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Bubberstation/code/game/objects/effects/spiderwebs.dm
SkyratBot e1839f0e37 [MIRROR] Spider Rebalance PR: Burn Baby Burn Edition [MDB IGNORE] (#15997)
* Spider Rebalance PR: Burn Baby Burn Edition (#68971)

This is a remake of #66106, with more thought put into the underlying balance. The main goal of this PR is to make fighting spiders more accessible and interesting for the majority of the crew while nerfing the extremely strong and boring option of simply using freezing temps to kill spiders. Also fixes #67765. The changes are as follows:

NEW SPIDER COUNTERS

    Fly swatters now deal 25 damage to spiders on hit, increased from 1
    Pesticide now deals massive stamina damage to spiders and a little bit of physical damage as well (the damage portion not added by this PR)
    Spiders can now be caught on fire through any traditional mean of catching something on fire. Spiders will automatically put themselves out after a time. This was done instead of an active action because AI spiders are also subject to this change as well, and I don't feel like bloating the simple mob AI with putting themselves out

SPIDER CHANGES

NERFS

    Toxin injection has been removed from all spiders except for the hunter, flesh spiders and the viper
    Hunter toxin (used by hunters and flesh spiders) now only brings the afflicted down to 40 health, and will stop taking effect once the afflicted reaches that threshold. Should the afflicted still have the toxin in their system and get healed, the toxin will begin dealing damage again until the afflicted is at 40 health or below again
    Viper toxin now only brings the afflicted down to 10 health, but also has the hallucination effects of Mindbreaker toxin. This hallucination effect is applied regardless of target health. It also no longer generates other harmful chemicals into the afflicted's system, but is much more potent at base
    Flesh spiders cannot regenerate while on fire

BUFFS

    Time it takes for spiders to normalize their temperature cut by half. While they will react faster when in cold or hot environments, when they leave said environments it will take less time to return to normal temperature
    Unsuitable temperature damage reduced to 4 from 8
    You can no longer push spiders by running into them
    Webbing heat damage threshold increased from 300 to 350 (same temp where spiders also take damage)
    Broodmother egg laying time reduced to 12 seconds from 15
    Broodmother web laying time multiplier reduced to 0.5 from 1
    Broodmother health increased to 60 from 40
    Broodmother damage increased to 10 - 15 from 5 -10

BEHIND THE SCENES CHANGES

    You can now make any simple mob able to be caught on fire by setting flammable to true
    How fast a simplemob stops burning is controlled by fire_stack_removal_speed
    Can now now control how fast simplemobs regulate their temperature using temperature_normalization_speed. Before this PR, this value was hard-coded at 10, I have set the default to 5 as 10 was too long in almost any case. This will notably affect slimes, who could easily die to being cold long after being removed from the cold area. I see this as purely beneficial
    Toxins now have a health_required value. The afflicted has to be above this health value in order to take damage from the toxin. Only used in the spider toxins currently
    When I was setting up simplemobs to be flammable, I noticed basic mobs can be glitchily set on fire, so I fixed it to where they can't be set on fire.

Why It's Good For The Game

    Spacing something is very easy, but not very fun or interesting compared to starting and controlling a fire. Swapping spiders' temperature weakness from spacing to fire is beneficial to the fun of fighting them and playing as them, allowing more creativity and resourcefulness on both sides. Ideally, this should allow for atmosians and chemists to use their skills in a fun way.
    Currently, ignoring spacing them, the only people who can reasonably take on spiders is security, since they have lasers which do burn and stuns to slow the spiders down. However, this small subset of players cannot normally destroy a spider infestation without spacing them, so letting fly swatters and pesticide be used to combat spiders allows other crewmembers to fight back, letting them actually enjoy facing spiders as a threat and allowing the crew to defend themselves.
    Being killed by spider toxin after fighting off a horde isn't fun. The changes still make it a threat you have to be aware of, but not one which detracts as much from the combat loop. This also forces spiders to secure the kill themselves, which is more fun than having the toxin do it for you.
    Broodmothers in their current state are incredibly weak by themselves, which is intentional by design. However, the new changes hope to make playing as a broodmother easier and hopefully allow more broodmothers to get the spider infestation started properly. After all, Dynamic is their common source now, and they should be consistently worth the threat cost to spawn them.
    Previously, spider structures would seemingly vanish for no reason if the room was heated to be greater than 300 but less than 350, as the spiders would not be able to tell that it was too hot. Now, if the structures are taking damage, spiders will also be taking damage, so understanding what's going on should be easier now.
    Pushing spiders into a corner by running into them was not a fun tactic to deal with as a spider and didn't make much sense seeing how big the spiders are.

Changelog

cl
add: Spiders can now be caught on fire
add: Spiders take significant damage from fly swatters and stamina damage from pesticide
balance: Spiders have been re-balanced. Their toxins can no longer kill but they are not as susceptible to freezing
balance: General stats of spider broodmothers have been buffed with more health, damage, and faster web and egg placement
balance: Flesh spiders cannot regenerate whilst on fire
balance: Simplemobs change their internal temperature twice as fast
fix: Basic mobs no longer glitchily catch on fire.
/cl

* Spider Rebalance PR: Burn Baby Burn Edition

Co-authored-by: IndieanaJones <47086570+IndieanaJones@users.noreply.github.com>
2022-09-04 03:42:51 +01:00

256 lines
8.3 KiB
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//generic procs copied from obj/effect/alien
/obj/structure/spider
name = "web"
icon = 'icons/effects/effects.dmi'
desc = "It's stringy and sticky."
anchored = TRUE
density = FALSE
max_integrity = 15
/obj/structure/spider/Initialize(mapload)
. = ..()
AddElement(/datum/element/atmos_sensitive, mapload)
/obj/structure/spider/play_attack_sound(damage_amount, damage_type = BRUTE, damage_flag = 0)
if(damage_type == BURN)//the stickiness of the web mutes all attack sounds except fire damage type
playsound(loc, 'sound/items/welder.ogg', 100, TRUE)
/obj/structure/spider/run_atom_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
if(damage_flag == MELEE)
switch(damage_type)
if(BURN)
damage_amount *= 2
if(BRUTE)
damage_amount *= 0.25
. = ..()
/obj/structure/spider/should_atmos_process(datum/gas_mixture/air, exposed_temperature)
return exposed_temperature > 350
/obj/structure/spider/atmos_expose(datum/gas_mixture/air, exposed_temperature)
take_damage(5, BURN, 0, 0)
/obj/structure/spider/stickyweb
///Whether or not the web is from the genetics power
var/genetic = FALSE
///Whether or not the web is a sealed web
var/sealed = FALSE
icon_state = "stickyweb1"
/obj/structure/spider/stickyweb/attack_hand(mob/user, list/modifiers)
.= ..()
if(.)
return
if(!HAS_TRAIT(user,TRAIT_WEB_WEAVER))
return
user.visible_message(span_notice("[user] begins weaving [src] into cloth."), span_notice("You begin weaving [src] into cloth."))
if(!do_after(user, 2 SECONDS))
return
qdel(src)
var/obj/item/stack/sheet/cloth/woven_cloth = new /obj/item/stack/sheet/cloth
user.put_in_hands(woven_cloth)
/obj/structure/spider/stickyweb/Initialize(mapload)
if(!sealed && prob(50))
icon_state = "stickyweb2"
. = ..()
/obj/structure/spider/stickyweb/CanAllowThrough(atom/movable/mover, border_dir)
. = ..()
if(genetic)
return
if(sealed)
return FALSE
if(isspider(mover))
return TRUE
else if(isliving(mover))
if(istype(mover.pulledby, /mob/living/simple_animal/hostile/giant_spider))
return TRUE
if(prob(50))
to_chat(mover, span_danger("You get stuck in \the [src] for a moment."))
return FALSE
else if(isprojectile(mover))
return prob(30)
/obj/structure/spider/stickyweb/sealed
name = "sealed web"
desc = "A solid thick wall of web, airtight enough to block air flow."
icon_state = "sealedweb"
sealed = TRUE
can_atmos_pass = ATMOS_PASS_NO
/obj/structure/spider/stickyweb/genetic //for the spider genes in genetics
genetic = TRUE
var/mob/living/allowed_mob
/obj/structure/spider/stickyweb/genetic/Initialize(mapload, allowedmob)
allowed_mob = allowedmob
. = ..()
/obj/structure/spider/stickyweb/genetic/CanAllowThrough(atom/movable/mover, border_dir)
. = ..() //this is the normal spider web return aka a spider would make this TRUE
if(mover == allowed_mob)
return TRUE
else if(isliving(mover)) //we change the spider to not be able to go through here
if(mover.pulledby == allowed_mob)
return TRUE
if(prob(50))
to_chat(mover, span_danger("You get stuck in \the [src] for a moment."))
return FALSE
else if(isprojectile(mover))
return prob(30)
/obj/structure/spider/spiderling
name = "spiderling"
desc = "It never stays still for long."
icon_state = "spiderling"
anchored = FALSE
layer = PROJECTILE_HIT_THRESHHOLD_LAYER
max_integrity = 3
var/amount_grown = 0
var/grow_as = null
var/obj/machinery/atmospherics/components/unary/vent_pump/entry_vent
var/travelling_in_vent = 0
var/directive = "" //Message from the mother
var/list/faction = list("spiders")
/obj/structure/spider/spiderling/Destroy()
new/obj/item/food/spiderling(get_turf(src))
. = ..()
/obj/structure/spider/spiderling/Initialize(mapload)
. = ..()
pixel_x = rand(6,-6)
pixel_y = rand(6,-6)
START_PROCESSING(SSobj, src)
AddComponent(/datum/component/swarming)
/obj/structure/spider/spiderling/hunter
grow_as = /mob/living/simple_animal/hostile/giant_spider/hunter
/obj/structure/spider/spiderling/nurse
grow_as = /mob/living/simple_animal/hostile/giant_spider/nurse
/obj/structure/spider/spiderling/midwife
grow_as = /mob/living/simple_animal/hostile/giant_spider/midwife
/obj/structure/spider/spiderling/viper
grow_as = /mob/living/simple_animal/hostile/giant_spider/viper
/obj/structure/spider/spiderling/tarantula
grow_as = /mob/living/simple_animal/hostile/giant_spider/tarantula
/obj/structure/spider/spiderling/Bump(atom/user)
if(istype(user, /obj/structure/table))
forceMove(user.loc)
else
..()
/obj/structure/spider/spiderling/proc/cancel_vent_move()
forceMove(entry_vent)
entry_vent = null
/obj/structure/spider/spiderling/proc/vent_move(obj/machinery/atmospherics/components/unary/vent_pump/exit_vent)
if(QDELETED(exit_vent) || exit_vent.welded)
cancel_vent_move()
return
forceMove(exit_vent)
var/travel_time = round(get_dist(loc, exit_vent.loc) / 2)
addtimer(CALLBACK(src, .proc/do_vent_move, exit_vent, travel_time), travel_time)
/obj/structure/spider/spiderling/proc/do_vent_move(obj/machinery/atmospherics/components/unary/vent_pump/exit_vent, travel_time)
if(QDELETED(exit_vent) || exit_vent.welded)
cancel_vent_move()
return
if(prob(50))
audible_message(span_hear("You hear something scampering through the ventilation ducts."))
addtimer(CALLBACK(src, .proc/finish_vent_move, exit_vent), travel_time)
/obj/structure/spider/spiderling/proc/finish_vent_move(obj/machinery/atmospherics/components/unary/vent_pump/exit_vent)
if(QDELETED(exit_vent) || exit_vent.welded)
cancel_vent_move()
return
forceMove(exit_vent.loc)
entry_vent = null
/obj/structure/spider/spiderling/process()
if(travelling_in_vent)
if(isturf(loc))
travelling_in_vent = 0
entry_vent = null
else if(entry_vent)
if(get_dist(src, entry_vent) <= 1)
var/list/vents = list()
var/datum/pipeline/entry_vent_parent = entry_vent.parents[1]
for(var/obj/machinery/atmospherics/components/unary/vent_pump/temp_vent in entry_vent_parent.other_atmos_machines)
vents.Add(temp_vent)
if(!vents.len)
entry_vent = null
return
var/obj/machinery/atmospherics/components/unary/vent_pump/exit_vent = pick(vents)
if(prob(50))
visible_message("<B>[src] scrambles into the ventilation ducts!</B>", \
span_hear("You hear something scampering through the ventilation ducts."))
addtimer(CALLBACK(src, .proc/vent_move, exit_vent), rand(20,60))
//=================
else if(prob(33))
var/list/nearby = oview(10, src)
if(nearby.len)
var/target_atom = pick(nearby)
SSmove_manager.move_to(src, target_atom)
if(prob(40))
src.visible_message(span_notice("\The [src] skitters[pick(" away"," around","")]."))
else if(prob(10))
//ventcrawl!
for(var/obj/machinery/atmospherics/components/unary/vent_pump/v in view(7,src))
if(!v.welded)
entry_vent = v
SSmove_manager.move_to(src, entry_vent, 1)
break
if(isturf(loc))
amount_grown += rand(0,2)
if(amount_grown >= 100)
if(!grow_as)
if(prob(3))
grow_as = pick(/mob/living/simple_animal/hostile/giant_spider/tarantula, /mob/living/simple_animal/hostile/giant_spider/viper, /mob/living/simple_animal/hostile/giant_spider/midwife)
else
grow_as = pick(/mob/living/simple_animal/hostile/giant_spider, /mob/living/simple_animal/hostile/giant_spider/hunter, /mob/living/simple_animal/hostile/giant_spider/nurse)
var/mob/living/simple_animal/hostile/giant_spider/S = new grow_as(src.loc)
S.faction = faction.Copy()
S.directive = directive
qdel(src)
/obj/structure/spider/cocoon
name = "cocoon"
desc = "Something wrapped in silky spider web."
icon_state = "cocoon1"
max_integrity = 60
/obj/structure/spider/cocoon/Initialize(mapload)
icon_state = pick("cocoon1","cocoon2","cocoon3")
. = ..()
/obj/structure/spider/cocoon/container_resist_act(mob/living/user)
var/breakout_time = 600
user.changeNext_move(CLICK_CD_BREAKOUT)
user.last_special = world.time + CLICK_CD_BREAKOUT
to_chat(user, span_notice("You struggle against the tight bonds... (This will take about [DisplayTimeText(breakout_time)].)"))
visible_message(span_notice("You see something struggling and writhing in \the [src]!"))
if(do_after(user,(breakout_time), target = src))
if(!user || user.stat != CONSCIOUS || user.loc != src)
return
qdel(src)
/obj/structure/spider/cocoon/Destroy()
var/turf/T = get_turf(src)
src.visible_message(span_warning("\The [src] splits open."))
for(var/atom/movable/A in contents)
A.forceMove(T)
return ..()