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## About The Pull Request Removes the last computer part in the game: ID parts Because this is removed, I also removed all computer hardware in the game, and removed mentions of it in the game. There is still 'hardware', as in Computer, Tablet, or Laptop. Computers now all hold one ID slot by default, the only time a second ID was needed was to use the access of both at once, and for the ID modification application. This was now replaced with a new UI that only has one tab, one ID slot: https://user-images.githubusercontent.com/53777086/202801939-151b783f-75c8-46bf-a6c5-1b57b0d0da8e.mp4 ## Why It's Good For The Game Computer hardware is finally dead 🦀 ## Changelog 🆑 balance: All modular computers now only have one ID slot, and cannot be upgraded. qol: The HoP's access application now only has one app, logging in will directly modify the ID that's in it, making it less confusing to swap back and forth. /🆑
176 lines
5.5 KiB
Plaintext
176 lines
5.5 KiB
Plaintext
/datum/computer_file/program/arcade
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filename = "dsarcade"
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filedesc = "Donksoft Micro Arcade"
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program_icon_state = "arcade"
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extended_desc = "This port of the classic game 'Outbomb Cuban Pete', redesigned to run on tablets, with thrilling graphics and chilling storytelling."
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requires_ntnet = FALSE
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size = 6
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tgui_id = "NtosArcade"
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program_icon = "gamepad"
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///Returns TRUE if the game is being played.
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var/game_active = TRUE
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///This disables buttom actions from having any impact if TRUE. Resets to FALSE when the player is allowed to make an action again.
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var/pause_state = FALSE
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var/boss_hp = 45
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var/boss_mp = 15
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var/player_hp = 30
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var/player_mp = 10
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var/ticket_count = 0
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///Shows what text is shown on the app, usually showing the log of combat actions taken by the player.
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var/heads_up = "Nanotrasen says, winners make us money."
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var/boss_name = "Cuban Pete's Minion"
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///Determines which boss image to use on the UI.
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var/boss_id = 1
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/datum/computer_file/program/arcade/proc/game_check(mob/user)
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sleep(0.5 SECONDS)
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user?.mind?.adjust_experience(/datum/skill/gaming, 1)
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if(boss_hp <= 0)
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heads_up = "You have crushed [boss_name]! Rejoice!"
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playsound(computer.loc, 'sound/arcade/win.ogg', 50)
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game_active = FALSE
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program_icon_state = "arcade_off"
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if(istype(computer))
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computer.update_appearance()
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ticket_count += 1
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user?.mind?.adjust_experience(/datum/skill/gaming, 50)
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usr.won_game()
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sleep(1 SECONDS)
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else if(player_hp <= 0 || player_mp <= 0)
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heads_up = "You have been defeated... how will the station survive?"
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playsound(computer.loc, 'sound/arcade/lose.ogg', 50)
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game_active = FALSE
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program_icon_state = "arcade_off"
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if(istype(computer))
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computer.update_appearance()
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user?.mind?.adjust_experience(/datum/skill/gaming, 10)
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usr.lost_game()
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sleep(1 SECONDS)
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/datum/computer_file/program/arcade/proc/enemy_check(mob/user)
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var/boss_attackamt = 0 //Spam protection from boss attacks as well.
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var/boss_mpamt = 0
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var/bossheal = 0
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if(pause_state == TRUE)
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boss_attackamt = rand(3,6)
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boss_mpamt = rand (2,4)
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bossheal = rand (4,6)
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if(game_active == FALSE)
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return
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if (boss_mp <= 5)
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heads_up = "[boss_mpamt] magic power has been stolen from you!"
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playsound(computer.loc, 'sound/arcade/steal.ogg', 50, TRUE)
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player_mp -= boss_mpamt
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boss_mp += boss_mpamt
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else if(boss_mp > 5 && boss_hp <12)
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heads_up = "[boss_name] heals for [bossheal] health!"
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playsound(computer.loc, 'sound/arcade/heal.ogg', 50, TRUE)
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boss_hp += bossheal
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boss_mp -= boss_mpamt
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else
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heads_up = "[boss_name] attacks you for [boss_attackamt] damage!"
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playsound(computer.loc, 'sound/arcade/hit.ogg', 50, TRUE)
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player_hp -= boss_attackamt
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pause_state = FALSE
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game_check()
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/datum/computer_file/program/arcade/ui_assets(mob/user)
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return list(
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get_asset_datum(/datum/asset/simple/arcade),
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)
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/datum/computer_file/program/arcade/ui_data(mob/user)
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var/list/data = get_header_data()
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data["Hitpoints"] = boss_hp
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data["PlayerHitpoints"] = player_hp
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data["PlayerMP"] = player_mp
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data["TicketCount"] = ticket_count
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data["GameActive"] = game_active
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data["PauseState"] = pause_state
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data["Status"] = heads_up
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data["BossID"] = "boss[boss_id].gif"
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return data
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/datum/computer_file/program/arcade/ui_act(action, list/params)
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. = ..()
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if(.)
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return
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usr.played_game()
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var/gamerSkillLevel = 0
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var/gamerSkill = 0
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if(usr?.mind)
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gamerSkillLevel = usr.mind.get_skill_level(/datum/skill/gaming)
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gamerSkill = usr.mind.get_skill_modifier(/datum/skill/gaming, SKILL_RANDS_MODIFIER)
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switch(action)
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if("Attack")
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var/attackamt = 0 //Spam prevention.
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if(pause_state == FALSE)
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attackamt = rand(2,6) + rand(0, gamerSkill)
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pause_state = TRUE
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heads_up = "You attack for [attackamt] damage."
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playsound(computer.loc, 'sound/arcade/hit.ogg', 50, TRUE)
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boss_hp -= attackamt
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sleep(1 SECONDS)
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game_check()
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enemy_check()
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return TRUE
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if("Heal")
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var/healamt = 0 //More Spam Prevention.
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var/healcost = 0
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if(pause_state == FALSE)
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healamt = rand(6,8) + rand(0, gamerSkill)
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var/maxPointCost = 3
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if(gamerSkillLevel >= SKILL_LEVEL_JOURNEYMAN)
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maxPointCost = 2
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healcost = rand(1, maxPointCost)
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pause_state = TRUE
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heads_up = "You heal for [healamt] damage."
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playsound(computer.loc, 'sound/arcade/heal.ogg', 50, TRUE)
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player_hp += healamt
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player_mp -= healcost
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sleep(1 SECONDS)
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game_check()
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enemy_check()
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return TRUE
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if("Recharge_Power")
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var/rechargeamt = 0 //As above.
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if(pause_state == FALSE)
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rechargeamt = rand(4,7) + rand(0, gamerSkill)
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pause_state = TRUE
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heads_up = "You regain [rechargeamt] magic power."
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playsound(computer.loc, 'sound/arcade/mana.ogg', 50, TRUE)
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player_mp += rechargeamt
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sleep(1 SECONDS)
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game_check()
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enemy_check()
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return TRUE
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if("Dispense_Tickets")
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if(computer.stored_paper <= 0)
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to_chat(usr, span_notice("Printer is out of paper."))
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return
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else
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computer.visible_message(span_notice("\The [computer] prints out paper."))
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if(ticket_count >= 1)
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new /obj/item/stack/arcadeticket((get_turf(computer)), 1)
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to_chat(usr, span_notice("[computer] dispenses a ticket!"))
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ticket_count -= 1
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computer.stored_paper -= 1
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else
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to_chat(usr, span_notice("You don't have any stored tickets!"))
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return TRUE
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if("Start_Game")
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game_active = TRUE
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boss_hp = 45
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player_hp = 30
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player_mp = 10
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heads_up = "You stand before [boss_name]! Prepare for battle!"
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program_icon_state = "arcade"
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boss_id = rand(1,6)
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pause_state = FALSE
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if(istype(computer))
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computer.update_appearance()
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