mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-01-10 00:43:14 +00:00
Makes the code compatible with 515.1594+
Few simple changes and one very painful one.
Let's start with the easy:
* puts call behind `LIBCALL` define, so call_ext is properly used in 515
* Adds `NAMEOF_STATIC(_,X)` macro for nameof in static definitions since
src is now invalid there.
* Fixes tgui and devserver. From 515 onward the tmp3333{procid} cache
directory is not appened to base path in browser controls so we don't
check for it in base js and put the dev server dummy window file in
actual directory not the byond root.
* Renames the few things that had /final/ in typepath to ultimate since
final is a new keyword
And the very painful change:
`.proc/whatever` format is no longer valid, so we're replacing it with
new nameof() function. All this wrapped in three new macros.
`PROC_REF(X)`,`TYPE_PROC_REF(TYPE,X)`,`GLOBAL_PROC_REF(X)`. Global is
not actually necessary but if we get nameof that does not allow globals
it would be nice validation.
This is pretty unwieldy but there's no real alternative.
If you notice anything weird in the commits let me know because majority
was done with regex replace.
@tgstation/commit-access Since the .proc/stuff is pretty big change.
Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
522 lines
17 KiB
Plaintext
522 lines
17 KiB
Plaintext
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#define GIBTONITE_QUALITY_HIGH 3
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#define GIBTONITE_QUALITY_MEDIUM 2
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#define GIBTONITE_QUALITY_LOW 1
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#define ORESTACK_OVERLAYS_MAX 10
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/**********************Mineral ores**************************/
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/obj/item/stack/ore
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name = "rock"
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icon = 'icons/obj/ore.dmi'
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icon_state = "ore"
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inhand_icon_state = null
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full_w_class = WEIGHT_CLASS_BULKY
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singular_name = "ore chunk"
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material_flags = MATERIAL_EFFECTS
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var/points = 0 //How many points this ore gets you from the ore redemption machine
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var/refined_type = null //What this ore defaults to being refined into
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var/mine_experience = 5 //How much experience do you get for mining this ore?
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novariants = TRUE // Ore stacks handle their icon updates themselves to keep the illusion that there's more going
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var/list/stack_overlays
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var/scan_state = "" //Used by mineral turfs for their scan overlay.
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var/spreadChance = 0 //Also used by mineral turfs for spreading veins
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/obj/item/stack/ore/update_overlays()
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. = ..()
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var/difference = min(ORESTACK_OVERLAYS_MAX, amount) - (LAZYLEN(stack_overlays)+1)
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if(!difference)
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return
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if(difference < 0 && LAZYLEN(stack_overlays)) //amount < stack_overlays, remove excess.
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if(LAZYLEN(stack_overlays)-difference <= 0)
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stack_overlays = null
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return
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stack_overlays.len += difference
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else //amount > stack_overlays, add some.
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for(var/i in 1 to difference)
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var/mutable_appearance/newore = mutable_appearance(icon, icon_state)
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newore.pixel_x = rand(-8,8)
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newore.pixel_y = rand(-8,8)
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LAZYADD(stack_overlays, newore)
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if(stack_overlays)
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. += stack_overlays
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/obj/item/stack/ore/welder_act(mob/living/user, obj/item/I)
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..()
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if(!refined_type)
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return TRUE
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if(I.use_tool(src, user, 0, volume=50, amount=15))
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new refined_type(drop_location())
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use(1)
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return TRUE
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/obj/item/stack/ore/fire_act(exposed_temperature, exposed_volume)
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. = ..()
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if(isnull(refined_type))
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return
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else
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var/probability = (rand(0,100))/100
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var/burn_value = probability*amount
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var/amountrefined = round(burn_value, 1)
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if(amountrefined < 1)
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qdel(src)
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else
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new refined_type(drop_location(),amountrefined)
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qdel(src)
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/obj/item/stack/ore/uranium
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name = "uranium ore"
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icon_state = "Uranium ore"
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singular_name = "uranium ore chunk"
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points = 30
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material_flags = NONE
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mats_per_unit = list(/datum/material/uranium=MINERAL_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/uranium
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mine_experience = 6
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scan_state = "rock_Uranium"
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spreadChance = 5
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merge_type = /obj/item/stack/ore/uranium
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/obj/item/stack/ore/iron
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name = "iron ore"
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icon_state = "Iron ore"
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singular_name = "iron ore chunk"
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points = 1
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mats_per_unit = list(/datum/material/iron=MINERAL_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/iron
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mine_experience = 1
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scan_state = "rock_Iron"
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spreadChance = 20
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merge_type = /obj/item/stack/ore/iron
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/obj/item/stack/ore/glass
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name = "sand pile"
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icon_state = "Glass ore"
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singular_name = "sand pile"
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points = 1
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mats_per_unit = list(/datum/material/glass=MINERAL_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/glass
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w_class = WEIGHT_CLASS_TINY
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mine_experience = 0 //its sand
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merge_type = /obj/item/stack/ore/glass
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GLOBAL_LIST_INIT(sand_recipes, list(\
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new /datum/stack_recipe("sandstone", /obj/item/stack/sheet/mineral/sandstone, 1, 1, 50),\
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new /datum/stack_recipe("aesthetic volcanic floor tile", /obj/item/stack/tile/basalt, 2, 1, 50)\
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))
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/obj/item/stack/ore/glass/get_main_recipes()
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. = ..()
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. += GLOB.sand_recipes
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/obj/item/stack/ore/glass/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum)
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if(..() || !ishuman(hit_atom))
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return
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var/mob/living/carbon/human/C = hit_atom
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if(C.is_eyes_covered())
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C.visible_message(span_danger("[C]'s eye protection blocks the sand!"), span_warning("Your eye protection blocks the sand!"))
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return
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C.adjust_blurriness(6)
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C.adjustStaminaLoss(15)//the pain from your eyes burning does stamina damage
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C.adjust_confusion(5 SECONDS)
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to_chat(C, span_userdanger("\The [src] gets into your eyes! The pain, it burns!"))
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qdel(src)
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/obj/item/stack/ore/glass/ex_act(severity, target)
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if(severity)
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qdel(src)
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/obj/item/stack/ore/glass/basalt
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name = "volcanic ash"
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icon_state = "volcanic_sand"
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singular_name = "volcanic ash pile"
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mine_experience = 0
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merge_type = /obj/item/stack/ore/glass/basalt
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/obj/item/stack/ore/plasma
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name = "plasma ore"
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icon_state = "Plasma ore"
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singular_name = "plasma ore chunk"
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points = 15
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mats_per_unit = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/plasma
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mine_experience = 5
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scan_state = "rock_Plasma"
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spreadChance = 8
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merge_type = /obj/item/stack/ore/plasma
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/obj/item/stack/ore/plasma/welder_act(mob/living/user, obj/item/I)
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to_chat(user, span_warning("You can't hit a high enough temperature to smelt [src] properly!"))
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return TRUE
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/obj/item/stack/ore/silver
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name = "silver ore"
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icon_state = "Silver ore"
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singular_name = "silver ore chunk"
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points = 16
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mine_experience = 3
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mats_per_unit = list(/datum/material/silver=MINERAL_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/silver
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scan_state = "rock_Silver"
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spreadChance = 5
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merge_type = /obj/item/stack/ore/silver
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/obj/item/stack/ore/gold
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name = "gold ore"
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icon_state = "Gold ore"
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singular_name = "gold ore chunk"
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points = 18
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mine_experience = 5
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mats_per_unit = list(/datum/material/gold=MINERAL_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/gold
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scan_state = "rock_Gold"
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spreadChance = 5
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merge_type = /obj/item/stack/ore/gold
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/obj/item/stack/ore/diamond
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name = "diamond ore"
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icon_state = "Diamond ore"
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singular_name = "diamond ore chunk"
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points = 50
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mats_per_unit = list(/datum/material/diamond=MINERAL_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/diamond
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mine_experience = 10
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scan_state = "rock_Diamond"
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merge_type = /obj/item/stack/ore/diamond
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/obj/item/stack/ore/bananium
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name = "bananium ore"
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icon_state = "Bananium ore"
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singular_name = "bananium ore chunk"
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points = 60
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mats_per_unit = list(/datum/material/bananium=MINERAL_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/bananium
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mine_experience = 15
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scan_state = "rock_Bananium"
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merge_type = /obj/item/stack/ore/bananium
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/obj/item/stack/ore/titanium
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name = "titanium ore"
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icon_state = "Titanium ore"
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singular_name = "titanium ore chunk"
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points = 50
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mats_per_unit = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT)
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refined_type = /obj/item/stack/sheet/mineral/titanium
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mine_experience = 3
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scan_state = "rock_Titanium"
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spreadChance = 5
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merge_type = /obj/item/stack/ore/titanium
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/obj/item/stack/ore/slag
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name = "slag"
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desc = "Completely useless."
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icon_state = "slag"
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singular_name = "slag chunk"
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merge_type = /obj/item/stack/ore/slag
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/obj/item/gibtonite
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name = "gibtonite ore"
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desc = "Extremely explosive if struck with mining equipment, Gibtonite is often used by miners to speed up their work by using it as a mining charge. This material is illegal to possess by unauthorized personnel under space law."
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icon = 'icons/obj/ore.dmi'
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icon_state = "Gibtonite ore"
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inhand_icon_state = "Gibtonite ore"
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w_class = WEIGHT_CLASS_BULKY
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throw_range = 0
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var/primed = FALSE
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var/det_time = 100
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var/quality = GIBTONITE_QUALITY_LOW //How pure this gibtonite is, determines the explosion produced by it and is derived from the det_time of the rock wall it was taken from, higher value = better
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var/attacher = "UNKNOWN"
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var/det_timer
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/obj/item/gibtonite/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/two_handed, require_twohands=TRUE)
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/obj/item/gibtonite/Destroy()
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qdel(wires)
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wires = null
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return ..()
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/obj/item/gibtonite/attackby(obj/item/I, mob/user, params)
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if(!wires && isigniter(I))
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user.visible_message(span_notice("[user] attaches [I] to [src]."), span_notice("You attach [I] to [src]."))
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wires = new /datum/wires/explosive/gibtonite(src)
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attacher = key_name(user)
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qdel(I)
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add_overlay("Gibtonite_igniter")
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return
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if(wires && !primed)
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if(is_wire_tool(I))
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wires.interact(user)
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return
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if(I.tool_behaviour == TOOL_MINING || istype(I, /obj/item/resonator) || I.force >= 10)
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GibtoniteReaction(user)
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return
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if(primed)
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if(istype(I, /obj/item/mining_scanner) || istype(I, /obj/item/t_scanner/adv_mining_scanner) || I.tool_behaviour == TOOL_MULTITOOL)
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primed = FALSE
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if(det_timer)
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deltimer(det_timer)
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user.visible_message(span_notice("The chain reaction stopped! ...The ore's quality looks diminished."), span_notice("You stopped the chain reaction. ...The ore's quality looks diminished."))
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icon_state = "Gibtonite ore"
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quality = GIBTONITE_QUALITY_LOW
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return
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..()
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/obj/item/gibtonite/attack_self(user)
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if(wires)
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wires.interact(user)
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else
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..()
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/obj/item/gibtonite/bullet_act(obj/projectile/P)
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GibtoniteReaction(P.firer)
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. = ..()
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/obj/item/gibtonite/ex_act()
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GibtoniteReaction(null, 1)
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/obj/item/gibtonite/proc/GibtoniteReaction(mob/user, triggered_by = 0)
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if(!primed)
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primed = TRUE
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playsound(src,'sound/effects/hit_on_shattered_glass.ogg',50,TRUE)
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icon_state = "Gibtonite active"
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var/notify_admins = FALSE
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if(z != 5)//Only annoy the admins ingame if we're triggered off the mining zlevel
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notify_admins = TRUE
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if(triggered_by == 1)
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log_bomber(null, "An explosion has primed a", src, "for detonation", notify_admins)
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else if(triggered_by == 2)
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var/turf/bombturf = get_turf(src)
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if(notify_admins)
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message_admins("A signal has triggered a [name] to detonate at [ADMIN_VERBOSEJMP(bombturf)]. Igniter attacher: [ADMIN_LOOKUPFLW(attacher)]")
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var/bomb_message = "A signal has primed a [name] for detonation at [AREACOORD(bombturf)]. Igniter attacher: [key_name(attacher)]."
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log_game(bomb_message)
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GLOB.bombers += bomb_message
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else
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user.visible_message(span_warning("[user] strikes \the [src], causing a chain reaction!"), span_danger("You strike \the [src], causing a chain reaction."))
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log_bomber(user, "has primed a", src, "for detonation", notify_admins)
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det_timer = addtimer(CALLBACK(src, PROC_REF(detonate), notify_admins), det_time, TIMER_STOPPABLE)
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/obj/item/gibtonite/proc/detonate(notify_admins)
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if(primed)
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switch(quality)
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if(GIBTONITE_QUALITY_HIGH)
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explosion(src, devastation_range = 2, heavy_impact_range = 4, light_impact_range = 9, adminlog = notify_admins)
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if(GIBTONITE_QUALITY_MEDIUM)
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explosion(src, devastation_range = 1, heavy_impact_range = 2, light_impact_range = 5, adminlog = notify_admins)
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if(GIBTONITE_QUALITY_LOW)
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explosion(src, heavy_impact_range = 1, light_impact_range = 3, adminlog = notify_admins)
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qdel(src)
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/obj/item/stack/ore/Initialize(mapload, new_amount, merge = TRUE, list/mat_override=null, mat_amt=1)
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. = ..()
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pixel_x = base_pixel_x + rand(0, 16) - 8
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pixel_y = base_pixel_y + rand(0, 8) - 8
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/obj/item/stack/ore/ex_act(severity, target)
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if(severity >= EXPLODE_DEVASTATE)
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qdel(src)
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/*****************************Coin********************************/
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// The coin's value is a value of it's materials.
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// Yes, the gold standard makes a come-back!
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// This is the only way to make coins that are possible to produce on station actually worth anything.
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/obj/item/coin
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icon = 'icons/obj/economy.dmi'
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name = "coin"
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icon_state = "coin"
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flags_1 = CONDUCT_1
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force = 1
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throwforce = 2
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w_class = WEIGHT_CLASS_TINY
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custom_materials = list(/datum/material/iron = 400)
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material_flags = MATERIAL_EFFECTS | MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
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var/string_attached
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var/list/sideslist = list("heads","tails")
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var/cooldown = 0
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var/value
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var/coinflip
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item_flags = NO_MAT_REDEMPTION //You know, it's kind of a problem that money is worth more extrinsicly than intrinsically in this universe.
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/obj/item/coin/Initialize(mapload)
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. = ..()
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coinflip = pick(sideslist)
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icon_state = "coin_[coinflip]"
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pixel_x = base_pixel_x + rand(0, 16) - 8
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pixel_y = base_pixel_y + rand(0, 8) - 8
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/obj/item/coin/set_custom_materials(list/materials, multiplier = 1)
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. = ..()
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value = 0
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for(var/i in custom_materials)
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var/datum/material/M = i
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value += M.value_per_unit * custom_materials[M]
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/obj/item/coin/get_item_credit_value()
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return value
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/obj/item/coin/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] contemplates suicide with \the [src]!"))
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if (!attack_self(user))
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user.visible_message(span_suicide("[user] couldn't flip \the [src]!"))
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return SHAME
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addtimer(CALLBACK(src, PROC_REF(manual_suicide), user), 10)//10 = time takes for flip animation
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return MANUAL_SUICIDE_NONLETHAL
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/obj/item/coin/proc/manual_suicide(mob/living/user)
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var/index = sideslist.Find(coinflip)
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if (index == 2)//tails
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user.visible_message(span_suicide("\the [src] lands on [coinflip]! [user] promptly falls over, dead!"))
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user.adjustOxyLoss(200)
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user.death(FALSE)
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user.set_suicide(TRUE)
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user.suicide_log()
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else
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user.visible_message(span_suicide("\the [src] lands on [coinflip]! [user] keeps on living!"))
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/obj/item/coin/examine(mob/user)
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. = ..()
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. += span_info("It's worth [value] credit\s.")
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/obj/item/coin/attackby(obj/item/W, mob/user, params)
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if(istype(W, /obj/item/stack/cable_coil))
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var/obj/item/stack/cable_coil/CC = W
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if(string_attached)
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to_chat(user, span_warning("There already is a string attached to this coin!"))
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return
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if (CC.use(1))
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add_overlay("coin_string_overlay")
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string_attached = 1
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to_chat(user, span_notice("You attach a string to the coin."))
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else
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to_chat(user, span_warning("You need one length of cable to attach a string to the coin!"))
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return
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else
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..()
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/obj/item/coin/wirecutter_act(mob/living/user, obj/item/I)
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..()
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if(!string_attached)
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return TRUE
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new /obj/item/stack/cable_coil(drop_location(), 1)
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overlays = list()
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string_attached = null
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to_chat(user, span_notice("You detach the string from the coin."))
|
|
return TRUE
|
|
|
|
/obj/item/coin/attack_self(mob/user)
|
|
if(cooldown < world.time)
|
|
if(string_attached) //does the coin have a wire attached
|
|
to_chat(user, span_warning("The coin won't flip very well with something attached!") )
|
|
return FALSE//do not flip the coin
|
|
cooldown = world.time + 15
|
|
flick("coin_[coinflip]_flip", src)
|
|
coinflip = pick(sideslist)
|
|
icon_state = "coin_[coinflip]"
|
|
playsound(user.loc, 'sound/items/coinflip.ogg', 50, TRUE)
|
|
var/oldloc = loc
|
|
sleep(1.5 SECONDS)
|
|
if(loc == oldloc && user && !user.incapacitated())
|
|
user.visible_message(span_notice("[user] flips [src]. It lands on [coinflip]."), \
|
|
span_notice("You flip [src]. It lands on [coinflip]."), \
|
|
span_hear("You hear the clattering of loose change."))
|
|
return TRUE//did the coin flip? useful for suicide_act
|
|
|
|
/obj/item/coin/gold
|
|
custom_materials = list(/datum/material/gold = 400)
|
|
|
|
/obj/item/coin/silver
|
|
custom_materials = list(/datum/material/silver = 400)
|
|
|
|
/obj/item/coin/diamond
|
|
custom_materials = list(/datum/material/diamond = 400)
|
|
|
|
/obj/item/coin/plasma
|
|
custom_materials = list(/datum/material/plasma = 400)
|
|
|
|
/obj/item/coin/uranium
|
|
custom_materials = list(/datum/material/uranium = 400)
|
|
|
|
/obj/item/coin/titanium
|
|
custom_materials = list(/datum/material/titanium = 400)
|
|
|
|
/obj/item/coin/bananium
|
|
custom_materials = list(/datum/material/bananium = 400)
|
|
|
|
/obj/item/coin/adamantine
|
|
custom_materials = list(/datum/material/adamantine = 400)
|
|
|
|
/obj/item/coin/mythril
|
|
custom_materials = list(/datum/material/mythril = 400)
|
|
|
|
/obj/item/coin/plastic
|
|
custom_materials = list(/datum/material/plastic = 400)
|
|
|
|
/obj/item/coin/runite
|
|
custom_materials = list(/datum/material/runite = 400)
|
|
|
|
/obj/item/coin/twoheaded
|
|
desc = "Hey, this coin's the same on both sides!"
|
|
sideslist = list("heads")
|
|
|
|
/obj/item/coin/antagtoken
|
|
name = "antag token"
|
|
desc = "A novelty coin that helps the heart know what hard evidence cannot prove."
|
|
icon_state = "coin_valid"
|
|
custom_materials = list(/datum/material/plastic = 400)
|
|
sideslist = list("valid", "salad")
|
|
material_flags = NONE
|
|
|
|
/obj/item/coin/iron
|
|
|
|
/obj/item/coin/gold/debug
|
|
custom_materials = list(/datum/material/gold = 400)
|
|
desc = "If you got this somehow, be aware that it will dust you. Almost certainly."
|
|
|
|
/obj/item/coin/gold/debug/attack_self(mob/user)
|
|
if(cooldown < world.time)
|
|
if(string_attached) //does the coin have a wire attached
|
|
to_chat(user, span_warning("The coin won't flip very well with something attached!") )
|
|
return FALSE//do not flip the coin
|
|
cooldown = world.time + 15
|
|
flick("coin_[coinflip]_flip", src)
|
|
coinflip = pick(sideslist)
|
|
icon_state = "coin_[coinflip]"
|
|
playsound(user.loc, 'sound/items/coinflip.ogg', 50, TRUE)
|
|
var/oldloc = loc
|
|
sleep(1.5 SECONDS)
|
|
if(loc == oldloc && user && !user.incapacitated())
|
|
user.visible_message(span_notice("[user] flips [src]. It lands on [coinflip]."), \
|
|
span_notice("You flip [src]. It lands on [coinflip]."), \
|
|
span_hear("You hear the clattering of loose change."))
|
|
SSeconomy.fire()
|
|
to_chat(user,"<span class='bounty'>[SSeconomy.inflation_value()] is the inflation value.</span>")
|
|
return TRUE//did the coin flip? useful for suicide_act
|
|
|
|
|
|
///Coins used in the dutchmen money bag.
|
|
/obj/item/coin/silver/doubloon
|
|
name = "doubloon"
|
|
|
|
/obj/item/coin/gold/doubloon
|
|
name = "doubloon"
|
|
|
|
/obj/item/coin/adamantine/doubloon
|
|
name = "doubloon"
|
|
|
|
#undef ORESTACK_OVERLAYS_MAX
|