Files
Bubberstation/code/game/objects/items/implants
SkyratBot 8500d62b79 [MIRROR] Abductor scientist self-retrieve failure/runtime fix [MDB IGNORE] (#19179)
* Abductor scientist self-retrieve failure/runtime fix (#73172)

## About The Pull Request

Since the abductor outfit/implant would load before the abductor ship
(and it's teleport pad) when first generating a team, a runtime would
occur when trying to link the pad to the implant. Another would occur
every time you attempted to retrieve yourself (as the linked pad would
be null), preventing recall and completely neutering an abductor team's
most important maneuver.

Now, using the implant will perform the linking process again if no
linked pad is found, and provides the owner with a warning if (by some
great calamity) they genuinely have no pad to teleport back to. This
solves the issue of the implant sometimes not linking to a pad properly
on initialize, and makes them way less prone to breaking.

Apparently this has been broken for a while, presumably since the
abductor ship was made into a lazyloading template.
## Why It's Good For The Game

The funny silly grey men get to torture the poor hapless crew once
again.
## Changelog
🆑
fix: abductor scientist's retrieval implants will now properly recall
the owner, and inform them upon recall failure.
/🆑

* Abductor scientist self-retrieve failure/runtime fix

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Co-authored-by: Rhials <Datguy33456@gmail.com>
2023-02-08 02:11:13 +00:00
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