf = locate(owner.x+round(given_x/world.icon_size, 1),owner.y+round(given_y/world.icon_size, 1),owner.z)
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