Files
Bubberstation/code/modules/surgery/autopsy.dm
T
ChungusGamer666 4f2227baf3 Implements a macro for checking mind traits (#76548)
## About The Pull Request


![image](https://github.com/tgstation/tgstation/assets/82850673/f85d0556-1806-40bf-92b8-597e46ccb4af)
Seeing this pattern repeated over various sections of code was starting
to piss me off

## Why It's Good For The Game

Lessens chance to cause errors with mind traits, ensures consistent
behavior, makes it easier to change how mind traits work if necessary.

## Changelog

hopefully not player facing

---------

Co-authored-by: san7890 <the@san7890.com>
2023-07-06 11:45:46 -06:00

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/datum/surgery/autopsy
name = "Autopsy"
surgery_flags = SURGERY_IGNORE_CLOTHES | SURGERY_REQUIRE_RESTING | SURGERY_REQUIRE_LIMB | SURGERY_MORBID_CURIOSITY
possible_locs = list(BODY_ZONE_CHEST)
steps = list(
/datum/surgery_step/incise,
/datum/surgery_step/retract_skin,
/datum/surgery_step/autopsy,
/datum/surgery_step/close,
)
/datum/surgery/autopsy/can_start(mob/user, mob/living/patient)
. = ..()
if(patient.stat != DEAD)
return FALSE
if(HAS_TRAIT(patient, TRAIT_DISSECTED))
return FALSE
return TRUE
/datum/surgery_step/autopsy
name = "Perform Autopsy (autopsy scanner)"
implements = list(/obj/item/autopsy_scanner = 100)
time = 10 SECONDS
success_sound = 'sound/machines/printer.ogg'
/datum/surgery_step/autopsy/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(
user,
target,
span_notice("You begins performing an autopsy on [target]..."),
span_notice("[user] uses [tool] to perform an autopsy on [target]."),
span_notice("[user] uses [tool] on [target]'s chest."),
)
display_pain(target, "You feel a burning sensation in your chest!")
/datum/surgery_step/autopsy/success(mob/user, mob/living/carbon/target, target_zone, obj/item/autopsy_scanner/tool, datum/surgery/surgery, default_display_results = FALSE)
ADD_TRAIT(target, TRAIT_DISSECTED, REF(src))
tool.scan_cadaver(user, target)
if(HAS_MIND_TRAIT(user, TRAIT_MORBID) && ishuman(user))
var/mob/living/carbon/human/morbid_weirdo = user
morbid_weirdo.add_mood_event("morbid_dissection_success", /datum/mood_event/morbid_dissection_success)
return ..()
/datum/surgery_step/autopsy/failure(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
display_results(
user,
target,
span_warning("You screw up, bruising [target]'s chest!"),
span_warning("[user] screws up, brusing [target]'s chest!"),
span_warning("[user] screws up!"),
)
target.adjustBruteLoss(5)