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Bubberstation/code/modules/pai/shell.dm
AnturK 4d6a8bc537 515 Compatibility (#71161)
Makes the code compatible with 515.1594+

Few simple changes and one very painful one.
Let's start with the easy:
* puts call behind `LIBCALL` define, so call_ext is properly used in 515
* Adds `NAMEOF_STATIC(_,X)` macro for nameof in static definitions since
src is now invalid there.
* Fixes tgui and devserver. From 515 onward the tmp3333{procid} cache
directory is not appened to base path in browser controls so we don't
check for it in base js and put the dev server dummy window file in
actual directory not the byond root.
* Renames the few things that had /final/ in typepath to ultimate since
final is a new keyword

And the very painful change:
`.proc/whatever` format is no longer valid, so we're replacing it with
new nameof() function. All this wrapped in three new macros.
`PROC_REF(X)`,`TYPE_PROC_REF(TYPE,X)`,`GLOBAL_PROC_REF(X)`. Global is
not actually necessary but if we get nameof that does not allow globals
it would be nice validation.
This is pretty unwieldy but there's no real alternative.
If you notice anything weird in the commits let me know because majority
was done with regex replace.

@tgstation/commit-access Since the .proc/stuff is pretty big change.

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-11-15 03:50:11 +00:00

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/mob/living/silicon/pai/mob_try_pickup(mob/living/user, instant=FALSE)
if(!possible_chassis[chassis])
to_chat(user, span_warning("[src]'s current form isn't able to be carried!"))
return FALSE
return ..()
/mob/living/silicon/pai/start_pulling(atom/movable/thing, state, force = move_force, supress_message = FALSE)
return FALSE
/mob/living/silicon/pai/update_resting()
. = ..()
if(resting)
icon_state = "[chassis]_rest"
else
icon_state = "[chassis]"
if(loc != card)
visible_message(span_notice("[src] [resting? "lays down for a moment..." : "perks up from the ground."]"))
/mob/living/silicon/pai/wabbajack(what_to_randomize, change_flags = WABBAJACK)
if(length(possible_chassis) < 2)
return FALSE
var/holochassis = pick(possible_chassis - chassis)
set_holochassis(holochassis)
balloon_alert(src, "[holochassis] composite engaged")
return TRUE
/**
* Checks if we are allowed to interact with a radial menu
*
* @param {atom} anchor - The atom that is anchoring the menu.
*
* @returns {boolean} - TRUE if we are allowed to interact with the menu,
* FALSE otherwise.
*/
/mob/living/silicon/pai/proc/check_menu(atom/anchor)
if(incapacitated())
return FALSE
if(get_turf(src) != get_turf(anchor))
return FALSE
if(!isturf(loc) && loc != card)
balloon_alert(src, "can't do that here")
return FALSE
return TRUE
/**
* Sets a new holochassis skin based on a pAI's choice.
*
* @returns {boolean} - True if the skin was successfully set.
* FALSE otherwise.
*/
/mob/living/silicon/pai/proc/choose_chassis()
var/list/skins = list()
for(var/holochassis_option in possible_chassis)
var/image/item_image = image(icon = src.icon, icon_state = holochassis_option)
skins += list("[holochassis_option]" = item_image)
sort_list(skins)
var/atom/anchor = get_atom_on_turf(src)
var/choice = show_radial_menu(src, anchor, skins, custom_check = CALLBACK(src, PROC_REF(check_menu), anchor), radius = 40, require_near = TRUE)
if(!choice)
return FALSE
set_holochassis(choice)
balloon_alert(src, "[choice] composite engaged")
update_resting()
return TRUE
/**
* Returns the pAI to card mode.
*
* @param {boolean} force - If TRUE, the pAI will be forced to card mode.
*
* @returns {boolean} - TRUE if the pAI was forced to card mode.
* FALSE otherwise.
*/
/mob/living/silicon/pai/proc/fold_in(force = FALSE)
holochassis_ready = FALSE
if(!force)
addtimer(VARSET_CALLBACK(src, holochassis_ready, TRUE), HOLOCHASSIS_COOLDOWN)
else
addtimer(VARSET_CALLBACK(src, holochassis_ready, TRUE), HOLOCHASSIS_OVERLOAD_COOLDOWN)
icon_state = "[chassis]"
if(!holoform)
. = fold_out(force)
return FALSE
visible_message(span_notice("[src] deactivates its holochassis emitter and folds back into a compact card!"))
stop_pulling()
if(ispickedupmob(loc))
var/obj/item/clothing/head/mob_holder/mob_head = loc
mob_head.release(display_messages = FALSE)
if(client)
client.perspective = EYE_PERSPECTIVE
client.set_eye(card)
var/turf/target = drop_location()
card.forceMove(target)
forceMove(card)
ADD_TRAIT(src, TRAIT_IMMOBILIZED, PAI_FOLDED)
ADD_TRAIT(src, TRAIT_HANDS_BLOCKED, PAI_FOLDED)
set_density(FALSE)
set_light_on(FALSE)
holoform = FALSE
set_resting(resting)
return TRUE
/**
* Engage holochassis form.
*
* @param {boolean} force - Force the form to engage.
*
* @returns {boolean} - TRUE if the form was successfully engaged.
* FALSE otherwise.
*/
/mob/living/silicon/pai/proc/fold_out(force = FALSE)
if(holochassis_health < 0)
balloon_alert(src, "emitter repair incomplete")
return FALSE
if(!can_holo && !force)
balloon_alert(src, "emitters are disabled")
return FALSE
if(holoform)
. = fold_in(force)
return
if(!holochassis_ready)
balloon_alert(src, "emitters recycling...")
return FALSE
holochassis_ready = FALSE
addtimer(VARSET_CALLBACK(src, holochassis_ready, TRUE), HOLOCHASSIS_COOLDOWN)
REMOVE_TRAIT(src, TRAIT_IMMOBILIZED, PAI_FOLDED)
REMOVE_TRAIT(src, TRAIT_HANDS_BLOCKED, PAI_FOLDED)
set_density(TRUE)
if(istype(card.loc, /obj/item/modular_computer))
var/obj/item/modular_computer/pc = card.loc
pc.inserted_pai = null
pc.visible_message(span_notice("[src] ejects itself from [pc]!"))
if(isliving(card.loc))
var/mob/living/living_holder = card.loc
if(!living_holder.temporarilyRemoveItemFromInventory(card))
balloon_alert(src, "unable to expand")
return FALSE
forceMove(get_turf(card))
card.forceMove(src)
if(client)
client.perspective = EYE_PERSPECTIVE
client.set_eye(src)
set_light_on(FALSE)
icon_state = "[chassis]"
held_state = "[chassis]"
visible_message(span_boldnotice("[src] folds out its holochassis emitter and forms a holoshell around itself!"))
holoform = TRUE
return TRUE
/**
* Sets the holochassis skin and updates the icons
*
* @param {string} choice - The skin that will be used for the pAI holoform
*
* @returns {boolean} - TRUE if the skin was successfully set. FALSE otherwise.
*/
/mob/living/silicon/pai/proc/set_holochassis(choice)
if(!choice)
return FALSE
chassis = choice
icon_state = "[chassis]"
held_state = "[chassis]"
desc = "A pAI mobile hard-light holographics emitter. This one appears in the form of a [chassis]."
return TRUE
/**
* Toggles the onboard light
*
* @returns {boolean} - TRUE if the light was toggled.
*/
/mob/living/silicon/pai/proc/toggle_integrated_light()
set_light_on(!light_on)
return TRUE