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* Abductor scientist self-retrieve failure/runtime fix (#73172) ## About The Pull Request Since the abductor outfit/implant would load before the abductor ship (and it's teleport pad) when first generating a team, a runtime would occur when trying to link the pad to the implant. Another would occur every time you attempted to retrieve yourself (as the linked pad would be null), preventing recall and completely neutering an abductor team's most important maneuver. Now, using the implant will perform the linking process again if no linked pad is found, and provides the owner with a warning if (by some great calamity) they genuinely have no pad to teleport back to. This solves the issue of the implant sometimes not linking to a pad properly on initialize, and makes them way less prone to breaking. Apparently this has been broken for a while, presumably since the abductor ship was made into a lazyloading template. ## Why It's Good For The Game The funny silly grey men get to torture the poor hapless crew once again. ## Changelog 🆑 fix: abductor scientist's retrieval implants will now properly recall the owner, and inform them upon recall failure. /🆑 * Abductor scientist self-retrieve failure/runtime fix --------- Co-authored-by: Rhials <Datguy33456@gmail.com>