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Bubberstation/code/datums/components
SkyratBot 676952afe0 [MIRROR] Dismemberment wound tweaks, zombies are easy to wound/dismember, tweaks to head vulnerability (#130)
* Dismemberment wound tweaks, zombies are easy to wound/dismember, tweaks to head vulnerability (#52534)

* adds wound armor to helmets + such, nerfs standard head resist

* dismember + wound species balance, retitle traits

* Dismemberment wound tweaks, zombies are easy to wound/dismember, tweaks to head vulnerability

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2020-07-31 00:22:04 +02:00
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Datum Component System (DCS)

Concept

Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.

See this thread for an introduction to the system as a whole.

See/Define signals and their arguments in __DEFINES\components.dm