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https://github.com/Bubberstation/Bubberstation.git
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4f2227baf3
## About The Pull Request  Seeing this pattern repeated over various sections of code was starting to piss me off ## Why It's Good For The Game Lessens chance to cause errors with mind traits, ensures consistent behavior, makes it easier to change how mind traits work if necessary. ## Changelog hopefully not player facing --------- Co-authored-by: san7890 <the@san7890.com>
53 lines
1.9 KiB
Plaintext
53 lines
1.9 KiB
Plaintext
/datum/surgery/autopsy
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name = "Autopsy"
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surgery_flags = SURGERY_IGNORE_CLOTHES | SURGERY_REQUIRE_RESTING | SURGERY_REQUIRE_LIMB | SURGERY_MORBID_CURIOSITY
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possible_locs = list(BODY_ZONE_CHEST)
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steps = list(
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/datum/surgery_step/incise,
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/datum/surgery_step/retract_skin,
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/datum/surgery_step/autopsy,
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/datum/surgery_step/close,
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)
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/datum/surgery/autopsy/can_start(mob/user, mob/living/patient)
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. = ..()
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if(patient.stat != DEAD)
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return FALSE
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if(HAS_TRAIT(patient, TRAIT_DISSECTED))
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return FALSE
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return TRUE
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/datum/surgery_step/autopsy
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name = "Perform Autopsy (autopsy scanner)"
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implements = list(/obj/item/autopsy_scanner = 100)
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time = 10 SECONDS
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success_sound = 'sound/machines/printer.ogg'
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/datum/surgery_step/autopsy/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(
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user,
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target,
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span_notice("You begins performing an autopsy on [target]..."),
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span_notice("[user] uses [tool] to perform an autopsy on [target]."),
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span_notice("[user] uses [tool] on [target]'s chest."),
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)
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display_pain(target, "You feel a burning sensation in your chest!")
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/datum/surgery_step/autopsy/success(mob/user, mob/living/carbon/target, target_zone, obj/item/autopsy_scanner/tool, datum/surgery/surgery, default_display_results = FALSE)
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ADD_TRAIT(target, TRAIT_DISSECTED, REF(src))
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tool.scan_cadaver(user, target)
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if(HAS_MIND_TRAIT(user, TRAIT_MORBID) && ishuman(user))
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var/mob/living/carbon/human/morbid_weirdo = user
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morbid_weirdo.add_mood_event("morbid_dissection_success", /datum/mood_event/morbid_dissection_success)
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return ..()
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/datum/surgery_step/autopsy/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
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display_results(
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user,
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target,
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span_warning("You screw up, bruising [target]'s chest!"),
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span_warning("[user] screws up, brusing [target]'s chest!"),
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span_warning("[user] screws up!"),
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)
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target.adjustBruteLoss(5)
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