Files
Bubberstation/code/modules/clothing/under/suits.dm
T
ShizCalev 1a32f60cf4 [ready] adds unit test for missing inhand icons. fixes a bunch of missing inhand icons (#70037)
fix: Fixed a bunch of missing inhand icons.
fix: Fixed cables in electrical toolboxes not randomizing their colors.
fix: Fixed the wrong colored icon showing when trying to make cable cuffs out of cables.
fix: The collectable SWAT helmet is now using the proper icon again!
refactor: Pipecleaners and power cables now share a unified color system, so they're once again available in ALL the same colors.
imageadd: Updated the screwdriver belt overlay to represent the newer sprite.
imageadd: Added a bunch of new inhand icons. Special thanks to Twaticus for doing the helmets! <3
fix: Wirecutters now have an icon when inside a belt again!
admin: Added a new omnitool subtype that allows you to spawn all items in a typepath!
fix: Explorer gaskmasks now properly reflect their adjusted state when held.
fix: Fixed balaclavas having the wrong icon when pulled up.
fix: Fixed the base energy sword (admin spawn only) being invisible.
fix: The rainbow energy sword is now a little bit more rainbowy!
fix: Fixed an tk exploit with orange handcuffed shoes.
fix: The traitor outfit in the select equipment panel is now actually functional!
2022-10-04 10:20:24 -07:00

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/obj/item/clothing/under/suit
icon = 'icons/obj/clothing/under/suits.dmi'
worn_icon = 'icons/mob/clothing/under/suits.dmi'
can_adjust = FALSE
female_sprite_flags = FEMALE_UNIFORM_NO_BREASTS
/obj/item/clothing/under/suit/white_on_white
name = "white suit"
desc = "A white suit, suitable for an excellent host."
icon_state = "scratch"
inhand_icon_state = null
/obj/item/clothing/under/suit/white/skirt
name = "white suitskirt"
desc = "A white suitskirt, suitable for an excellent host."
icon_state = "white_suit_skirt"
inhand_icon_state = null
body_parts_covered = CHEST|GROIN|ARMS
dying_key = DYE_REGISTRY_JUMPSKIRT
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY|FEMALE_UNIFORM_NO_BREASTS
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
/obj/item/clothing/under/suit/sl
desc = "It's a very amish looking suit."
name = "amish suit"
icon_state = "sl_suit"
/obj/item/clothing/under/suit/waiter
name = "waiter's outfit"
desc = "It's a very smart uniform with a special pocket for tip."
icon_state = "waiter"
inhand_icon_state = "waiter"
supports_variations_flags = CLOTHING_MONKEY_VARIATION
/obj/item/clothing/under/suit/blacktwopiece
name = "black two piece suit"
desc = "A black suit and red tie. Very formal."
icon_state = "black_suit"
inhand_icon_state = null
/obj/item/clothing/under/suit/black
name = "black suit"
desc = "A professional looking black suit. Ready for some serious law."
icon_state = "blacksuit"
inhand_icon_state = null
can_adjust = TRUE
alt_covers_chest = TRUE
/obj/item/clothing/under/suit/black/skirt
name = "black suitskirt"
desc = "A professional black suitskirt. Nanotrasen Investigation Bureau approved!"
icon_state = "blacksuit_skirt"
inhand_icon_state = "bar_suit"
alt_covers_chest = TRUE
body_parts_covered = CHEST|GROIN|ARMS
dying_key = DYE_REGISTRY_JUMPSKIRT
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY|FEMALE_UNIFORM_NO_BREASTS
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
/obj/item/clothing/under/suit/black_really
name = "executive suit"
desc = "A formal black suit, intended for the station's finest."
icon_state = "really_black_suit"
inhand_icon_state = null
/obj/item/clothing/under/suit/black_really/skirt
name = "executive suitskirt"
desc = "A formal black suitskirt, intended for the station's finest."
icon_state = "really_black_suit_skirt"
inhand_icon_state = null
body_parts_covered = CHEST|GROIN|ARMS
dying_key = DYE_REGISTRY_JUMPSKIRT
female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY|FEMALE_UNIFORM_NO_BREASTS
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
/obj/item/clothing/under/suit/green
name = "green suit"
desc = "A green suit and yellow necktie. Baller."
icon = 'icons/obj/clothing/under/captain.dmi'
icon_state = "green_suit"
inhand_icon_state = "dg_suit"
worn_icon = 'icons/mob/clothing/under/captain.dmi'
/obj/item/clothing/under/suit/red
name = "red suit"
desc = "A red suit and blue tie. Somewhat formal."
icon_state = "red_suit"
inhand_icon_state = "r_suit"
/obj/item/clothing/under/suit/charcoal
name = "charcoal suit"
desc = "A charcoal suit and red tie. Very professional."
icon_state = "charcoal_suit"
inhand_icon_state = null
/obj/item/clothing/under/suit/navy
name = "navy suit"
desc = "A navy suit and red tie, intended for the station's finest."
icon_state = "navy_suit"
inhand_icon_state = null
/obj/item/clothing/under/suit/burgundy
name = "burgundy suit"
desc = "A burgundy suit and black tie. Somewhat formal."
icon_state = "burgundy_suit"
inhand_icon_state = null
/obj/item/clothing/under/suit/checkered
name = "checkered suit"
desc = "That's a very nice suit you have there. Shame if something were to happen to it, eh?"
icon_state = "checkered_suit"
inhand_icon_state = null
/obj/item/clothing/under/suit/tan
name = "tan suit"
desc = "A tan suit. Smart, but casual."
icon_state = "tan_suit"
inhand_icon_state = "tan_suit"
/obj/item/clothing/under/suit/white
name = "white suit"
desc = "A white suit and jacket with a blue shirt. You wanna play rough? OKAY!"
icon_state = "white_suit"
inhand_icon_state = "white_suit"
/obj/item/clothing/under/suit/beige
name = "beige suit"
desc = "An excellent light colored suit, experts in the field stress that it should not to be confused with the inferior tan suit."
icon_state = "beige_suit"
inhand_icon_state = null
/obj/item/clothing/under/suit/henchmen
name = "henchmen jumpsuit"
desc = "A very gaudy jumpsuit for a proper Henchman. Guild regulations, you understand."
icon = 'icons/obj/clothing/under/syndicate.dmi'
worn_icon = 'icons/mob/clothing/under/syndicate.dmi'
icon_state = "henchmen"
inhand_icon_state = null
body_parts_covered = CHEST|GROIN|LEGS|FEET|ARMS|HANDS|HEAD
flags_inv = HIDEGLOVES|HIDESHOES|HIDEEARS|HIDEEYES|HIDEHAIR
/obj/item/clothing/under/suit/tuxedo
name = "tuxedo"
desc = "A formal black tuxedo. It exudes classiness."
icon_state = "tuxedo"
inhand_icon_state = null
/obj/item/clothing/under/suit/carpskin
name = "carpskin suit"
desc = "An luxurious suit made with only the finest scales, perfect for conducting dodgy business deals."
icon_state = "carpskin_suit"
inhand_icon_state = null