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Bubberstation/code/game/objects/items/stacks/sheets/leather.dm
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Hatterhat 42f7267763 can't answer calls 'cause i'm baseballin - adds a baseball recipe to leather (#76135)
## About The Pull Request
baseballs can now be crafted with 3 leather

## Why It's Good For The Game
throwing interactions (correct me if i'm wrong but you literally can't
get these out of mail goodies, outside of having the throwing arm quirk
or the holodeck)

## Changelog

🆑
add: Baseballs can now be crafted with 3 leather.
/🆑

Co-authored-by: Hatterhat <Hatterhat@users.noreply.github.com>
2023-06-23 10:09:02 +02:00

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14 KiB
Plaintext

/obj/item/stack/sheet/animalhide
name = "hide"
desc = "Something went wrong."
icon_state = "sheet-hide"
inhand_icon_state = null
novariants = TRUE
merge_type = /obj/item/stack/sheet/animalhide
/obj/item/stack/sheet/animalhide/human
name = "human skin"
desc = "The by-product of human farming."
singular_name = "human skin piece"
novariants = FALSE
merge_type = /obj/item/stack/sheet/animalhide/human
GLOBAL_LIST_INIT(human_recipes, list( \
new/datum/stack_recipe("bloated human costume", /obj/item/clothing/suit/hooded/bloated_human, 5, check_density = FALSE, category = CAT_CLOTHING), \
new/datum/stack_recipe("human skin hat", /obj/item/clothing/head/fedora/human_leather, 1, check_density = FALSE, category = CAT_CLOTHING), \
))
/obj/item/stack/sheet/animalhide/human/get_main_recipes()
. = ..()
. += GLOB.human_recipes
/obj/item/stack/sheet/animalhide/generic
name = "skin"
desc = "A piece of skin."
singular_name = "skin piece"
novariants = FALSE
merge_type = /obj/item/stack/sheet/animalhide/generic
/obj/item/stack/sheet/animalhide/corgi
name = "corgi hide"
desc = "The by-product of corgi farming."
singular_name = "corgi hide piece"
icon_state = "sheet-corgi"
inhand_icon_state = null
merge_type = /obj/item/stack/sheet/animalhide/corgi
GLOBAL_LIST_INIT(gondola_recipes, list ( \
new/datum/stack_recipe("gondola mask", /obj/item/clothing/mask/gondola, 1, check_density = FALSE, category = CAT_CLOTHING), \
new/datum/stack_recipe("gondola suit", /obj/item/clothing/under/costume/gondola, 2, check_density = FALSE, category = CAT_CLOTHING), \
))
/obj/item/stack/sheet/animalhide/mothroach
name = "mothroach hide"
desc = "A thin layer of mothroach hide."
singular_name = "mothroach hide piece"
icon_state = "sheet-mothroach"
inhand_icon_state = null
merge_type = /obj/item/stack/sheet/animalhide/mothroach
/obj/item/stack/sheet/animalhide/gondola
name = "gondola hide"
desc = "The extremely valuable product of gondola hunting."
singular_name = "gondola hide piece"
icon_state = "sheet-gondola"
inhand_icon_state = null
merge_type = /obj/item/stack/sheet/animalhide/gondola
/obj/item/stack/sheet/animalhide/gondola/get_main_recipes()
. = ..()
. += GLOB.gondola_recipes
GLOBAL_LIST_INIT(corgi_recipes, list ( \
new/datum/stack_recipe("corgi costume", /obj/item/clothing/suit/hooded/ian_costume, 3, check_density = FALSE, category = CAT_CLOTHING), \
))
/obj/item/stack/sheet/animalhide/corgi/get_main_recipes()
. = ..()
. += GLOB.corgi_recipes
/obj/item/stack/sheet/animalhide/cat
name = "cat hide"
desc = "The by-product of cat farming."
singular_name = "cat hide piece"
icon_state = "sheet-cat"
inhand_icon_state = null
merge_type = /obj/item/stack/sheet/animalhide/cat
/obj/item/stack/sheet/animalhide/monkey
name = "monkey hide"
desc = "The by-product of monkey farming."
singular_name = "monkey hide piece"
icon_state = "sheet-monkey"
inhand_icon_state = null
merge_type = /obj/item/stack/sheet/animalhide/monkey
GLOBAL_LIST_INIT(monkey_recipes, list ( \
new/datum/stack_recipe("monkey mask", /obj/item/clothing/mask/gas/monkeymask, 1, check_density = FALSE, category = CAT_CLOTHING), \
new/datum/stack_recipe("monkey suit", /obj/item/clothing/suit/costume/monkeysuit, 2, check_density = FALSE, category = CAT_CLOTHING), \
))
/obj/item/stack/sheet/animalhide/monkey/get_main_recipes()
. = ..()
. += GLOB.monkey_recipes
/obj/item/stack/sheet/animalhide/lizard
name = "lizard skin"
desc = "Sssssss..."
singular_name = "lizard skin piece"
icon_state = "sheet-lizard"
inhand_icon_state = null
merge_type = /obj/item/stack/sheet/animalhide/lizard
/obj/item/stack/sheet/animalhide/xeno
name = "alien hide"
desc = "The skin of a terrible creature."
singular_name = "alien hide piece"
icon_state = "sheet-xeno"
inhand_icon_state = null
merge_type = /obj/item/stack/sheet/animalhide/xeno
GLOBAL_LIST_INIT(xeno_recipes, list ( \
new/datum/stack_recipe("alien helmet", /obj/item/clothing/head/costume/xenos, 1, check_density = FALSE, category = CAT_CLOTHING), \
new/datum/stack_recipe("alien suit", /obj/item/clothing/suit/costume/xenos, 2, check_density = FALSE, category = CAT_CLOTHING), \
))
/obj/item/stack/sheet/animalhide/xeno/get_main_recipes()
. = ..()
. += GLOB.xeno_recipes
/obj/item/stack/sheet/animalhide/carp
name = "carp scales"
desc = "The scaly skin of a space carp. It looks quite beatiful when detached from the foul creature who once wore it."
singular_name = "carp scale"
icon_state = "sheet-carp"
inhand_icon_state = null
merge_type = /obj/item/stack/sheet/animalhide/carp
GLOBAL_LIST_INIT(carp_recipes, list ( \
new/datum/stack_recipe("carp costume", /obj/item/clothing/suit/hooded/carp_costume, 4, check_density = FALSE, category = CAT_CLOTHING), \
new/datum/stack_recipe("carp mask", /obj/item/clothing/mask/gas/carp, 1, check_density = FALSE, category = CAT_CLOTHING), \
new/datum/stack_recipe("carpskin chair", /obj/structure/chair/comfy/carp, 2, check_density = FALSE, category = CAT_FURNITURE), \
new/datum/stack_recipe("carpskin suit", /obj/item/clothing/under/suit/carpskin, 3, check_density = FALSE, category = CAT_CLOTHING), \
new/datum/stack_recipe("carpskin fedora", /obj/item/clothing/head/fedora/carpskin, 2, check_density = FALSE, category = CAT_CLOTHING), \
))
/obj/item/stack/sheet/animalhide/carp/get_main_recipes()
. = ..()
. += GLOB.carp_recipes
//don't see anywhere else to put these, maybe together they could be used to make the xenos suit?
/obj/item/stack/sheet/xenochitin
name = "alien chitin"
desc = "A piece of the hide of a terrible creature."
singular_name = "alien hide piece"
icon = 'icons/mob/nonhuman-player/alien.dmi'
icon_state = "chitin"
novariants = TRUE
merge_type = /obj/item/stack/sheet/xenochitin
/obj/item/xenos_claw
name = "alien claw"
desc = "The claw of a terrible creature."
icon = 'icons/mob/nonhuman-player/alien.dmi'
icon_state = "claw"
/obj/item/weed_extract
name = "weed extract"
desc = "A piece of slimy, purplish weed."
icon = 'icons/mob/nonhuman-player/alien.dmi'
icon_state = "weed_extract"
/*
* Leather SHeet
*/
/obj/item/stack/sheet/leather
name = "leather"
desc = "The by-product of mob grinding."
singular_name = "leather piece"
icon_state = "sheet-leather"
inhand_icon_state = null
merge_type = /obj/item/stack/sheet/leather
GLOBAL_LIST_INIT(leather_recipes, list ( \
new/datum/stack_recipe("wallet", /obj/item/storage/wallet, 1, check_density = FALSE, category = CAT_CONTAINERS), \
new/datum/stack_recipe("muzzle", /obj/item/clothing/mask/muzzle, 2, check_density = FALSE, category = CAT_ENTERTAINMENT), \
new/datum/stack_recipe("basketball", /obj/item/toy/basketball, 20, check_density = FALSE, category = CAT_ENTERTAINMENT), \
new/datum/stack_recipe("baseball", /obj/item/toy/beach_ball/baseball, 3, check_density = FALSE, category = CAT_ENTERTAINMENT), \
new/datum/stack_recipe("saddle", /obj/item/saddle, 5, check_density = FALSE, category = CAT_EQUIPMENT), \
new/datum/stack_recipe("leather shoes", /obj/item/clothing/shoes/laceup, 2, check_density = FALSE, category = CAT_CLOTHING), \
new/datum/stack_recipe("cowboy boots", /obj/item/clothing/shoes/cowboy, 2, check_density = FALSE, category = CAT_CLOTHING), \
new/datum/stack_recipe("botany gloves", /obj/item/clothing/gloves/botanic_leather, 3, check_density = FALSE, category = CAT_CLOTHING), \
new/datum/stack_recipe("leather satchel", /obj/item/storage/backpack/satchel/leather, 5, check_density = FALSE, category = CAT_CLOTHING), \
new/datum/stack_recipe("sheriff vest", /obj/item/clothing/accessory/vest_sheriff, 4, check_density = FALSE, category = CAT_CLOTHING), \
new/datum/stack_recipe("leather jacket", /obj/item/clothing/suit/jacket/leather, 7, check_density = FALSE, category = CAT_CLOTHING), \
new/datum/stack_recipe("biker jacket", /obj/item/clothing/suit/jacket/leather/biker, 7, check_density = FALSE, category = CAT_CLOTHING), \
new/datum/stack_recipe_list("belts", list( \
new/datum/stack_recipe("tool belt", /obj/item/storage/belt/utility, 4, check_density = FALSE, category = CAT_CONTAINERS), \
new/datum/stack_recipe("botanical belt", /obj/item/storage/belt/plant, 2, check_density = FALSE, category = CAT_CONTAINERS), \
new/datum/stack_recipe("janitorial belt", /obj/item/storage/belt/janitor, 2, check_density = FALSE, category = CAT_CONTAINERS), \
new/datum/stack_recipe("medical belt", /obj/item/storage/belt/medical, 2, check_density = FALSE, category = CAT_CONTAINERS), \
new/datum/stack_recipe("security belt", /obj/item/storage/belt/security, 2, check_density = FALSE, category = CAT_CONTAINERS), \
new/datum/stack_recipe("shoulder holster", /obj/item/storage/belt/holster, 3, check_density = FALSE, category = CAT_CONTAINERS), \
new/datum/stack_recipe("bandolier", /obj/item/storage/belt/bandolier, 5, check_density = FALSE, category = CAT_CONTAINERS), \
)),
new/datum/stack_recipe_list("cowboy hats", list( \
new/datum/stack_recipe("sheriff hat", /obj/item/clothing/head/cowboy/brown, 2, check_density = FALSE, category = CAT_CLOTHING), \
new/datum/stack_recipe("desperado hat", /obj/item/clothing/head/cowboy/black, 2, check_density = FALSE, category = CAT_CLOTHING), \
new/datum/stack_recipe("ten-gallon hat", /obj/item/clothing/head/cowboy/white, 2, check_density = FALSE, category = CAT_CLOTHING), \
new/datum/stack_recipe("deputy hat", /obj/item/clothing/head/cowboy/red, 2, check_density = FALSE, category = CAT_CLOTHING), \
new/datum/stack_recipe("drifter hat", /obj/item/clothing/head/cowboy/grey, 2, check_density = FALSE, category = CAT_CLOTHING), \
)),
))
/obj/item/stack/sheet/leather/get_main_recipes()
. = ..()
. += GLOB.leather_recipes
/*
* Sinew
*/
/obj/item/stack/sheet/sinew
name = "watcher sinew"
icon = 'icons/obj/mining.dmi'
desc = "Long stringy filaments which presumably came from a watcher's wings."
singular_name = "watcher sinew"
icon_state = "sinew"
novariants = TRUE
merge_type = /obj/item/stack/sheet/sinew
/obj/item/stack/sheet/sinew/wolf
name = "wolf sinew"
desc = "Long stringy filaments which came from the insides of a wolf."
singular_name = "wolf sinew"
merge_type = /obj/item/stack/sheet/sinew/wolf
GLOBAL_LIST_INIT(sinew_recipes, list ( \
new/datum/stack_recipe("sinew restraints", /obj/item/restraints/handcuffs/cable/sinew, 1, check_density = FALSE, category = CAT_EQUIPMENT), \
))
/obj/item/stack/sheet/sinew/get_main_recipes()
. = ..()
. += GLOB.sinew_recipes
/*Plates*/
/obj/item/stack/sheet/animalhide/goliath_hide
name = "goliath hide plates"
desc = "Pieces of a goliath's rocky hide, these might be able to make your suit a bit more durable to attack from the local fauna."
icon = 'icons/obj/stack_objects.dmi'
icon_state = "goliath_hide"
singular_name = "hide plate"
max_amount = 6
novariants = FALSE
item_flags = NOBLUDGEON
resistance_flags = FIRE_PROOF
w_class = WEIGHT_CLASS_NORMAL
layer = MOB_LAYER
merge_type = /obj/item/stack/sheet/animalhide/goliath_hide
/obj/item/stack/sheet/animalhide/goliath_hide/polar_bear_hide
name = "polar bear hides"
desc = "Pieces of a polar bear's fur, these might be able to make your suit a bit more durable to attack from the local fauna."
icon_state = "polar_bear_hide"
singular_name = "polar bear hide"
merge_type = /obj/item/stack/sheet/animalhide/goliath_hide/polar_bear_hide
/obj/item/stack/sheet/animalhide/ashdrake
name = "ash drake hide"
desc = "The strong, scaled hide of an ash drake."
icon = 'icons/obj/stack_objects.dmi'
icon_state = "dragon_hide"
singular_name = "drake plate"
max_amount = 10
novariants = FALSE
item_flags = NOBLUDGEON
w_class = WEIGHT_CLASS_NORMAL
layer = MOB_LAYER
merge_type = /obj/item/stack/sheet/animalhide/ashdrake
//Step one - dehairing.
/obj/item/stack/sheet/animalhide/attackby(obj/item/W, mob/user, params)
if(W.get_sharpness())
playsound(loc, 'sound/weapons/slice.ogg', 50, TRUE, -1)
user.visible_message(span_notice("[user] starts cutting hair off \the [src]."), span_notice("You start cutting the hair off \the [src]..."), span_hear("You hear the sound of a knife rubbing against flesh."))
if(do_after(user, 50, target = src))
to_chat(user, span_notice("You cut the hair from [src.name]."))
new /obj/item/stack/sheet/hairlesshide(user.drop_location(), amount)
use(amount)
else
return ..()
/obj/item/stack/sheet/animalhide/examine(mob/user)
. = ..()
. += span_notice("You can remove the hair with any sharp object.")
//Step two - washing..... it's actually in washing machine code.
/obj/item/stack/sheet/hairlesshide
name = "hairless hide"
desc = "This hide was stripped of its hair, but still needs washing and tanning."
singular_name = "hairless hide piece"
icon_state = "sheet-hairlesshide"
inhand_icon_state = null
merge_type = /obj/item/stack/sheet/hairlesshide
/obj/item/stack/sheet/hairlesshide/examine(mob/user)
. = ..()
. += span_notice("You can clean it up by washing in the water.")
//Step three - drying
/obj/item/stack/sheet/wethide
name = "wet hide"
desc = "This hide has been cleaned but still needs to be dried."
singular_name = "wet hide piece"
icon_state = "sheet-wetleather"
inhand_icon_state = null
merge_type = /obj/item/stack/sheet/wethide
/// Reduced when exposed to high temperatures
var/wetness = 30
/// Kelvin to start drying
var/drying_threshold_temperature = 500
/obj/item/stack/sheet/wethide/examine(mob/user)
. = ..()
. += span_notice("You can dry it up to make leather.")
/obj/item/stack/sheet/wethide/Initialize(mapload, new_amount, merge = TRUE, list/mat_override=null, mat_amt=1)
. = ..()
AddElement(/datum/element/atmos_sensitive, mapload)
AddElement(/datum/element/dryable, /obj/item/stack/sheet/leather)
AddElement(/datum/element/microwavable, /obj/item/stack/sheet/leather)
AddComponent(/datum/component/grillable, /obj/item/stack/sheet/leather, rand(1 SECONDS, 3 SECONDS), TRUE)
AddComponent(/datum/component/bakeable, /obj/item/stack/sheet/leather, rand(15 SECONDS, 20 SECONDS), TRUE, TRUE)
/obj/item/stack/sheet/wethide/burn()
visible_message(span_notice("[src] burns up, leaving a sheet of leather behind!"))
new /obj/item/stack/sheet/leather(loc) // only one sheet remains to incentivise not burning your wethide to dry it
qdel(src)
/obj/item/stack/sheet/wethide/should_atmos_process(datum/gas_mixture/air, exposed_temperature)
return (exposed_temperature > drying_threshold_temperature)
/obj/item/stack/sheet/wethide/atmos_expose(datum/gas_mixture/air, exposed_temperature)
wetness--
if(wetness == 0)
new /obj/item/stack/sheet/leather(drop_location(), 1)
wetness = initial(wetness)
use(1)