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## About The Pull Request Read the title. An equivalent 'activation_step_time' variable has been added to the mod theme datum to accomplish that. ## Why It's Good For The Game Why do we have to wait over 10 seconds for a debug suit to activate or deactivate on top of everything else that comes with coding, programming, bugfixing etc? It now takes about 2 seconds to do so, which should be enough to notice the effects of modules such as the springlock anyway. The admin one takes 0.5 seconds, as it's by all means a better debug suit. ## Changelog 🆑 admin: The Debug and Admin MODsuits now take a lot less time to (de)activate. 2 and 0.5 seconds respectively, compared to the default of 10s. /🆑 --------- Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>