mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-06-07 23:31:38 +01:00
1a32f60cf4
fix: Fixed a bunch of missing inhand icons. fix: Fixed cables in electrical toolboxes not randomizing their colors. fix: Fixed the wrong colored icon showing when trying to make cable cuffs out of cables. fix: The collectable SWAT helmet is now using the proper icon again! refactor: Pipecleaners and power cables now share a unified color system, so they're once again available in ALL the same colors. imageadd: Updated the screwdriver belt overlay to represent the newer sprite. imageadd: Added a bunch of new inhand icons. Special thanks to Twaticus for doing the helmets! <3 fix: Wirecutters now have an icon when inside a belt again! admin: Added a new omnitool subtype that allows you to spawn all items in a typepath! fix: Explorer gaskmasks now properly reflect their adjusted state when held. fix: Fixed balaclavas having the wrong icon when pulled up. fix: Fixed the base energy sword (admin spawn only) being invisible. fix: The rainbow energy sword is now a little bit more rainbowy! fix: Fixed an tk exploit with orange handcuffed shoes. fix: The traitor outfit in the select equipment panel is now actually functional!
153 lines
5.1 KiB
Plaintext
153 lines
5.1 KiB
Plaintext
/obj/item/clothing/under/suit
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icon = 'icons/obj/clothing/under/suits.dmi'
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worn_icon = 'icons/mob/clothing/under/suits.dmi'
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can_adjust = FALSE
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female_sprite_flags = FEMALE_UNIFORM_NO_BREASTS
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/obj/item/clothing/under/suit/white_on_white
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name = "white suit"
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desc = "A white suit, suitable for an excellent host."
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icon_state = "scratch"
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inhand_icon_state = null
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/obj/item/clothing/under/suit/white/skirt
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name = "white suitskirt"
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desc = "A white suitskirt, suitable for an excellent host."
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icon_state = "white_suit_skirt"
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inhand_icon_state = null
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body_parts_covered = CHEST|GROIN|ARMS
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dying_key = DYE_REGISTRY_JUMPSKIRT
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female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY|FEMALE_UNIFORM_NO_BREASTS
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
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/obj/item/clothing/under/suit/sl
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desc = "It's a very amish looking suit."
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name = "amish suit"
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icon_state = "sl_suit"
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/obj/item/clothing/under/suit/waiter
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name = "waiter's outfit"
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desc = "It's a very smart uniform with a special pocket for tip."
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icon_state = "waiter"
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inhand_icon_state = "waiter"
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supports_variations_flags = CLOTHING_MONKEY_VARIATION
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/obj/item/clothing/under/suit/blacktwopiece
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name = "black two piece suit"
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desc = "A black suit and red tie. Very formal."
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icon_state = "black_suit"
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inhand_icon_state = null
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/obj/item/clothing/under/suit/black
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name = "black suit"
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desc = "A professional looking black suit. Ready for some serious law."
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icon_state = "blacksuit"
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inhand_icon_state = null
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can_adjust = TRUE
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alt_covers_chest = TRUE
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/obj/item/clothing/under/suit/black/skirt
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name = "black suitskirt"
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desc = "A professional black suitskirt. Nanotrasen Investigation Bureau approved!"
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icon_state = "blacksuit_skirt"
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inhand_icon_state = "bar_suit"
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alt_covers_chest = TRUE
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body_parts_covered = CHEST|GROIN|ARMS
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dying_key = DYE_REGISTRY_JUMPSKIRT
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female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY|FEMALE_UNIFORM_NO_BREASTS
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
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/obj/item/clothing/under/suit/black_really
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name = "executive suit"
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desc = "A formal black suit, intended for the station's finest."
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icon_state = "really_black_suit"
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inhand_icon_state = null
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/obj/item/clothing/under/suit/black_really/skirt
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name = "executive suitskirt"
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desc = "A formal black suitskirt, intended for the station's finest."
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icon_state = "really_black_suit_skirt"
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inhand_icon_state = null
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body_parts_covered = CHEST|GROIN|ARMS
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dying_key = DYE_REGISTRY_JUMPSKIRT
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female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY|FEMALE_UNIFORM_NO_BREASTS
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
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/obj/item/clothing/under/suit/green
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name = "green suit"
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desc = "A green suit and yellow necktie. Baller."
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icon = 'icons/obj/clothing/under/captain.dmi'
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icon_state = "green_suit"
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inhand_icon_state = "dg_suit"
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worn_icon = 'icons/mob/clothing/under/captain.dmi'
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/obj/item/clothing/under/suit/red
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name = "red suit"
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desc = "A red suit and blue tie. Somewhat formal."
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icon_state = "red_suit"
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inhand_icon_state = "r_suit"
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/obj/item/clothing/under/suit/charcoal
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name = "charcoal suit"
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desc = "A charcoal suit and red tie. Very professional."
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icon_state = "charcoal_suit"
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inhand_icon_state = null
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/obj/item/clothing/under/suit/navy
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name = "navy suit"
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desc = "A navy suit and red tie, intended for the station's finest."
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icon_state = "navy_suit"
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inhand_icon_state = null
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/obj/item/clothing/under/suit/burgundy
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name = "burgundy suit"
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desc = "A burgundy suit and black tie. Somewhat formal."
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icon_state = "burgundy_suit"
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inhand_icon_state = null
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/obj/item/clothing/under/suit/checkered
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name = "checkered suit"
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desc = "That's a very nice suit you have there. Shame if something were to happen to it, eh?"
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icon_state = "checkered_suit"
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inhand_icon_state = null
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/obj/item/clothing/under/suit/tan
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name = "tan suit"
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desc = "A tan suit. Smart, but casual."
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icon_state = "tan_suit"
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inhand_icon_state = "tan_suit"
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/obj/item/clothing/under/suit/white
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name = "white suit"
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desc = "A white suit and jacket with a blue shirt. You wanna play rough? OKAY!"
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icon_state = "white_suit"
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inhand_icon_state = "white_suit"
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/obj/item/clothing/under/suit/beige
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name = "beige suit"
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desc = "An excellent light colored suit, experts in the field stress that it should not to be confused with the inferior tan suit."
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icon_state = "beige_suit"
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inhand_icon_state = null
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/obj/item/clothing/under/suit/henchmen
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name = "henchmen jumpsuit"
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desc = "A very gaudy jumpsuit for a proper Henchman. Guild regulations, you understand."
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icon = 'icons/obj/clothing/under/syndicate.dmi'
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worn_icon = 'icons/mob/clothing/under/syndicate.dmi'
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icon_state = "henchmen"
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inhand_icon_state = null
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body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS|HEAD
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEEARS|HIDEEYES|HIDEHAIR
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/obj/item/clothing/under/suit/tuxedo
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name = "tuxedo"
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desc = "A formal black tuxedo. It exudes classiness."
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icon_state = "tuxedo"
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inhand_icon_state = null
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/obj/item/clothing/under/suit/carpskin
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name = "carpskin suit"
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desc = "An luxurious suit made with only the finest scales, perfect for conducting dodgy business deals."
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icon_state = "carpskin_suit"
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inhand_icon_state = null
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