Files
Bubberstation/code/modules/mob/living/basic/vermin/mothroach.dm
Twaticus c7dde06668 [MDB Ignore]Hats DMI split (#70060)
Splits head dmi into separate files for both mob and obj icons. Kept similar to suit split categorization + some more. New files include beanie, bio, chaplain, costume, cowboy, default, hats(softcaps, fedoras, head caps, generic hats), helmet(helmets and other armored headgear/hoods), spacehelm, utility(hardhats, mostly work related hats), wizard.
Moves animal/pet head sitting icons to 1 folder, pets_head.dmi
Renames PAI head sitting icon file to pai_head.dmi
2022-10-06 21:37:06 -07:00

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/mob/living/basic/mothroach
name = "mothroach"
desc = "This is the adorable by-product of multiple attempts at genetically mixing mothpeople with cockroaches."
icon_state = "mothroach"
icon_living = "mothroach"
icon_dead = "mothroach_dead"
held_state = "mothroach"
held_lh = 'icons/mob/inhands/animal_item_lefthand.dmi'
held_rh = 'icons/mob/inhands/animal_item_righthand.dmi'
head_icon = 'icons/mob/clothing/head/pets_head.dmi'
butcher_results = list(/obj/item/food/meat/slab/mothroach = 3, /obj/item/stack/sheet/animalhide/mothroach = 1)
mob_biotypes = MOB_ORGANIC|MOB_BUG
mob_size = MOB_SIZE_SMALL
mobility_flags = MOBILITY_FLAGS_REST_CAPABLE_DEFAULT
health = 25
maxHealth = 25
speed = 1.25
gold_core_spawnable = FRIENDLY_SPAWN
can_be_held = TRUE
worn_slot_flags = ITEM_SLOT_HEAD
verb_say = "flutters"
verb_ask = "flutters inquisitively"
verb_exclaim = "flutters loudly"
verb_yell = "flutters loudly"
response_disarm_continuous = "shoos"
response_disarm_simple = "shoo"
response_harm_continuous = "hits"
response_harm_simple = "hit"
response_help_continuous = "pats"
response_help_simple = "pat"
faction = list("neutral")
ai_controller = /datum/ai_controller/basic_controller/mothroach
/mob/living/basic/mothroach/Initialize(mapload)
. = ..()
AddElement(/datum/element/pet_bonus, "squeaks happily!")
add_verb(src, /mob/living/proc/toggle_resting)
ADD_TRAIT(src, TRAIT_VENTCRAWLER_ALWAYS, INNATE_TRAIT)
/mob/living/basic/mothroach/toggle_resting()
. = ..()
if(stat == DEAD)
return
if (resting)
icon_state = "[icon_living]_rest"
else
icon_state = "[icon_living]"
regenerate_icons()
/mob/living/basic/mothroach/attack_hand(mob/living/carbon/human/user, list/modifiers)
. = ..()
if(src.stat == DEAD)
return
else
playsound(loc, 'sound/voice/moth/scream_moth.ogg', 50, TRUE)
/mob/living/basic/mothroach/attackby(obj/item/attacking_item, mob/living/user, params)
. = ..()
if(src.stat == DEAD)
return
else
playsound(loc, 'sound/voice/moth/scream_moth.ogg', 50, TRUE)
/datum/ai_controller/basic_controller/mothroach
blackboard = list()
ai_traits = STOP_MOVING_WHEN_PULLED
ai_movement = /datum/ai_movement/basic_avoidance
idle_behavior = /datum/idle_behavior/idle_random_walk
planning_subtrees = list(
/datum/ai_planning_subtree/random_speech/mothroach,
)