## About The Pull Request
Read the title. An equivalent 'activation_step_time' variable has been
added to the mod theme datum to accomplish that.
## Why It's Good For The Game
Why do we have to wait over 10 seconds for a debug suit to activate or
deactivate on top of everything else that comes with coding,
programming, bugfixing etc? It now takes about 2 seconds to do so, which
should be enough to notice the effects of modules such as the springlock
anyway. The admin one takes 0.5 seconds, as it's by all means a better
debug suit.
## Changelog
🆑
admin: The Debug and Admin MODsuits now take a lot less time to
(de)activate. 2 and 0.5 seconds respectively, compared to the default of
10s.
/🆑
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Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>