mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-06-06 14:51:17 +01:00
42f7267763
## About The Pull Request baseballs can now be crafted with 3 leather ## Why It's Good For The Game throwing interactions (correct me if i'm wrong but you literally can't get these out of mail goodies, outside of having the throwing arm quirk or the holodeck) ## Changelog 🆑 add: Baseballs can now be crafted with 3 leather. /🆑 Co-authored-by: Hatterhat <Hatterhat@users.noreply.github.com>
342 lines
14 KiB
Plaintext
342 lines
14 KiB
Plaintext
/obj/item/stack/sheet/animalhide
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name = "hide"
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desc = "Something went wrong."
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icon_state = "sheet-hide"
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inhand_icon_state = null
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novariants = TRUE
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merge_type = /obj/item/stack/sheet/animalhide
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/obj/item/stack/sheet/animalhide/human
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name = "human skin"
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desc = "The by-product of human farming."
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singular_name = "human skin piece"
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novariants = FALSE
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merge_type = /obj/item/stack/sheet/animalhide/human
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GLOBAL_LIST_INIT(human_recipes, list( \
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new/datum/stack_recipe("bloated human costume", /obj/item/clothing/suit/hooded/bloated_human, 5, check_density = FALSE, category = CAT_CLOTHING), \
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new/datum/stack_recipe("human skin hat", /obj/item/clothing/head/fedora/human_leather, 1, check_density = FALSE, category = CAT_CLOTHING), \
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))
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/obj/item/stack/sheet/animalhide/human/get_main_recipes()
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. = ..()
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. += GLOB.human_recipes
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/obj/item/stack/sheet/animalhide/generic
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name = "skin"
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desc = "A piece of skin."
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singular_name = "skin piece"
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novariants = FALSE
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merge_type = /obj/item/stack/sheet/animalhide/generic
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/obj/item/stack/sheet/animalhide/corgi
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name = "corgi hide"
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desc = "The by-product of corgi farming."
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singular_name = "corgi hide piece"
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icon_state = "sheet-corgi"
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inhand_icon_state = null
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merge_type = /obj/item/stack/sheet/animalhide/corgi
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GLOBAL_LIST_INIT(gondola_recipes, list ( \
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new/datum/stack_recipe("gondola mask", /obj/item/clothing/mask/gondola, 1, check_density = FALSE, category = CAT_CLOTHING), \
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new/datum/stack_recipe("gondola suit", /obj/item/clothing/under/costume/gondola, 2, check_density = FALSE, category = CAT_CLOTHING), \
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))
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/obj/item/stack/sheet/animalhide/mothroach
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name = "mothroach hide"
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desc = "A thin layer of mothroach hide."
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singular_name = "mothroach hide piece"
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icon_state = "sheet-mothroach"
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inhand_icon_state = null
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merge_type = /obj/item/stack/sheet/animalhide/mothroach
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/obj/item/stack/sheet/animalhide/gondola
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name = "gondola hide"
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desc = "The extremely valuable product of gondola hunting."
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singular_name = "gondola hide piece"
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icon_state = "sheet-gondola"
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inhand_icon_state = null
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merge_type = /obj/item/stack/sheet/animalhide/gondola
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/obj/item/stack/sheet/animalhide/gondola/get_main_recipes()
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. = ..()
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. += GLOB.gondola_recipes
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GLOBAL_LIST_INIT(corgi_recipes, list ( \
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new/datum/stack_recipe("corgi costume", /obj/item/clothing/suit/hooded/ian_costume, 3, check_density = FALSE, category = CAT_CLOTHING), \
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))
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/obj/item/stack/sheet/animalhide/corgi/get_main_recipes()
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. = ..()
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. += GLOB.corgi_recipes
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/obj/item/stack/sheet/animalhide/cat
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name = "cat hide"
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desc = "The by-product of cat farming."
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singular_name = "cat hide piece"
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icon_state = "sheet-cat"
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inhand_icon_state = null
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merge_type = /obj/item/stack/sheet/animalhide/cat
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/obj/item/stack/sheet/animalhide/monkey
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name = "monkey hide"
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desc = "The by-product of monkey farming."
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singular_name = "monkey hide piece"
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icon_state = "sheet-monkey"
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inhand_icon_state = null
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merge_type = /obj/item/stack/sheet/animalhide/monkey
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GLOBAL_LIST_INIT(monkey_recipes, list ( \
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new/datum/stack_recipe("monkey mask", /obj/item/clothing/mask/gas/monkeymask, 1, check_density = FALSE, category = CAT_CLOTHING), \
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new/datum/stack_recipe("monkey suit", /obj/item/clothing/suit/costume/monkeysuit, 2, check_density = FALSE, category = CAT_CLOTHING), \
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))
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/obj/item/stack/sheet/animalhide/monkey/get_main_recipes()
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. = ..()
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. += GLOB.monkey_recipes
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/obj/item/stack/sheet/animalhide/lizard
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name = "lizard skin"
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desc = "Sssssss..."
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singular_name = "lizard skin piece"
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icon_state = "sheet-lizard"
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inhand_icon_state = null
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merge_type = /obj/item/stack/sheet/animalhide/lizard
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/obj/item/stack/sheet/animalhide/xeno
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name = "alien hide"
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desc = "The skin of a terrible creature."
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singular_name = "alien hide piece"
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icon_state = "sheet-xeno"
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inhand_icon_state = null
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merge_type = /obj/item/stack/sheet/animalhide/xeno
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GLOBAL_LIST_INIT(xeno_recipes, list ( \
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new/datum/stack_recipe("alien helmet", /obj/item/clothing/head/costume/xenos, 1, check_density = FALSE, category = CAT_CLOTHING), \
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new/datum/stack_recipe("alien suit", /obj/item/clothing/suit/costume/xenos, 2, check_density = FALSE, category = CAT_CLOTHING), \
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))
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/obj/item/stack/sheet/animalhide/xeno/get_main_recipes()
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. = ..()
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. += GLOB.xeno_recipes
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/obj/item/stack/sheet/animalhide/carp
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name = "carp scales"
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desc = "The scaly skin of a space carp. It looks quite beatiful when detached from the foul creature who once wore it."
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singular_name = "carp scale"
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icon_state = "sheet-carp"
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inhand_icon_state = null
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merge_type = /obj/item/stack/sheet/animalhide/carp
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GLOBAL_LIST_INIT(carp_recipes, list ( \
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new/datum/stack_recipe("carp costume", /obj/item/clothing/suit/hooded/carp_costume, 4, check_density = FALSE, category = CAT_CLOTHING), \
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new/datum/stack_recipe("carp mask", /obj/item/clothing/mask/gas/carp, 1, check_density = FALSE, category = CAT_CLOTHING), \
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new/datum/stack_recipe("carpskin chair", /obj/structure/chair/comfy/carp, 2, check_density = FALSE, category = CAT_FURNITURE), \
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new/datum/stack_recipe("carpskin suit", /obj/item/clothing/under/suit/carpskin, 3, check_density = FALSE, category = CAT_CLOTHING), \
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new/datum/stack_recipe("carpskin fedora", /obj/item/clothing/head/fedora/carpskin, 2, check_density = FALSE, category = CAT_CLOTHING), \
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))
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/obj/item/stack/sheet/animalhide/carp/get_main_recipes()
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. = ..()
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. += GLOB.carp_recipes
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//don't see anywhere else to put these, maybe together they could be used to make the xenos suit?
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/obj/item/stack/sheet/xenochitin
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name = "alien chitin"
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desc = "A piece of the hide of a terrible creature."
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singular_name = "alien hide piece"
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icon = 'icons/mob/nonhuman-player/alien.dmi'
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icon_state = "chitin"
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novariants = TRUE
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merge_type = /obj/item/stack/sheet/xenochitin
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/obj/item/xenos_claw
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name = "alien claw"
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desc = "The claw of a terrible creature."
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icon = 'icons/mob/nonhuman-player/alien.dmi'
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icon_state = "claw"
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/obj/item/weed_extract
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name = "weed extract"
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desc = "A piece of slimy, purplish weed."
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icon = 'icons/mob/nonhuman-player/alien.dmi'
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icon_state = "weed_extract"
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/*
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* Leather SHeet
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*/
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/obj/item/stack/sheet/leather
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name = "leather"
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desc = "The by-product of mob grinding."
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singular_name = "leather piece"
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icon_state = "sheet-leather"
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inhand_icon_state = null
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merge_type = /obj/item/stack/sheet/leather
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GLOBAL_LIST_INIT(leather_recipes, list ( \
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new/datum/stack_recipe("wallet", /obj/item/storage/wallet, 1, check_density = FALSE, category = CAT_CONTAINERS), \
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new/datum/stack_recipe("muzzle", /obj/item/clothing/mask/muzzle, 2, check_density = FALSE, category = CAT_ENTERTAINMENT), \
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new/datum/stack_recipe("basketball", /obj/item/toy/basketball, 20, check_density = FALSE, category = CAT_ENTERTAINMENT), \
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new/datum/stack_recipe("baseball", /obj/item/toy/beach_ball/baseball, 3, check_density = FALSE, category = CAT_ENTERTAINMENT), \
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new/datum/stack_recipe("saddle", /obj/item/saddle, 5, check_density = FALSE, category = CAT_EQUIPMENT), \
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new/datum/stack_recipe("leather shoes", /obj/item/clothing/shoes/laceup, 2, check_density = FALSE, category = CAT_CLOTHING), \
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new/datum/stack_recipe("cowboy boots", /obj/item/clothing/shoes/cowboy, 2, check_density = FALSE, category = CAT_CLOTHING), \
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new/datum/stack_recipe("botany gloves", /obj/item/clothing/gloves/botanic_leather, 3, check_density = FALSE, category = CAT_CLOTHING), \
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new/datum/stack_recipe("leather satchel", /obj/item/storage/backpack/satchel/leather, 5, check_density = FALSE, category = CAT_CLOTHING), \
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new/datum/stack_recipe("sheriff vest", /obj/item/clothing/accessory/vest_sheriff, 4, check_density = FALSE, category = CAT_CLOTHING), \
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new/datum/stack_recipe("leather jacket", /obj/item/clothing/suit/jacket/leather, 7, check_density = FALSE, category = CAT_CLOTHING), \
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new/datum/stack_recipe("biker jacket", /obj/item/clothing/suit/jacket/leather/biker, 7, check_density = FALSE, category = CAT_CLOTHING), \
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new/datum/stack_recipe_list("belts", list( \
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new/datum/stack_recipe("tool belt", /obj/item/storage/belt/utility, 4, check_density = FALSE, category = CAT_CONTAINERS), \
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new/datum/stack_recipe("botanical belt", /obj/item/storage/belt/plant, 2, check_density = FALSE, category = CAT_CONTAINERS), \
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new/datum/stack_recipe("janitorial belt", /obj/item/storage/belt/janitor, 2, check_density = FALSE, category = CAT_CONTAINERS), \
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new/datum/stack_recipe("medical belt", /obj/item/storage/belt/medical, 2, check_density = FALSE, category = CAT_CONTAINERS), \
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new/datum/stack_recipe("security belt", /obj/item/storage/belt/security, 2, check_density = FALSE, category = CAT_CONTAINERS), \
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new/datum/stack_recipe("shoulder holster", /obj/item/storage/belt/holster, 3, check_density = FALSE, category = CAT_CONTAINERS), \
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new/datum/stack_recipe("bandolier", /obj/item/storage/belt/bandolier, 5, check_density = FALSE, category = CAT_CONTAINERS), \
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)),
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new/datum/stack_recipe_list("cowboy hats", list( \
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new/datum/stack_recipe("sheriff hat", /obj/item/clothing/head/cowboy/brown, 2, check_density = FALSE, category = CAT_CLOTHING), \
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new/datum/stack_recipe("desperado hat", /obj/item/clothing/head/cowboy/black, 2, check_density = FALSE, category = CAT_CLOTHING), \
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new/datum/stack_recipe("ten-gallon hat", /obj/item/clothing/head/cowboy/white, 2, check_density = FALSE, category = CAT_CLOTHING), \
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new/datum/stack_recipe("deputy hat", /obj/item/clothing/head/cowboy/red, 2, check_density = FALSE, category = CAT_CLOTHING), \
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new/datum/stack_recipe("drifter hat", /obj/item/clothing/head/cowboy/grey, 2, check_density = FALSE, category = CAT_CLOTHING), \
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)),
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))
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/obj/item/stack/sheet/leather/get_main_recipes()
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. = ..()
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. += GLOB.leather_recipes
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/*
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* Sinew
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*/
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/obj/item/stack/sheet/sinew
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name = "watcher sinew"
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icon = 'icons/obj/mining.dmi'
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desc = "Long stringy filaments which presumably came from a watcher's wings."
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singular_name = "watcher sinew"
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icon_state = "sinew"
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novariants = TRUE
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merge_type = /obj/item/stack/sheet/sinew
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/obj/item/stack/sheet/sinew/wolf
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name = "wolf sinew"
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desc = "Long stringy filaments which came from the insides of a wolf."
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singular_name = "wolf sinew"
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merge_type = /obj/item/stack/sheet/sinew/wolf
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GLOBAL_LIST_INIT(sinew_recipes, list ( \
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new/datum/stack_recipe("sinew restraints", /obj/item/restraints/handcuffs/cable/sinew, 1, check_density = FALSE, category = CAT_EQUIPMENT), \
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))
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/obj/item/stack/sheet/sinew/get_main_recipes()
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. = ..()
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. += GLOB.sinew_recipes
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/*Plates*/
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/obj/item/stack/sheet/animalhide/goliath_hide
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name = "goliath hide plates"
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desc = "Pieces of a goliath's rocky hide, these might be able to make your suit a bit more durable to attack from the local fauna."
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icon = 'icons/obj/stack_objects.dmi'
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icon_state = "goliath_hide"
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singular_name = "hide plate"
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max_amount = 6
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novariants = FALSE
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item_flags = NOBLUDGEON
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resistance_flags = FIRE_PROOF
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w_class = WEIGHT_CLASS_NORMAL
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layer = MOB_LAYER
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merge_type = /obj/item/stack/sheet/animalhide/goliath_hide
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/obj/item/stack/sheet/animalhide/goliath_hide/polar_bear_hide
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name = "polar bear hides"
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desc = "Pieces of a polar bear's fur, these might be able to make your suit a bit more durable to attack from the local fauna."
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icon_state = "polar_bear_hide"
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singular_name = "polar bear hide"
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merge_type = /obj/item/stack/sheet/animalhide/goliath_hide/polar_bear_hide
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/obj/item/stack/sheet/animalhide/ashdrake
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name = "ash drake hide"
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desc = "The strong, scaled hide of an ash drake."
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icon = 'icons/obj/stack_objects.dmi'
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icon_state = "dragon_hide"
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singular_name = "drake plate"
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max_amount = 10
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novariants = FALSE
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item_flags = NOBLUDGEON
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w_class = WEIGHT_CLASS_NORMAL
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layer = MOB_LAYER
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merge_type = /obj/item/stack/sheet/animalhide/ashdrake
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//Step one - dehairing.
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/obj/item/stack/sheet/animalhide/attackby(obj/item/W, mob/user, params)
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if(W.get_sharpness())
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playsound(loc, 'sound/weapons/slice.ogg', 50, TRUE, -1)
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user.visible_message(span_notice("[user] starts cutting hair off \the [src]."), span_notice("You start cutting the hair off \the [src]..."), span_hear("You hear the sound of a knife rubbing against flesh."))
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if(do_after(user, 50, target = src))
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to_chat(user, span_notice("You cut the hair from [src.name]."))
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new /obj/item/stack/sheet/hairlesshide(user.drop_location(), amount)
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use(amount)
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else
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return ..()
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/obj/item/stack/sheet/animalhide/examine(mob/user)
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. = ..()
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. += span_notice("You can remove the hair with any sharp object.")
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//Step two - washing..... it's actually in washing machine code.
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/obj/item/stack/sheet/hairlesshide
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name = "hairless hide"
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desc = "This hide was stripped of its hair, but still needs washing and tanning."
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singular_name = "hairless hide piece"
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icon_state = "sheet-hairlesshide"
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inhand_icon_state = null
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merge_type = /obj/item/stack/sheet/hairlesshide
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/obj/item/stack/sheet/hairlesshide/examine(mob/user)
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. = ..()
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. += span_notice("You can clean it up by washing in the water.")
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//Step three - drying
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/obj/item/stack/sheet/wethide
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name = "wet hide"
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desc = "This hide has been cleaned but still needs to be dried."
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singular_name = "wet hide piece"
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icon_state = "sheet-wetleather"
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inhand_icon_state = null
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merge_type = /obj/item/stack/sheet/wethide
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/// Reduced when exposed to high temperatures
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var/wetness = 30
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/// Kelvin to start drying
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var/drying_threshold_temperature = 500
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/obj/item/stack/sheet/wethide/examine(mob/user)
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. = ..()
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. += span_notice("You can dry it up to make leather.")
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/obj/item/stack/sheet/wethide/Initialize(mapload, new_amount, merge = TRUE, list/mat_override=null, mat_amt=1)
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. = ..()
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AddElement(/datum/element/atmos_sensitive, mapload)
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AddElement(/datum/element/dryable, /obj/item/stack/sheet/leather)
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AddElement(/datum/element/microwavable, /obj/item/stack/sheet/leather)
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AddComponent(/datum/component/grillable, /obj/item/stack/sheet/leather, rand(1 SECONDS, 3 SECONDS), TRUE)
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AddComponent(/datum/component/bakeable, /obj/item/stack/sheet/leather, rand(15 SECONDS, 20 SECONDS), TRUE, TRUE)
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/obj/item/stack/sheet/wethide/burn()
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visible_message(span_notice("[src] burns up, leaving a sheet of leather behind!"))
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new /obj/item/stack/sheet/leather(loc) // only one sheet remains to incentivise not burning your wethide to dry it
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qdel(src)
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/obj/item/stack/sheet/wethide/should_atmos_process(datum/gas_mixture/air, exposed_temperature)
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return (exposed_temperature > drying_threshold_temperature)
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/obj/item/stack/sheet/wethide/atmos_expose(datum/gas_mixture/air, exposed_temperature)
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wetness--
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if(wetness == 0)
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new /obj/item/stack/sheet/leather(drop_location(), 1)
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wetness = initial(wetness)
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use(1)
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